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root/group/branches/new_design/OOPSE-4/src/primitives/RigidBody.hpp
Revision: 1813
Committed: Wed Dec 1 17:38:32 2004 UTC (19 years, 7 months ago) by tim
File size: 7278 byte(s)
Log Message:
refactory AtomType

File Contents

# Content
1 /*
2 * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3 *
4 * Contact: oopse@oopse.org
5 *
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public License
8 * as published by the Free Software Foundation; either version 2.1
9 * of the License, or (at your option) any later version.
10 * All we ask is that proper credit is given for our work, which includes
11 * - but is not limited to - adding the above copyright notice to the beginning
12 * of your source code files, and to any copyright notice that you may distribute
13 * with programs based on this work.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 *
24 */
25
26 /**
27 * @file RigidBody.hpp
28 * @author tlin
29 * @date 10/23/2004
30 * @version 1.0
31 */
32
33 #ifndef PRIMITIVES_RIGIDBODY_HPP
34 #define PRIMITIVES_RIGIDBODY_HPP
35
36 #include <vector>
37
38 #include "primitives/StuntDouble.hpp"
39 #include "primitives/DirectionalAtom.hpp"
40 #include "types/AtomStamp.hpp"
41 namespace oopse{
42 class RigidBody : public StuntDouble {
43 public:
44 RigidBody();
45
46 /**
47 * Sets the previous rotation matrix of this stuntdouble
48 * @param a new rotation matrix
49 */
50 virtual void setPrevA(const RotMat3x3d& a);
51
52 /**
53 * Sets the current rotation matrix of this stuntdouble
54 * @param a new rotation matrix
55 * @note setA will not change the position and rotation matrix of Directional atoms belong to
56 * this rigidbody. If you want to do that, use #updateAtoms
57 */
58 virtual void setA(const RotMat3x3d& a);
59 /**
60 * Sets the rotation matrix of this stuntdouble in specified snapshot
61 * @param a rotation matrix to be set
62 * @param snapshotNo
63 * @see #getA
64 */
65 virtual void setA(const RotMat3x3d& a, int snapshotNo);
66
67 /**
68 * Returns the inertia tensor of this stuntdouble
69 * @return the inertia tensor of this stuntdouble
70 */
71 virtual Mat3x3d getI();
72
73
74 /** Sets the internal unit frame of this stuntdouble by three euler angles */
75 void setElectroFrameFromEuler(double phi, double theta, double psi);
76
77 /**
78 * Returns the gradient of this stuntdouble
79 * @return the inertia tensor of this stuntdouble
80 * @see #setI
81 */
82 virtual std::vector<double> getGrad();
83
84 virtual void accept(BaseVisitor* v);
85
86 void addAtom(Atom* at, AtomStamp* ats);
87
88 /** calculate the reference coordinates */
89 void calcRefCoords();
90
91 /** Convert Atomic forces and torques to total forces and torques */
92 void calcForcesAndTorques();
93
94 /** update the positions of atoms belong to this rigidbody */
95 void updateAtoms();
96
97 Atom* beginAtom(std::vector<Atom*>::iterator& i);
98
99 Atom* nextAtom(std::vector<Atom*>::iterator& i);
100
101 std::vector<Atom*>::iterator getBeginAtomIter() {
102 return atoms_.begin();
103 }
104
105 std::vector<Atom*>::iterator getEndAtomIter() {
106 return atoms_.end();
107 }
108
109 /**
110 * Returns the atoms of this rigid body
111 * @return the atoms of this rigid body in a vector
112 * @deprecate
113 */
114 std::vector<Atom*> getAtoms() {
115 return atoms_;
116 }
117
118 /**
119 * Returns the number of atoms in this rigid body
120 * @return the number of atoms in this rigid body
121 */
122 int getNumAtoms() {
123 return atoms_.size();
124 }
125
126 /**
127 * Return the position of atom which belongs to this rigid body.
128 * @return true if index is valid otherwise return false
129 * @param pos the position of atom which will be set on return if index is valid
130 * @param index the index of the atom in rigid body's private data member atoms_
131 */
132 bool getAtomPos(Vector3d& pos, unsigned int index);
133
134 /**
135 * Return the position of atom which belongs to this rigid body.
136 * @return true if atom belongs to this rigid body,otherwise return false
137 * @param pos position of atom which will be set on return if atom belongs to this rigid body
138 * @param atom the pointer to an atom
139 */
140 bool getAtomPos(Vector3d& pos, Atom* atom);
141
142 /**
143 * Return the velocity of atom which belongs to this rigid body.
144 * @return true if index is valid otherwise return false
145 * @param vel the velocity of atom which will be set on return if index is valid
146 * @param index the index of the atom in rigid body's private data member atoms_
147 */
148 bool getAtomVel(Vector3d& vel, unsigned int index);
149
150 /**
151 * Return the velocity of atom which belongs to this rigid body.
152 * @return true if atom belongs to this rigid body,otherwise return false
153 * @param vel velocity of atom which will be set on return if atom belongs to this rigid body
154 * @param atom the pointer to an atom
155 */
156 bool getAtomVel(Vector3d& vel, Atom*);
157
158 /**
159 * Return the reference coordinate of atom which belongs to this rigid body.
160 * @return true if index is valid otherwise return false
161 * @param coor the reference coordinate of atom which will be set on return if index is valid
162 * @param index the index of the atom in rigid body's private data member atoms_
163 */
164 bool getAtomRefCoor(Vector3d& coor, unsigned int index);
165
166 /**
167 * Return the velocity of atom which belongs to this rigid body.
168 * @return true if atom belongs to this rigid body,otherwise return false
169 * @param coor velocity of atom which will be set on return if atom belongs to this rigid body
170 * @param atom the pointer to an atom
171 */
172 bool getAtomRefCoor(Vector3d& coor, Atom* atom);
173
174 private:
175
176 Mat3x3d inertiaTensor_;
177 RotMat3x3d sU_; /**< body fixed standard unit vector */
178
179 std::vector<Atom*> atoms_;
180 std::vector<Vector3d> refCoords_;
181 std::vector<RotMat3x3d> refOrients_;
182 };
183
184 }//namepace oopse
185
186 #endif //PRIMITIVES_RIGIDBODY_HPP
187