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#include <math.h> |
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/* |
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* Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project |
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* |
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* Contact: oopse@oopse.org |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public License |
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* as published by the Free Software Foundation; either version 2.1 |
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* of the License, or (at your option) any later version. |
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* All we ask is that proper credit is given for our work, which includes |
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* - but is not limited to - adding the above copyright notice to the beginning |
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* of your source code files, and to any copyright notice that you may distribute |
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* with programs based on this work. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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*/ |
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|
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#include "primitives/RigidBody.hpp" |
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#include "primitives/DirectionalAtom.hpp" |
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#include "utils/simError.h" |
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#include "math/MatVec3.h" |
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|
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RigidBody::RigidBody() : StuntDouble() { |
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objType = OT_RIGIDBODY; |
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is_linear = false; |
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linear_axis = -1; |
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momIntTol = 1e-6; |
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} |
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namespace oopse { |
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|
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RigidBody::~RigidBody() { |
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RigidBody::RigidBody() : StuntDouble(otRigidBody, &Snapshot::rigidbodyData){ |
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|
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} |
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|
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void RigidBody::addAtom(Atom* at, AtomStamp* ats) { |
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void RigidBody::setPrevA(const RotMat3x3d& a) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = a; |
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((snapshotMan_->getPrevSnapshot())->*storage_).unitVector[localIndex_] = a.inverse() * sU_.getColum(2); |
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|
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vec3 coords; |
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vec3 euler; |
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mat3x3 Atmp; |
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std::vector<Atom*>::iterator i; |
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for (i = atoms_.begin(); i != atoms_.end(); ++i) { |
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if ((*i)->isDirectional()) { |
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(*i)->setPrevA(a * (*i)->getPrevA()); |
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} |
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} |
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|
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myAtoms.push_back(at); |
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|
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if( !ats->havePosition() ){ |
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sprintf( painCave.errMsg, |
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"RigidBody error.\n" |
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"\tAtom %s does not have a position specified.\n" |
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"\tThis means RigidBody cannot set up reference coordinates.\n", |
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ats->getType() ); |
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painCave.isFatal = 1; |
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simError(); |
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} |
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|
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coords[0] = ats->getPosX(); |
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coords[1] = ats->getPosY(); |
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coords[2] = ats->getPosZ(); |
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} |
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|
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refCoords.push_back(coords); |
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|
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if (at->isDirectional()) { |
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|
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void RigidBody::setA(const RotMat3x3d& a) { |
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((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = a; |
