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// The following script was automatically generated by: |
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// xyz2pov Copyright 2001 by MATTHEW A. MEINEKE |
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|
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|
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background { rgb <1.0, 1.0, 1.0> } |
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|
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|
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//****************************************************** |
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// Declare the resolution, camera, and light sources. |
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//****************************************************** |
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|
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// NOTE: if you plan to render at a different resoltion, |
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// be sure to update the following two lines to maintain |
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// the correct aspect ratio. |
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|
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#declare Width = 640.0; |
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#declare Height = 480.0; |
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#declare Ratio = Width / Height; |
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|
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#declare ATOM_SPHERE_FACTOR = 0.2; |
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#declare BOND_RADIUS = 0.1; |
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#declare VECTOR_SCALE = 1.0; |
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#declare STICK_RADIUS = 0.5 * BOND_RADIUS; |
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#declare CONE_RADIUS = 2.0 * STICK_RADIUS; |
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#declare CONE_FRACTION = 0.15; |
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|
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// declare camera, light, and system variables |
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|
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#declare sysCenterX = -0.063453; |
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#declare sysCenterY = -0.018804; |
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#declare sysCenterZ = 0.005904; |
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|
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#declare zoom = 44.183902; |
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|
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#declare cameraLookX = sysCenterX; |
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#declare cameraLookY = sysCenterY; |
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#declare cameraLookZ = sysCenterZ; |
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|
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#declare rotatePointX = cameraLookX; |
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#declare rotatePointY = cameraLookY; |
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#declare rotatePointZ = cameraLookZ; |
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|
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#declare cameraX = cameraLookX; |
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#declare cameraY = cameraLookY; |
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#declare cameraZ = cameraLookZ - zoom; |
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|
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#declare lightAx = cameraX; |
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#declare lightAy = cameraY; |
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#declare lightAz = cameraZ; |
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|
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#declare lightBx = cameraX - zoom; |
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#declare lightBy = cameraY + zoom; |
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#declare lightBz = cameraZ; |
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|
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#declare boxCenterX = cameraLookX; |
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#declare boxCenterY = cameraLookY; |
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#declare boxCenterZ = cameraLookZ; |
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|
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// declare the cameras and the light sources |
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|
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camera{ |
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location < cameraX, cameraY, cameraZ> |
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right < Ratio , 0, 0> |
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look_at < cameraLookX, cameraLookY, cameraLookZ > |
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} |
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|
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light_source{ |
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< lightAx, lightAy, lightAz > |
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rgb < 1.0, 1.0, 1.0 > } |
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|
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light_source{ |
