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*/ |
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#ifndef BRAINS_SNAPSHOTMANAGER_HPP |
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#define BRAINS_SNAPSHOTMANAGER_HPP |
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|
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#include "brains/Snapshot.hpp" |
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|
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namespace oopse{ |
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|
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/** |
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* @class SnapshotManager SnapshotManager.hpp "brains/SnapshotManager.hpp" |
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* @brief |
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* @brief SnapshotManager class is an abstract class which maintains |
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* a series of snapshots. |
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* |
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* @see SimSnapshotManager |
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* @see PropSnapshotManager |
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*/ |
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class SnapshotManager { |
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public: |
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SnapshotManager() : currentSnapshot_(NULL), previousSnapshot_(NULL) { |
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} |
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virtual ~SnapshotManager(); |
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virtual bool advance() = 0; |
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|
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bool forward(); |
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virtual Snapshot* getSnapshot(int id) = 0; |
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|
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bool backward(); |
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/** |
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* Returns the pointer of previous snapshot |
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* @return the pointer of previous snapshot |
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*/ |
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Snapshot* getPrevSnapshot() { |
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return previousSnapshot_; |
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} |
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|
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bool move(int ); |
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/** |
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* Returns the pointer of current snapshot |
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* @return the pointer of current snapshot |
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*/ |
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Snapshot* getCurrentSnapshot() { |
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return currentSnapshot_; |
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} |
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|
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int getCapacity(); |
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|
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getActiveFrame(); |
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virtual void setCapacity(int capacity); |
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|
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setActiveFrame(); |
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bool getNotifyStatus(); |
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|
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int getCapacity(); |
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void setNotifyStatus(bool status); |
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void setCapacity(); |
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void attach(SnapshotObserver*); |
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|
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void detach(SnapshotObserver*); |
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|
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void notify(); |
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|
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protected: |
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Snapshot* currentSnapshot_; |
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Snapshot* previousSnapshot_; |
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|
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private: |
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vector<Snapshot*> snapshots_; |
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vector<SnapshotObserver*> observers_; |
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|
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}; |
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} |