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((snapshotMan_->getCurrentSnapshot())->*storage_).unitVector[localIndex_] = a.inverse() * sU_.getColum(2); |
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|
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if( !ats->haveOrientation() ){ |
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sprintf( painCave.errMsg, |
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"RigidBody error.\n" |
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"\tAtom %s does not have an orientation specified.\n" |
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"\tThis means RigidBody cannot set up reference orientations.\n", |
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ats->getType() ); |
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painCave.isFatal = 1; |
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simError(); |
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} |
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std::vector<Atom*>::iterator i; |
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for (i = atoms_.begin(); i != atoms_.end(); ++i) { |
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if ((*i)->isDirectional()) { |
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(*i)->setA(a * (*i)->getA()); |
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} |
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} |
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} |
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|
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euler[0] = ats->getEulerPhi(); |
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euler[1] = ats->getEulerTheta(); |
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euler[2] = ats->getEulerPsi(); |
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|
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doEulerToRotMat(euler, Atmp); |
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|
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refOrients.push_back(Atmp); |
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|
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} |
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void RigidBody::setA(const RotMat3x3d& a, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = a; |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).unitVector[localIndex_] = a.inverse() * sU_.getColum(2); |
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|
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std::vector<Atom*>::iterator i; |
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for (i = atoms_.begin(); i != atoms_.end(); ++i) { |
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if ((*i)->isDirectional()) { |
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(*i)->setA(a * (*i)->getA(snapshotNo), snapshotNo); |
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} |
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} |
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|
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} |
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|
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void DirectionalAtom::setUnitFrameFromEuler(double phi, double theta, double psi) { |
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sU_.setupRotMat(phi,theta,psi); |
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} |
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|
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void RigidBody::getPos(double theP[3]){ |
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for (int i = 0; i < 3 ; i++) |
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theP[i] = pos[i]; |
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} |
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Mat3x3d RigidBody::getI() { |
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return inertiaTensor_; |
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} |
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|
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void RigidBody::setPos(double theP[3]){ |
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for (int i = 0; i < 3 ; i++) |
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pos[i] = theP[i]; |
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} |
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std::vector<double> RigidBody::getGrad() { |
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vector<double> grad(6, 0.0); |
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Vector3d force; |
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Vector3d torque; |
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Vector3d myEuler; |
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double phi, theta, psi; |
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double cphi, sphi, ctheta, stheta; |
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Vector3d ephi; |
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Vector3d etheta; |
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Vector3d epsi; |
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|
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void RigidBody::getVel(double theV[3]){ |
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for (int i = 0; i < 3 ; i++) |
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theV[i] = vel[i]; |
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} |
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force = getFrc(); |