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< lightBx, lightBy, lightBz > |
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rgb < 1.0, 1.0, 1.0 > } |
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|
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|
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//************************************************************ |
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// Set whether or not to rotate the system. |
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// |
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// To Rotate, set ROTATE to 1.0 (true), |
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// Then set the Euler Angles PHI, THETA, and PSI in degrees. |
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//************************************************************ |
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|
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#declare ROTATE = 0.0; |
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#declare PHI = 0.0; |
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#declare THETA = 0.0; |
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#declare PSI = 0.0; |
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|
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#if(ROTATE) |
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#declare phi_r = radians(PHI); |
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#declare theta_r = radians(THETA); |
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#declare psi_r = radians(PSI); |
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|
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#declare A11 = cos(phi_r) * cos(psi_r) - sin(phi_r) * cos(theta_r) * sin(psi_r); |
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#declare A12 = sin(phi_r) * cos(psi_r) + cos(phi_r) * cos(theta_r) * sin(psi_r); |
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#declare A13 = sin(theta_r) * sin(psi_r); |
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|
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#declare A21 = -cos(phi_r) * sin(psi_r) - sin(phi_r) * cos(theta_r) * cos(psi_r); |
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#declare A22 = -sin(phi_r) * sin(psi_r) + cos(phi_r) * cos(theta_r) * cos(psi_r); |
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#declare A23 = sin(theta_r) * cos(psi_r); |
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|
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#declare A31 = sin(phi_r) * sin(theta_r); |
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#declare A32 = -cos(phi_r) * sin(theta_r); |
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#declare A33 = cos(theta_r); |
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|
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#end |
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|
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|
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//************************************************************ |
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// declare the periodic box macro |
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//************************************************************ |
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|
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#macro makePeriodicBox( bx1, by1, bz1, bx2, by2, bz2, bx3, by3, bz3 ) |
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|
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#local bcx = (bx1 + bx2 + bx3) / 2.0; |
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#local bcy = (by1 + by2 + by3) / 2.0; |
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#local bcz = (bz1 + bz2 + bz3) / 2.0; |
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|
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#local pAx = boxCenterX - bcx; |
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#local pAy = boxCenterY - bcy; |
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#local pAz = boxCenterZ - bcz; |
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#local pBx = boxCenterX + bx1 - bcx; |
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#local pBy = boxCenterY + by1 - bcy; |
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#local pBz = boxCenterZ + bz1 - bcz; |
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#local pCx = boxCenterX + bx2 - bcx; |
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#local pCy = boxCenterY + by2 - bcy; |
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#local pCz = boxCenterZ + bz2 - bcz; |
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#local pDx = boxCenterX + bx3 - bcx; |
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#local pDy = boxCenterY + by3 - bcy; |
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#local pDz = boxCenterZ + bz3 - bcz; |
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#local pEx = boxCenterX + bx1 + bx2 - bcx; |
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#local pEy = boxCenterY + by1 + by2 - bcy; |
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#local pEz = boxCenterZ + bz1 + bz2 - bcz; |
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#local pFx = boxCenterX + bx1 + bx3 - bcx; |
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#local pFy = boxCenterY + by1 + by3 - bcy; |
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#local pFz = boxCenterZ + bz1 + bz3 - bcz; |
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#local pGx = boxCenterX + bx2 + bx3 - bcx; |
