ViewVC Help
View File | Revision Log | Show Annotations | View Changeset | Root Listing
root/group/branches/new_design/OOPSE-4/src/UseTheForce/ForceFieldFactory.hpp
Revision: 1740
Committed: Mon Nov 15 23:00:32 2004 UTC (19 years, 8 months ago) by tim
File size: 4033 byte(s)
Log Message:
adding ForceFieldFactory and LJFF classes

File Contents

# User Rev Content
1 tim 1740 /*
2     * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3     *
4     * Contact: oopse@oopse.org
5     *
6     * This program is free software; you can redistribute it and/or
7     * modify it under the terms of the GNU Lesser General Public License
8     * as published by the Free Software Foundation; either version 2.1
9     * of the License, or (at your option) any later version.
10     * All we ask is that proper credit is given for our work, which includes
11     * - but is not limited to - adding the above copyright notice to the beginning
12     * of your source code files, and to any copyright notice that you may distribute
13     * with programs based on this work.
14     *
15     * This program is distributed in the hope that it will be useful,
16     * but WITHOUT ANY WARRANTY; without even the implied warranty of
17     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18     * GNU Lesser General Public License for more details.
19     *
20     * You should have received a copy of the GNU Lesser General Public License
21     * along with this program; if not, write to the Free Software
22     * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23     *
24     */
25    
26     /**
27     * @file ForceFieldFactory.hpp
28     * @author Teng Lin
29     * @date 10/24/2004
30     * @version 1.0
31     */
32     #ifndef USETHEFORCE_FORCEFIELDFACTORY_HPP
33     #define USETHEFORCE_FORCEFIELDFACTORY_HPP
34     #include <cassert>
35     #include <map>
36     #include <string>
37     #include <vector>
38    
39     namespace oopse {
40    
41     //forward declaration
42     class ForceField;
43    
44     /**
45     * @class ForceFieldFactory ForceFieldFactory.hpp "UseTheForce/ForceFieldFactory.hpp"
46     * Factory pattern and Singleton Pattern are used to define an interface for creating an ForceField.
47     */
48     class ForceFieldFactory {
49     public:
50    
51     /** a function pointer which has not parameter and return a pointer pointer to a ForceField instance*/
52     typedef ForceField* (*ForceFieldCreatorType)();
53    
54     typedef std::map<std::string, ForceFieldCreatorType> CreatorMapType;
55     typedef std::vector<std::string> IdentVectorType;
56     typedef std::vector<std::string>::iterator IdentVectorIterator;
57    
58     /**
59     * Returns an instance of ForceField factory
60     * @return an instance of ForceField factory
61     */
62     static ForceFieldFactory* getInstance();
63    
64     /**
65     * Registers a creator with a type identifier
66     * @return true if registration is succeed, otherwise return false
67     * @id the identification of the concrete object
68     * @creator the object responsible to create the concrete object
69     */
70     bool registerForceField(const std::string& id, ForceFieldCreatorType creator);
71    
72     /**
73     * Unregisters the creator for the given type identifier. If the type identifier
74     * was previously registered, the function returns true.
75     * @return truethe type identifier was previously registered and the creator is removed,
76     * otherwise return false
77     * @id the identification of the concrete object
78     */
79     bool unregisterForceField(const std::string& id);
80     /**
81     * Looks up the type identifier in the internal map. If it is found, it invokes the
82     * corresponding creator for the type identifier and returns its result.
83     * @return a pointer of the concrete object, return NULL if no creator is registed for
84     * creating this concrete object
85     * @param id the identification of the concrete object
86     */
87     ForceField* createForceField(const std::string& id);
88    
89     /**
90     * Returns all of the registed type identifiers
91     * @return all of the registed type identifiers
92     */
93     IdentVectorType getIdents();
94    
95     private:
96     static ForceFieldFactory* instance_;
97     CreatorMapType creatorMap_;
98     };
99    
100     /** write out all of the type identifiers to an output stream */
101     std::ostream& operator <<(std::ostream& o, ForceFieldFactory& factory);
102    
103     }//namespace oopse
104     #endif //USETHEFORCE_FORCEFIELDFACTORY_HPP