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torque =getTrq(); |
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myEuler = getA().toEulerAngles(); |
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|
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void RigidBody::setVel(double theV[3]){ |
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for (int i = 0; i < 3 ; i++) |
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vel[i] = theV[i]; |
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} |
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phi = myEuler[0]; |
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theta = myEuler[1]; |
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psi = myEuler[2]; |
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|
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void RigidBody::getFrc(double theF[3]){ |
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for (int i = 0; i < 3 ; i++) |
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theF[i] = frc[i]; |
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} |
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cphi = cos(phi); |
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sphi = sin(phi); |
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ctheta = cos(theta); |
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stheta = sin(theta); |
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|
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void RigidBody::addFrc(double theF[3]){ |
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for (int i = 0; i < 3 ; i++) |
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frc[i] += theF[i]; |
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} |
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// get unit vectors along the phi, theta and psi rotation axes |
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|
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void RigidBody::zeroForces() { |
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ephi[0] = 0.0; |
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ephi[1] = 0.0; |
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ephi[2] = 1.0; |
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|
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for (int i = 0; i < 3; i++) { |
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frc[i] = 0.0; |
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trq[i] = 0.0; |
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} |
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etheta[0] = cphi; |
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etheta[1] = sphi; |
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etheta[2] = 0.0; |
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|
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} |
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epsi[0] = stheta * cphi; |
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epsi[1] = stheta * sphi; |
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epsi[2] = ctheta; |
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|
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void RigidBody::setEuler( double phi, double theta, double psi ){ |
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|
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A[0][0] = (cos(phi) * cos(psi)) - (sin(phi) * cos(theta) * sin(psi)); |
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A[0][1] = (sin(phi) * cos(psi)) + (cos(phi) * cos(theta) * sin(psi)); |
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A[0][2] = sin(theta) * sin(psi); |
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|
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A[1][0] = -(cos(phi) * sin(psi)) - (sin(phi) * cos(theta) * cos(psi)); |
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A[1][1] = -(sin(phi) * sin(psi)) + (cos(phi) * cos(theta) * cos(psi)); |
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A[1][2] = sin(theta) * cos(psi); |
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|
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A[2][0] = sin(phi) * sin(theta); |
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A[2][1] = -cos(phi) * sin(theta); |
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A[2][2] = cos(theta); |
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//gradient is equal to -force |
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for (int j = 0 ; j<3; j++) |
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grad[j] = -force[j]; |
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|
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} |
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for (int j = 0; j < 3; j++ ) { |
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|
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void RigidBody::getQ( double q[4] ){ |
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|
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double t, s; |
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double ad1, ad2, ad3; |
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|
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t = A[0][0] + A[1][1] + A[2][2] + 1.0; |
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if( t > 0.0 ){ |
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|
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s = 0.5 / sqrt( t ); |
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q[0] = 0.25 / s; |