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#local pGy = boxCenterY + by2 + by3 - bcy; |
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#local pGz = boxCenterZ + bz2 + bz3 - bcz; |
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#local pHx = boxCenterX + bx1 + bx2 + bx3 - bcx; |
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#local pHy = boxCenterY + by1 + by2 + by3 - bcy; |
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#local pHz = boxCenterZ + bz1 + bz2 + bz3 - bcz; |
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|
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#if(ROTATE) |
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#local pAx_new = rotatePointX + A11 * (pAx-rotatePointX) + A12 * (pAy-rotatePointY) + A13 * (pAz-rotatePointZ); |
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#local pAy_new = rotatePointY + A21 * (pAx-rotatePointX) + A22 * (pAy-rotatePointY) + A23 * (pAz-rotatePointZ); |
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#local pAz_new = rotatePointZ + A31 * (pAx-rotatePointX) + A32 * (pAy-rotatePointY) + A33 * (pAz-rotatePointZ); |
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|
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#local pBx_new = rotatePointX + A11 * (pBx-rotatePointX) + A12 * (pBy-rotatePointY) + A13 * (pBz-rotatePointZ); |
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#local pBy_new = rotatePointY + A21 * (pBx-rotatePointX) + A22 * (pBy-rotatePointY) + A23 * (pBz-rotatePointZ); |
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#local pBz_new = rotatePointZ + A31 * (pBx-rotatePointX) + A32 * (pBy-rotatePointY) + A33 * (pBz-rotatePointZ); |
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|
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#local pCx_new = rotatePointX + A11 * (pCx-rotatePointX) + A12 * (pCy-rotatePointY) + A13 * (pCz-rotatePointZ); |
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#local pCy_new = rotatePointY + A21 * (pCx-rotatePointX) + A22 * (pCy-rotatePointY) + A23 * (pCz-rotatePointZ); |
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#local pCz_new = rotatePointZ + A31 * (pCx-rotatePointX) + A32 * (pCy-rotatePointY) + A33 * (pCz-rotatePointZ); |
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|
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#local pDx_new = rotatePointX + A11 * (pDx-rotatePointX) + A12 * (pDy-rotatePointY) + A13 * (pDz-rotatePointZ); |
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#local pDy_new = rotatePointY + A21 * (pDx-rotatePointX) + A22 * (pDy-rotatePointY) + A23 * (pDz-rotatePointZ); |
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#local pDz_new = rotatePointZ + A31 * (pDx-rotatePointX) + A32 * (pDy-rotatePointY) + A33 * (pDz-rotatePointZ); |
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|
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#local pEx_new = rotatePointX + A11 * (pEx-rotatePointX) + A12 * (pEy-rotatePointY) + A13 * (pEz-rotatePointZ); |
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#local pEy_new = rotatePointY + A21 * (pEx-rotatePointX) + A22 * (pEy-rotatePointY) + A23 * (pEz-rotatePointZ); |
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#local pEz_new = rotatePointZ + A31 * (pEx-rotatePointX) + A32 * (pEy-rotatePointY) + A33 * (pEz-rotatePointZ); |
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|
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#local pFx_new = rotatePointX + A11 * (pFx-rotatePointX) + A12 * (pFy-rotatePointY) + A13 * (pFz-rotatePointZ); |
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#local pFy_new = rotatePointY + A21 * (pFx-rotatePointX) + A22 * (pFy-rotatePointY) + A23 * (pFz-rotatePointZ); |
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#local pFz_new = rotatePointZ + A31 * (pFx-rotatePointX) + A32 * (pFy-rotatePointY) + A33 * (pFz-rotatePointZ); |
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|
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#local pGx_new = rotatePointX + A11 * (pGx-rotatePointX) + A12 * (pGy-rotatePointY) + A13 * (pGz-rotatePointZ); |
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#local pGy_new = rotatePointY + A21 * (pGx-rotatePointX) + A22 * (pGy-rotatePointY) + A23 * (pGz-rotatePointZ); |
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#local pGz_new = rotatePointZ + A31 * (pGx-rotatePointX) + A32 * (pGy-rotatePointY) + A33 * (pGz-rotatePointZ); |
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|
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#local pHx_new = rotatePointX + A11 * (pHx-rotatePointX) + A12 * (pHy-rotatePointY) + A13 * (pHz-rotatePointZ); |
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#local pHy_new = rotatePointY + A21 * (pHx-rotatePointX) + A22 * (pHy-rotatePointY) + A23 * (pHz-rotatePointZ); |
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#local pHz_new = rotatePointZ + A31 * (pHx-rotatePointX) + A32 * (pHy-rotatePointY) + A33 * (pHz-rotatePointZ); |
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|
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#else |
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#local pAx_new = pAx; #local pAy_new = pAy; #local pAz_new = pAz; |
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#local pBx_new = pBx; #local pBy_new = pBy; #local pBz_new = pBz; |
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#local pCx_new = pCx; #local pCy_new = pCy; #local pCz_new = pCz; |
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#local pDx_new = pDx; #local pDy_new = pDy; #local pDz_new = pDz; |
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#local pEx_new = pEx; #local pEy_new = pEy; #local pEz_new = pEz; |
