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#ifndef __MOLOCATOR_H__ |
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#define __MOLOCATOR_H__ |
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|
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#include <vector> |
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#include "primitives/Atom.hpp" |
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#include "primitives/DirectionalAtom.hpp" |
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#include "types/MoleculeStamp.hpp" |
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#include "primitives/Molecule.hpp" |
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#include "math/Vector3.hpp" |
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#include "UseTheForce/ForceFields.hpp" |
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using namespace std; |
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|
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//convert lattice vector to rotation matrix |
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void latVec2RotMat(const Vector3d& lv, double rotMat[3][3]); |
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|
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class MoLocator{ |
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|
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public: |
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|
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MoLocator( MoleculeStamp* theStamp, ForceFields* theFF); |
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|
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void placeMol( const Vector3d& offset, const Vector3d& ort, Molecule* mol); |
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|
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private: |
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|
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void calcRefCoords( void ); |
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|
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MoleculeStamp* myStamp; |
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ForceFields* myFF; |
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|
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vector<Vector3d> refCoords; |
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int nIntegrableObjects; |
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}; |
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|
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#endif |
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#ifndef __MOLOCATOR_H__ |
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> |
#define __MOLOCATOR_H__ |
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> |
|
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#include <vector> |
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#include "primitives/Atom.hpp" |
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#include "primitives/DirectionalAtom.hpp" |
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#include "types/MoleculeStamp.hpp" |
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#include "primitives/Molecule.hpp" |
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#include "math/Vector3.hpp" |
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#include "UseTheForce/ForceFields.hpp" |
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using namespace std; |
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|
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//convert lattice vector to rotation matrix |
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void latVec2RotMat(const Vector3d& lv, double rotMat[3][3]); |
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|
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class MoLocator{ |
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|
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public: |
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|
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MoLocator( MoleculeStamp* theStamp, ForceFields* theFF); |
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|
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void placeMol( const Vector3d& offset, const Vector3d& ort, Molecule* mol); |
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|
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private: |
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|
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void calcRefCoords( void ); |
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|
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MoleculeStamp* myStamp; |
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ForceFields* myFF; |
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|
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vector<Vector3d> refCoords; |
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int nIntegrableObjects; |
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}; |
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|
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#endif |