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q[1] = (A[1][2] - A[2][1]) * s; |
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q[2] = (A[2][0] - A[0][2]) * s; |
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q[3] = (A[0][1] - A[1][0]) * s; |
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} |
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else{ |
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|
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ad1 = fabs( A[0][0] ); |
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ad2 = fabs( A[1][1] ); |
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ad3 = fabs( A[2][2] ); |
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|
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if( ad1 >= ad2 && ad1 >= ad3 ){ |
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|
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s = 2.0 * sqrt( 1.0 + A[0][0] - A[1][1] - A[2][2] ); |
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q[0] = (A[1][2] + A[2][1]) / s; |
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q[1] = 0.5 / s; |
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q[2] = (A[0][1] + A[1][0]) / s; |
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q[3] = (A[0][2] + A[2][0]) / s; |
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grad[3] += torque[j]*ephi[j]; |
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grad[4] += torque[j]*etheta[j]; |
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grad[5] += torque[j]*epsi[j]; |
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|
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} |
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else if( ad2 >= ad1 && ad2 >= ad3 ){ |
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|
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s = sqrt( 1.0 + A[1][1] - A[0][0] - A[2][2] ) * 2.0; |
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q[0] = (A[0][2] + A[2][0]) / s; |
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q[1] = (A[0][1] + A[1][0]) / s; |
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q[2] = 0.5 / s; |
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q[3] = (A[1][2] + A[2][1]) / s; |
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} |
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else{ |
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|
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s = sqrt( 1.0 + A[2][2] - A[0][0] - A[1][1] ) * 2.0; |
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q[0] = (A[0][1] + A[1][0]) / s; |
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q[1] = (A[0][2] + A[2][0]) / s; |
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q[2] = (A[1][2] + A[2][1]) / s; |
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q[3] = 0.5 / s; |
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} |
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} |
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} |
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|
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return grad; |
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} |
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|
|
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void RigidBody::setQ( double the_q[4] ){ |
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void RigidBody::accept(BaseVisitor* v) { |
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v->visit(this); |
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} |
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|
|
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double q0Sqr, q1Sqr, q2Sqr, q3Sqr; |
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|
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q0Sqr = the_q[0] * the_q[0]; |
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q1Sqr = the_q[1] * the_q[1]; |
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q2Sqr = the_q[2] * the_q[2]; |
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q3Sqr = the_q[3] * the_q[3]; |
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|
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A[0][0] = q0Sqr + q1Sqr - q2Sqr - q3Sqr; |
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A[0][1] = 2.0 * ( the_q[1] * the_q[2] + the_q[0] * the_q[3] ); |
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A[0][2] = 2.0 * ( the_q[1] * the_q[3] - the_q[0] * the_q[2] ); |
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|
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A[1][0] = 2.0 * ( the_q[1] * the_q[2] - the_q[0] * the_q[3] ); |
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A[1][1] = q0Sqr - q1Sqr + q2Sqr - q3Sqr; |
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A[1][2] = 2.0 * ( the_q[2] * the_q[3] + the_q[0] * the_q[1] ); |
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|
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A[2][0] = 2.0 * ( the_q[1] * the_q[3] + the_q[0] * the_q[2] ); |
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A[2][1] = 2.0 * ( the_q[2] * the_q[3] - the_q[0] * the_q[1] ); |
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A[2][2] = q0Sqr - q1Sqr -q2Sqr +q3Sqr; |
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|
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} |
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|
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void RigidBody::getA( double the_A[3][3] ){ |
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|
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for (int i = 0; i < 3; i++) |