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#local pFx_new = pFx; #local pFy_new = pFy; #local pFz_new = pFz; |
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#local pGx_new = pGx; #local pGy_new = pGy; #local pGz_new = pGz; |
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#local pHx_new = pHx; #local pHy_new = pHy; #local pHz_new = pHz; |
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#end |
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#local pAx = pAx_new; #local pAy = pAy_new; #local pAz = pAz_new; |
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#local pBx = pBx_new; #local pBy = pBy_new; #local pBz = pBz_new; |
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#local pCx = pCx_new; #local pCy = pCy_new; #local pCz = pCz_new; |
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#local pDx = pDx_new; #local pDy = pDy_new; #local pDz = pDz_new; |
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#local pEx = pEx_new; #local pEy = pEy_new; #local pEz = pEz_new; |
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#local pFx = pFx_new; #local pFy = pFy_new; #local pFz = pFz_new; |
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#local pGx = pGx_new; #local pGy = pGy_new; #local pGz = pGz_new; |
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#local pHx = pHx_new; #local pHy = pHy_new; #local pHz = pHz_new; |
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#local colorR = 0.90; |
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#local colorG = 0.91; |
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#local colorB = 0.98; |
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|
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#local pipeWidth = 0.4; |
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|
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// 1 |
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cylinder{ |
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< pAx, pAy, pAz >, |
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< pBx, pBy, pBz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
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finish{ |
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ambient .2 |
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diffuse .6 |
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specular 1 |
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roughness .001 |
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metallic |
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} |
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} |
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} |
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|
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// 2 |
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cylinder{ |
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< pAx, pAy, pAz >, |
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< pCx, pCy, pCz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
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finish{ |
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ambient .2 |
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diffuse .6 |
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specular 1 |
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roughness .001 |
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metallic |
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} |
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} |
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} |
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|
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// 3 |
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cylinder{ |
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< pAx, pAy, pAz >, |
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< pDx, pDy, pDz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
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finish{ |
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ambient .2 |
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diffuse .6 |
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specular 1 |
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roughness .001 |
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metallic |
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} |
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} |
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} |
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|
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// 4 |
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cylinder{ |
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< pBx, pBy, pBz >, |
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< pEx, pEy, pEz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
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finish{ |
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ambient .2 |
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diffuse .6 |
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specular 1 |
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roughness .001 |
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metallic |
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} |
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} |
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} |
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|
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// 5 |
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cylinder{ |