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for (int j = 0; j < 3; j++) |
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the_A[i][j] = A[i][j]; |
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|
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} |
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|
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void RigidBody::setA( double the_A[3][3] ){ |
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|
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for (int i = 0; i < 3; i++) |
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for (int j = 0; j < 3; j++) |
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A[i][j] = the_A[i][j]; |
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|
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} |
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|
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void RigidBody::getJ( double theJ[3] ){ |
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|
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for (int i = 0; i < 3; i++) |
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theJ[i] = ji[i]; |
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|
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} |
211 |
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|
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void RigidBody::setJ( double theJ[3] ){ |
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|
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for (int i = 0; i < 3; i++) |
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ji[i] = theJ[i]; |
216 |
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|
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} |
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|
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void RigidBody::getTrq(double theT[3]){ |
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for (int i = 0; i < 3 ; i++) |
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theT[i] = trq[i]; |
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} |
223 |
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|
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void RigidBody::addTrq(double theT[3]){ |
225 |
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for (int i = 0; i < 3 ; i++) |
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trq[i] += theT[i]; |
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} |
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|
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void RigidBody::getI( double the_I[3][3] ){ |
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|
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for (int i = 0; i < 3; i++) |
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for (int j = 0; j < 3; j++) |
233 |
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the_I[i][j] = I[i][j]; |
234 |
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|
235 |
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} |
236 |
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|
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void RigidBody::lab2Body( double r[3] ){ |
238 |
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|
239 |
< |
double rl[3]; // the lab frame vector |
240 |
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|
241 |
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rl[0] = r[0]; |
242 |
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rl[1] = r[1]; |
243 |
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rl[2] = r[2]; |
244 |
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|
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r[0] = (A[0][0] * rl[0]) + (A[0][1] * rl[1]) + (A[0][2] * rl[2]); |
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r[1] = (A[1][0] * rl[0]) + (A[1][1] * rl[1]) + (A[1][2] * rl[2]); |
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r[2] = (A[2][0] * rl[0]) + (A[2][1] * rl[1]) + (A[2][2] * rl[2]); |
248 |
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|
249 |
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} |
250 |
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|
251 |
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void RigidBody::body2Lab( double r[3] ){ |
252 |
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|
253 |
< |
double rb[3]; // the body frame vector |
254 |
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|
255 |
< |
rb[0] = r[0]; |
256 |
< |
rb[1] = r[1]; |
257 |
< |
rb[2] = r[2]; |
258 |
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|
259 |
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r[0] = (A[0][0] * rb[0]) + (A[1][0] * rb[1]) + (A[2][0] * rb[2]); |
260 |
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r[1] = (A[0][1] * rb[0]) + (A[1][1] * rb[1]) + (A[2][1] * rb[2]); |
261 |
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r[2] = (A[0][2] * rb[0]) + (A[1][2] * rb[1]) + (A[2][2] * rb[2]); |
262 |
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|
263 |
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} |
264 |
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|
265 |
< |
double RigidBody::getZangle( ){ |
266 |
< |
return zAngle; |
267 |
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} |
268 |
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|
269 |
< |
void RigidBody::setZangle( double zAng ){ |
270 |
< |
zAngle = zAng; |
271 |
< |
} |
272 |
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|
273 |
< |
void RigidBody::addZangle( double zAng ){ |
274 |
< |
zAngle += zAng; |
275 |
< |
} |
276 |
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|
277 |
< |
void RigidBody::calcRefCoords( ) { |
278 |
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|
279 |
< |
int i,j,k, it, n_linear_coords; |
138 |
> |
void RigidBody::calcRefCoords() { |
139 |
> |
/* |
140 |
|
double mtmp; |
141 |
|
vec3 apos; |
142 |
|
double refCOM[3]; |
152 |
|
for (j=0; j<3; j++) |
153 |
|
refCOM[j] = 0.0; |
154 |
|
|
155 |
< |
for (i = 0; i < myAtoms.size(); i++) { |
156 |
< |
mtmp = myAtoms[i]->getMass(); |
155 |
> |
for (i = 0; i < atoms_.size(); i++) { |
156 |
> |
mtmp = atoms_[i]->getMass(); |
157 |
|
mass += mtmp; |
158 |
|
|
159 |
|
apos = refCoords[i]; |
168 |
|
|
169 |
|
// Next, move the origin of the reference coordinate system to the COM: |
170 |
|
|
171 |
< |
for (i = 0; i < myAtoms.size(); i++) { |
171 |
> |
for (i = 0; i < atoms_.size(); i++) { |
172 |
|
apos = refCoords[i]; |
173 |
|
for (j=0; j < 3; j++) { |
174 |
|
apos[j] = apos[j] - refCOM[j]; |
182 |
|
for (j = 0; j < 3; j++) |
183 |
|
Itmp[i][j] = 0.0; |
184 |
|
|
185 |
< |
for (it = 0; it < myAtoms.size(); it++) { |
185 |
> |
for (it = 0; it < atoms_.size(); it++) { |
186 |
|
|
187 |
< |
mtmp = myAtoms[it]->getMass(); |
187 |
> |
mtmp = atoms_[it]->getMass(); |
188 |
|
ptmp = refCoords[it]; |
189 |
|
r= norm3(ptmp.vec); |
190 |
|
r2 = r*r; |
244 |
|
sU[i][j] /= len; |
245 |
|
} |
246 |
|
} |
247 |
+ |
*/ |
248 |
|
} |
249 |
|
|
250 |
< |
void RigidBody::doEulerToRotMat(vec3 &euler, mat3x3 &myA ){ |
250 |
> |
void RigidBody::calcForcesAndTorques() { |
251 |
> |
unsigned int i; |
252 |
> |
unsigned int j; |
253 |
> |
//Vector3d apos; |
254 |
> |
Vector3d afrc; |
255 |
> |
Vector3d atrq; |
256 |
> |
Vector3d rpos; |
257 |
> |
Vector3d frc; |
258 |
> |
Vector3d trq; |
259 |
> |
//Vector3d pos; |
260 |
|
|
261 |
< |
double phi, theta, psi; |
262 |
< |
|
263 |
< |
phi = euler[0]; |
264 |
< |
theta = euler[1]; |
265 |
< |
psi = euler[2]; |
396 |
< |
|
397 |
< |
myA[0][0] = (cos(phi) * cos(psi)) - (sin(phi) * cos(theta) * sin(psi)); |
398 |
< |
myA[0][1] = (sin(phi) * cos(psi)) + (cos(phi) * cos(theta) * sin(psi)); |
399 |
< |
myA[0][2] = sin(theta) * sin(psi); |
400 |
< |
|
401 |
< |
myA[1][0] = -(cos(phi) * sin(psi)) - (sin(phi) * cos(theta) * cos(psi)); |
402 |
< |
myA[1][1] = -(sin(phi) * sin(psi)) + (cos(phi) * cos(theta) * cos(psi)); |
403 |
< |
myA[1][2] = sin(theta) * cos(psi); |
404 |
< |
|
405 |
< |
myA[2][0] = sin(phi) * sin(theta); |
406 |
< |
myA[2][1] = -cos(phi) * sin(theta); |
407 |
< |
myA[2][2] = cos(theta); |
261 |
> |
zeroForces(); |
262 |
> |
|
263 |
> |
//pos = getPos(); |
264 |
> |
frc = getFrc(); |
265 |
> |
trq = getTrq(); |
266 |
|
|
267 |
< |
} |
267 |
> |
for (i = 0; i < atoms_.size(); i++) { |
268 |
|
|
269 |
< |
void RigidBody::calcForcesAndTorques() { |
269 |
> |
afrc = atoms_[i]->getFrc(); |
270 |
|
|
271 |
< |
// Convert Atomic forces and torques to total forces and torques: |
272 |
< |
int i, j; |
273 |
< |
double apos[3]; |
274 |
< |
double afrc[3]; |
275 |
< |
double atrq[3]; |
418 |
< |
double rpos[3]; |
271 |
> |
//apos = atoms_[i]->getPos(apos); |
272 |
> |
//rpos = apos - pos; |
273 |
> |
rpos = refCoords_[i]; |
274 |
> |
|
275 |
> |
frc += afrc; |
276 |
|
|
277 |
< |
zeroForces(); |
278 |
< |
|
279 |
< |
for (i = 0; i < myAtoms.size(); i++) { |
277 |
> |
trq[0] += rpos[1]*afrc[2] - rpos[2]*afrc[1]; |
278 |
> |
trq[1] += rpos[2]*afrc[0] - rpos[0]*afrc[2]; |
279 |
> |
trq[2] += rpos[0]*afrc[1] - rpos[1]*afrc[0]; |
280 |
|
|
281 |
< |
myAtoms[i]->getPos(apos); |
282 |
< |
myAtoms[i]->getFrc(afrc); |
281 |
> |
// If the atom has a torque associated with it, then we also need to |
282 |
> |
// migrate the torques onto the center of mass: |
283 |
|
|
284 |
< |
for (j=0; j<3; j++) { |
285 |
< |
rpos[j] = apos[j] - pos[j]; |
286 |
< |
frc[j] += afrc[j]; |
284 |
> |
if (atoms_[i]->isDirectional()) { |
285 |
> |
atrq = atoms_[i]->getTrq(); |
286 |
> |
trq += atrq; |
287 |
> |
} |
288 |
> |
|
289 |
|
} |
290 |
|
|
291 |
< |
trq[0] += rpos[1]*afrc[2] - rpos[2]*afrc[1]; |
292 |
< |
trq[1] += rpos[2]*afrc[0] - rpos[0]*afrc[2]; |
293 |
< |
trq[2] += rpos[0]*afrc[1] - rpos[1]*afrc[0]; |
435 |
< |
|
436 |
< |
// If the atom has a torque associated with it, then we also need to |
437 |
< |
// migrate the torques onto the center of mass: |
438 |
< |
|
439 |
< |
if (myAtoms[i]->isDirectional()) { |
440 |
< |
|
441 |
< |
myAtoms[i]->getTrq(atrq); |
442 |
< |
|
443 |
< |
for (j=0; j<3; j++) |
444 |
< |
trq[j] += atrq[j]; |
445 |
< |
} |
446 |
< |
} |
447 |
< |
|
448 |
< |
// Convert Torque to Body-fixed coordinates: |
449 |
< |
// (Actually, on second thought, don't. Integrator does this now.) |
450 |
< |
// lab2Body(trq); |
451 |
< |
|
291 |
> |
setFrc(frc); |
292 |
> |
setTrq(trq); |
293 |
> |
|
294 |
|
} |
295 |
|
|
296 |
< |
void RigidBody::updateAtoms() { |
297 |
< |
int i, j; |
298 |
< |
vec3 ref; |
299 |
< |
double apos[3]; |
300 |
< |
DirectionalAtom* dAtom; |
301 |
< |
|
302 |
< |
for (i = 0; i < myAtoms.size(); i++) { |
296 |
> |
void RigidBody::updateAtoms() { |
297 |
> |
unsigned int i; |
298 |
> |
unsigned int j; |
299 |
> |
Vector3d ref; |
300 |
> |
Vector3d apos; |
301 |
> |
DirectionalAtom* dAtom; |
302 |
> |
Vector3d pos = getPos(); |
303 |
> |
RotMat3x3d A = getA(); |
304 |
> |
|
305 |
> |
for (i = 0; i < atoms_.size(); i++) { |
306 |
|
|
307 |
< |
ref = refCoords[i]; |
307 |
> |
ref = body2Lab(refCoords_[i]); |
308 |
|
|
309 |
< |
body2Lab(ref.vec); |
465 |
< |
|
466 |
< |
for (j = 0; j<3; j++) |
467 |
< |
apos[j] = pos[j] + ref.vec[j]; |
468 |
< |
|
469 |
< |
myAtoms[i]->setPos(apos); |
470 |
< |
|
471 |
< |