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< pCx, pCy, pCz >, |
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< pEx, pEy, pEz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
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finish{ |
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ambient .2 |
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diffuse .6 |
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specular 1 |
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roughness .001 |
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metallic |
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} |
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} |
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} |
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|
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// 6 |
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cylinder{ |
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< pBx, pBy, pBz >, |
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< pFx, pFy, pFz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
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finish{ |
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ambient .2 |
294 |
diffuse .6 |
295 |
specular 1 |
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roughness .001 |
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metallic |
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} |
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} |
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} |
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|
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// 7 |
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cylinder{ |
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< pCx, pCy, pCz >, |
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< pGx, pGy, pGz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
309 |
finish{ |
310 |
ambient .2 |
311 |
diffuse .6 |
312 |
specular 1 |
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roughness .001 |
314 |
metallic |
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} |
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} |
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} |
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|
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// 8 |
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cylinder{ |
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< pDx, pDy, pDz >, |
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< pGx, pGy, pGz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
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finish{ |
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ambient .2 |
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diffuse .6 |
329 |
specular 1 |
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roughness .001 |
331 |
metallic |
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} |
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} |
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} |
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|
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// 9 |
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cylinder{ |
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< pDx, pDy, pDz >, |
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< pFx, pFy, pFz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
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finish{ |
344 |
ambient .2 |
345 |
diffuse .6 |
346 |
specular 1 |
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roughness .001 |
348 |
metallic |
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} |
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} |
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} |
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|
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// 10 |
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cylinder{ |
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< pEx, pEy, pEz >, |
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< pHx, pHy, pHz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
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finish{ |
361 |
ambient .2 |
362 |
diffuse .6 |
363 |
specular 1 |
364 |
roughness .001 |
365 |
metallic |
366 |
} |
367 |
} |
368 |
} |
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|
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// 11 |
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cylinder{ |
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< pFx, pFy, pFz >, |
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< pHx, pHy, pHz >, |
374 |
pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
377 |
finish{ |
378 |
ambient .2 |
379 |
diffuse .6 |
380 |
specular 1 |
381 |
roughness .001 |
382 |
metallic |
383 |
} |
384 |
} |
385 |
} |
386 |
|
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// 12 |
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cylinder{ |
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< pGx, pGy, pGz >, |
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< pHx, pHy, pHz >, |
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pipeWidth |
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texture{ |
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pigment{ rgb < colorR, colorG, colorB > } |
394 |
finish{ |
395 |
ambient .2 |
396 |
diffuse .6 |
397 |
specular 1 |
398 |
roughness .001 |
399 |
metallic |
400 |
} |
401 |
} |
402 |
} |
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|