if (myAtoms[i]->isDirectional()) { |
472 |
< |
|
473 |
< |
dAtom = (DirectionalAtom *) myAtoms[i]; |
474 |
< |
dAtom->rotateBy( A ); |
475 |
< |
|
476 |
< |
} |
477 |
< |
} |
478 |
< |
} |
309 |
> |
apos = pos + ref; |
310 |
|
|
311 |
< |
void RigidBody::getGrad( double grad[6] ) { |
311 |
> |
atoms_[i]->setPos(apos); |
312 |
|
|
313 |
< |
double myEuler[3]; |
314 |
< |
double phi, theta, psi; |
315 |
< |
double cphi, sphi, ctheta, stheta; |
316 |
< |
double ephi[3]; |
317 |
< |
double etheta[3]; |
487 |
< |
double epsi[3]; |
488 |
< |
|
489 |
< |
this->getEulerAngles(myEuler); |
313 |
> |
if (atoms_[i]->isDirectional()) { |
314 |
> |
|
315 |
> |
dAtom = (DirectionalAtom *) atoms_[i]; |
316 |
> |
dAtom->rotateBy( A ); |
317 |
> |
} |
318 |
|
|
319 |
< |
phi = myEuler[0]; |
492 |
< |
theta = myEuler[1]; |
493 |
< |
psi = myEuler[2]; |
494 |
< |
|
495 |
< |
cphi = cos(phi); |
496 |
< |
sphi = sin(phi); |
497 |
< |
ctheta = cos(theta); |
498 |
< |
stheta = sin(theta); |
499 |
< |
|
500 |
< |
// get unit vectors along the phi, theta and psi rotation axes |
501 |
< |
|
502 |
< |
ephi[0] = 0.0; |
503 |
< |
ephi[1] = 0.0; |
504 |
< |
ephi[2] = 1.0; |
505 |
< |
|
506 |
< |
etheta[0] = cphi; |
507 |
< |
etheta[1] = sphi; |
508 |
< |
etheta[2] = 0.0; |
319 |
> |
} |
320 |
|
|
510 |
– |
epsi[0] = stheta * cphi; |
511 |
– |
epsi[1] = stheta * sphi; |
512 |
– |
epsi[2] = ctheta; |
513 |
– |
|
514 |
– |
for (int j = 0 ; j<3; j++) |
515 |
– |
grad[j] = frc[j]; |
516 |
– |
|
517 |
– |
grad[3] = 0.0; |
518 |
– |
grad[4] = 0.0; |
519 |
– |
grad[5] = 0.0; |
520 |
– |
|
521 |
– |
for (int j = 0; j < 3; j++ ) { |
522 |
– |
|
523 |
– |
grad[3] += trq[j]*ephi[j]; |
524 |
– |
grad[4] += trq[j]*etheta[j]; |
525 |
– |
grad[5] += trq[j]*epsi[j]; |
526 |
– |
|
527 |
– |
} |
528 |
– |
|
321 |
|
} |
322 |
|
|
531 |
– |
/** |
532 |
– |
* getEulerAngles computes a set of Euler angle values consistent |
533 |
– |
* with an input rotation matrix. They are returned in the following |
534 |
– |
* order: |
535 |
– |
* myEuler[0] = phi; |
536 |
– |
* myEuler[1] = theta; |
537 |
– |
* myEuler[2] = psi; |
538 |
– |
*/ |
539 |
– |
void RigidBody::getEulerAngles(double myEuler[3]) { |
323 |
|
|
324 |
< |
// We use so-called "x-convention", which is the most common |
325 |
< |
// definition. In this convention, the rotation given by Euler |
543 |
< |
// angles (phi, theta, psi), where the first rotation is by an angle |
544 |
< |
// phi about the z-axis, the second is by an angle theta (0 <= theta |
545 |
< |
// <= 180) about the x-axis, and the third is by an angle psi about |
546 |
< |
// the z-axis (again). |
547 |
< |
|
548 |
< |
|
549 |
< |
double phi,theta,psi,eps; |
550 |
< |
double pi; |
551 |
< |
double cphi,ctheta,cpsi; |
552 |
< |
double sphi,stheta,spsi; |
553 |
< |
double b[3]; |
554 |
< |
int flip[3]; |
555 |
< |
|
556 |
< |
// set the tolerance for Euler angles and rotation elements |
557 |
< |
|
558 |
< |
eps = 1.0e-8; |
324 |
> |
bool RigidBody::getAtomPos(Vector3d& pos, unsigned int index) { |
325 |
> |
if (index < atoms_.size()) { |
326 |
|
|
327 |
< |
theta = acos(min(1.0,max(-1.0,A[2][2]))); |
328 |
< |
ctheta = A[2][2]; |
329 |
< |
stheta = sqrt(1.0 - ctheta * ctheta); |
330 |
< |
|
331 |
< |
// when sin(theta) is close to 0, we need to consider the |
332 |
< |
// possibility of a singularity. In this case, we can assign an |
333 |
< |
// arbitary value to phi (or psi), and then determine the psi (or |
334 |
< |
// phi) or vice-versa. We'll assume that phi always gets the |
568 |
< |
// rotation, and psi is 0 in cases of singularity. we use atan2 |
569 |
< |
// instead of atan, since atan2 will give us -Pi to Pi. Since 0 <= |
570 |
< |
// theta <= 180, sin(theta) will be always non-negative. Therefore, |
571 |
< |
// it never changes the sign of both of the parameters passed to |
572 |
< |
// atan2. |
573 |
< |
|
574 |
< |
if (fabs(stheta) <= eps){ |
575 |
< |
psi = 0.0; |
576 |
< |
phi = atan2(-A[1][0], A[0][0]); |
577 |
< |
} |
578 |
< |
// we only have one unique solution |
579 |
< |
else{ |
580 |
< |
phi = atan2(A[2][0], -A[2][1]); |
581 |
< |
psi = atan2(A[0][2], A[1][2]); |
582 |
< |
} |
583 |
< |
|
584 |
< |
//wrap phi and psi, make sure they are in the range from 0 to 2*Pi |
585 |
< |
//if (phi < 0) |
586 |
< |
// phi += M_PI; |
587 |
< |
|
588 |
< |
//if (psi < 0) |
589 |
< |
// psi += M_PI; |
590 |
< |
|
591 |
< |
myEuler[0] = phi; |
592 |
< |
myEuler[1] = theta; |
593 |
< |
myEuler[2] = psi; |
594 |
< |
|
595 |
< |
return; |
327 |
> |
Vector3d ref = body2Lab(refCoords_[index]); |
328 |
> |
pos = getPos() + ref; |
329 |
> |
return true; |
330 |
> |
} else { |
331 |
> |
std::cerr << index << " is an invalid index, current rigid body contains " |
332 |
> |
<< atoms_.size() << "atoms" << std::endl; |
333 |
> |
return false; |
334 |
> |
} |
335 |
|
} |
336 |
|
|
337 |
< |
double RigidBody::max(double x, double y) { |
338 |
< |
return (x > y) ? x : y; |
337 |
> |
bool RigidBody::getAtomPos(Vector3d& pos, Atom* atom) { |
338 |
> |
std::vector<Atom*>::iterator i; |
339 |
> |
i = find(atoms_.begin(), atoms_.end(), atom); |
340 |
> |
if (i != atoms_.end()) { |
341 |
> |
//RigidBody class makes sure refCoords_ and atoms_ match each other |
342 |
> |
Vector3d ref = body2Lab(refCoords_[i - atoms_.begin()]); |
343 |
> |
pos = getPos() + ref; |
344 |
> |
return true; |
345 |
> |
} else { |
346 |
> |
std::cerr << "Atom " << atom->getGlobalIndex() |
347 |
> |
<<" does not belong to Rigid body "<< getGlobalIndex() << std::endl; |
348 |
> |
return false; |
349 |
> |
} |
350 |
|
} |
351 |
+ |
bool RigidBody::getAtomVel(Vector3d& vel, unsigned int index) { |
352 |
|
|
353 |
< |
double RigidBody::min(double x, double y) { |
603 |
< |
return (x > y) ? y : x; |
604 |
< |
} |
353 |
> |
//velRot = $(A\cdot skew(I^{-1}j))^{T}refCoor$ |
354 |
|
|
355 |
< |
void RigidBody::findCOM() { |
607 |
< |
|
608 |
< |
size_t i; |
609 |
< |
int j; |
610 |
< |
double mtmp; |
611 |
< |
double ptmp[3]; |
612 |
< |
double vtmp[3]; |
613 |
< |
|
614 |
< |
for(j = 0; j < 3; j++) { |
615 |
< |
pos[j] = 0.0; |
616 |
< |
vel[j] = 0.0; |
617 |
< |
} |
618 |
< |
mass = 0.0; |
619 |
< |
|
620 |
< |
for (i = 0; i < myAtoms.size(); i++) { |
621 |
< |
|
622 |
< |
mtmp = myAtoms[i]->getMass(); |
623 |
< |
myAtoms[i]->getPos(ptmp); |
624 |
< |
myAtoms[i]->getVel(vtmp); |
625 |
< |
|
626 |
< |
mass += mtmp; |
627 |
< |
|
628 |
< |
for(j = 0; j < 3; j++) { |
629 |
< |
pos[j] += ptmp[j]*mtmp; |
630 |
< |
vel[j] += vtmp[j]*mtmp; |
631 |
< |
} |
632 |
< |
|
633 |
< |
} |
634 |
< |
|
635 |
< |
for(j = 0; j < 3; j++) { |
636 |
< |
pos[j] /= mass; |
637 |
< |
vel[j] /= mass; |
638 |
< |
} |
355 |
> |
if (index < atoms_.size()) { |
356 |
|
|
357 |
< |
} |
357 |
> |
Vector3d velRot; |
358 |
> |
Mat3x3d skewMat;; |
359 |
> |
Vector3d ref = refCoords_[index]; |
360 |
> |
Vector3d ji = getJ(); |
361 |
> |
Mat3x3d I = getI(); |
362 |
|
|
363 |
< |
void RigidBody::accept(BaseVisitor* v){ |
364 |
< |
vector<Atom*>::iterator atomIter; |
365 |
< |
v->visit(this); |
363 |
> |
skewMat(0, 0) =0; |
364 |
> |
skewMat(0, 1) = ji[2] /I(2, 2); |
365 |
> |
skewMat(0, 2) = -ji[1] /I(1, 1); |
366 |
|
|
367 |
< |
//for(atomIter = myAtoms.begin(); atomIter != myAtoms.end(); ++atomIter) |
368 |
< |
// (*atomIter)->accept(v); |
369 |
< |
} |
649 |
< |
void RigidBody::getAtomRefCoor(double pos[3], int index){ |
650 |
< |
vec3 ref; |
367 |
> |
skewMat(1, 0) = -ji[2] /I(2, 2); |
368 |
> |
skewMat(1, 1) = 0; |
369 |
> |
skewMat(1, 2) = ji[0]/I(0, 0); |
370 |
|
|
371 |
< |
ref = refCoords[index]; |
372 |
< |
pos[0] = ref[0]; |
373 |
< |
pos[1] = ref[1]; |
655 |
< |
pos[2] = ref[2]; |
656 |
< |
|
657 |
< |
} |
371 |
> |
skewMat(2, 0) =ji[1] /I(1, 1); |
372 |
> |
skewMat(2, 1) = -ji[0]/I(0, 0); |
373 |
> |
skewMat(2, 2) = 0; |
374 |
|
|
375 |
+ |
velRot = (getA() * skewMat).transpose() * ref; |
376 |
|
|
377 |
< |
void RigidBody::getAtomPos(double theP[3], int index){ |
378 |
< |
vec3 ref; |
377 |
> |
vel =getVel() + velRot; |
378 |
> |
return true; |
379 |
> |
|
380 |
> |
} else { |
381 |
> |
std::cerr << index << " is an invalid index, current rigid body contains " |
382 |
> |
<< atoms_.size() << "atoms" << std::endl; |
383 |
> |
return false; |
384 |
> |
} |
385 |
> |
} |
386 |
|
|
387 |
< |
if (index >= myAtoms.size()) |
664 |
< |
cerr << index << " is an invalid index, current rigid body contains " << myAtoms.size() << "atoms" << endl; |
387 |
> |
bool RigidBody::getAtomVel(Vector3d& vel, Atom* atom) { |
388 |
|
|
389 |
< |
ref = refCoords[index]; |
390 |
< |
body2Lab(ref.vec); |
391 |
< |
|
392 |
< |
theP[0] = pos[0] + ref[0]; |
393 |
< |
theP[1] = pos[1] + ref[1]; |
394 |
< |
theP[2] = pos[2] + ref[2]; |
389 |
> |
std::vector<Atom*>::iterator i; |
390 |
> |
i = find(atoms_.begin(), atoms_.end(), atom); |
391 |
> |
if (i != atoms_.end()) { |
392 |
> |
return getAtomVel(vel, i - atoms_.begin()); |
393 |
> |
} else { |
394 |
> |
std::cerr << "Atom " << atom->getGlobalIndex() |
395 |
> |
<<" does not belong to Rigid body "<< getGlobalIndex() << std::endl; |
396 |
> |
return false; |
397 |
> |
} |
398 |
|
} |
399 |
|
|
400 |
+ |
bool RigidBody::getAtomRefCoor(Vector3d& coor, unsigned int index) { |
401 |
+ |
if (index < atoms_.size()) { |
402 |
|
|
403 |
< |
void RigidBody::getAtomVel(double theV[3], int index){ |
404 |
< |
vec3 ref; |
405 |
< |
double velRot[3]; |
406 |
< |
double skewMat[3][3]; |
407 |
< |
double aSkewMat[3][3]; |
408 |
< |
double aSkewTransMat[3][3]; |
409 |
< |
|
682 |
< |
//velRot = $(A\cdot skew(I^{-1}j))^{T}refCoor$ |
403 |
> |
coor = refCoords_[index]; |
404 |
> |
return true; |
405 |
> |
} else { |
406 |
> |
std::cerr << index << " is an invalid index, current rigid body contains " |
407 |
> |
<< atoms_.size() << "atoms" << std::endl; |
408 |
> |
return false; |
409 |
> |
} |
410 |
|
|
411 |
< |
if (index >= myAtoms.size()) |
685 |
< |
cerr << index << " is an invalid index, current rigid body contains " << myAtoms.size() << "atoms" << endl; |
411 |
> |
} |
412 |
|
|
413 |
< |
ref = refCoords[index]; |
413 |
> |
bool RigidBody::getAtomRefCoor(Vector3d& coor, Atom* atom) { |
414 |
> |
std::vector<Atom*>::iterator i; |
415 |
> |
i = find(atoms_.begin(), atoms_.end(), atom); |
416 |
> |
if (i != atoms_.end()) { |
417 |
> |
//RigidBody class makes sure refCoords_ and atoms_ match each other |
418 |
> |
coor = refCoords_[i - atoms_.begin()]; |
419 |
> |
return true; |
420 |
> |
} else { |
421 |
> |
std::cerr << "Atom " << atom->getGlobalIndex() |
422 |
> |
<<" does not belong to Rigid body "<< getGlobalIndex() << std::endl; |
423 |
> |
return false; |
424 |
> |
} |
425 |
|
|
426 |
< |
skewMat[0][0] =0; |
690 |
< |
skewMat[0][1] = ji[2] /I[2][2]; |
691 |
< |
skewMat[0][2] = -ji[1] /I[1][1]; |
426 |
> |
} |
427 |
|
|
693 |
– |
skewMat[1][0] = -ji[2] /I[2][2]; |
694 |
– |
skewMat[1][1] = 0; |
695 |
– |
skewMat[1][2] = ji[0]/I[0][0]; |
696 |
– |
|
697 |
– |
skewMat[2][0] =ji[1] /I[1][1]; |
698 |
– |
skewMat[2][1] = -ji[0]/I[0][0]; |
699 |
– |
skewMat[2][2] = 0; |
700 |
– |
|
701 |
– |
matMul3(A, skewMat, aSkewMat); |
702 |
– |
|
703 |
– |
transposeMat3(aSkewMat, aSkewTransMat); |
704 |
– |
|
705 |
– |
matVecMul3(aSkewTransMat, ref.vec, velRot); |
706 |
– |
theV[0] = vel[0] + velRot[0]; |
707 |
– |
theV[1] = vel[1] + velRot[1]; |
708 |
– |
theV[2] = vel[2] + velRot[2]; |
428 |
|
} |
429 |
|
|
711 |
– |
|