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#end |
405 |
|
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|
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//**************************************************** |
408 |
// DEFINE GBDPPCt MACROS |
409 |
//**************************************************** |
410 |
|
411 |
#macro make_GBDPPCt_bond (end_1x, end_1y, end_1z, end_2x, end_2y, end_2z) |
412 |
|
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#local x1 = end_1x; |
414 |
#local y1 = end_1y; |
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#local z1 = end_1z; |
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#local x2 = end_2x; |
417 |
#local y2 = end_2y; |
418 |
#local z2 = end_2z; |
419 |
|
420 |
#if(ROTATE) |
421 |
#local x1_new = rotatePointX + A11 * (x1-rotatePointX) + A12 * (y1-rotatePointY) + A13 * (z1-rotatePointZ); |
422 |
#local y1_new = rotatePointY + A21 * (x1-rotatePointX) + A22 * (y1-rotatePointY) + A23 * (z1-rotatePointZ); |
423 |
#local z1_new = rotatePointZ + A31 * (x1-rotatePointX) + A32 * (y1-rotatePointY) + A33 * (z1-rotatePointZ); |
424 |
|
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#local x2_new = rotatePointX + A11 * (x2-rotatePointX) + A12 * (y2-rotatePointY) + A13 * (z2-rotatePointZ); |
426 |
#local y2_new = rotatePointY + A21 * (x2-rotatePointX) + A22 * (y2-rotatePointY) + A23 * (z2-rotatePointZ); |
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#local z2_new = rotatePointZ + A31 * (x2-rotatePointX) + A32 * (y2-rotatePointY) + A33 * (z2-rotatePointZ); |
428 |
|
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#else |
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#local x1_new = x1; #local y1_new = y1; #local z1_new = z1; |
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#local x2_new = x2; #local y2_new = y2; #local z2_new = z2; |
432 |
#end |
433 |
|
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cylinder{ |
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< x1_new, y1_new, z1_new >, |
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< x2_new, y2_new, z2_new >, |
437 |
BOND_RADIUS |
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texture{ |
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pigment{ rgb < 1.000000, 0.078431, 0.576471 > } |
440 |
finish{ |
441 |
ambient .2 |
442 |
diffuse .6 |
443 |
specular 1 |
444 |
roughness .001 |
445 |
metallic |
446 |
} |
447 |
} |
448 |
} |
449 |
#end |
450 |
#macro make_GBDPPCt_atom (center_x, center_y, center_z) |
451 |
|
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#local x1 = center_x; |
453 |
#local y1 = center_y; |
454 |
#local z1 = center_z; |
455 |
|
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#if(ROTATE) |
457 |
|
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#local x1_new = rotatePointX + A11 * (x1-rotatePointX) + A12 * (y1-rotatePointY) + A13 * (z1-rotatePointZ); |
459 |
#local y1_new = rotatePointY + A21 * (x1-rotatePointX) + A22 * (y1-rotatePointY) + A23 * (z1-rotatePointZ); |
460 |
#local z1_new = rotatePointZ + A31 * (x1-rotatePointX) + A32 * (y1-rotatePointY) + A33 * (z1-rotatePointZ); |
461 |
|
462 |
#else |
463 |
|
464 |
#local x1_new = x1; #local y1_new = y1; #local z1_new = z1; |
465 |
#end |
466 |
|
467 |
sphere{ |
468 |
< x1_new, y1_new, z1_new >, |
469 |
ATOM_SPHERE_FACTOR * 10.000000 |
470 |
texture{ |
471 |
pigment{ rgb < 1.000000, 0.078431, 0.576471 > } |
472 |
finish{ |
473 |
ambient .2 |
474 |
diffuse .6 |
475 |
specular 1 |
476 |
roughness .001 |
477 |
metallic |
478 |
} |
479 |
} |
480 |
} |
481 |
#end |
482 |
#macro make_GBDPPCt_ellipse (center_x, center_y, center_z, ecc, u_x, u_y, u_z) |
483 |
|
484 |
#local x1 = center_x; |
485 |
#local y1 = center_y; |
486 |
#local z1 = center_z; |
487 |
#local x2 = u_x; |
488 |
#local y2 = u_y; |
489 |
#local z2 = u_z; |
490 |
|
491 |
#if(ROTATE) |
492 |
|
493 |
#local x1_new = rotatePointX + A11 * (x1-rotatePointX) + A12 * (y1-rotatePointY) + A13 * (z1-rotatePointZ); |
494 |
#local y1_new = rotatePointY + A21 * (x1-rotatePointX) + A22 * (y1-rotatePointY) + A23 * (z1-rotatePointZ); |
495 |
#local z1_new = rotatePointZ + A31 * (x1-rotatePointX) + A32 * (y1-rotatePointY) + A33 * (z1-rotatePointZ); |
496 |
|
497 |
#local x2_new = rotatePointX + A11 * (x2-rotatePointX) + A12 * (y2-rotatePointY) + A13 * (z2-rotatePointZ); |
498 |
#local y2_new = rotatePointY + A21 * (x2-rotatePointX) + A22 * (y2-rotatePointY) + A23 * (z2-rotatePointZ); |
499 |
#local z2_new = rotatePointZ + A31 * (x2-rotatePointX) + A32 * (y2-rotatePointY) + A33 * (z2-rotatePointZ); |
500 |
|
501 |
#else |
502 |
|
503 |
#local x1_new = x1; #local y1_new = y1; #local z1_new = z1; |
504 |
#local x2_new = x2; #local y2_new = y2; #local z2_new = z2; |
505 |
#end |
506 |
|
507 |
#local myUlen = sqrt(x2_new*x2_new + y2_new*y2_new + z2_new*z2_new); |
508 |
#local uux = x2_new / myUlen; |
509 |
#local uuy = y2_new / myUlen; |
510 |
#local uuz = z2_new / myUlen; |
511 |
#local myTheta = degrees(acos(uuz)); |
512 |
#local myPsi = -degrees(atan(uux/uuy)); |
513 |
#local myScale = ATOM_SPHERE_FACTOR * 10.000000; |
514 |
|
515 |
sphere{ |
516 |
< 0, 0, 0 >, 1 |
517 |
texture{ |
518 |
pigment{ |
519 |
average |
520 |
pigment_map{ |
521 |
[1.0 grad1] |
522 |
[1.0 grad2] |
523 |
[1.0 grad3] |
524 |
[5.0 gradz] |
525 |
} |
526 |
} |
527 |
finish{ |
528 |
ambient .2 |
529 |
diffuse .6 |
530 |
specular 1 |
531 |
roughness .001 |
532 |
metallic |
533 |
} |
534 |
} |
535 |
scale<myScale,myScale,ecc*myScale> |
536 |
rotate<myTheta,0,myPsi> |
537 |
translate< x1_new, y1_new, z1_new> |
538 |
} |
539 |
#end |
540 |
#macro make_GBDPPCt_shaded_ellipse (center_x, center_y, center_z, ecc, u_x, u_y, u_z, v_x, v_y, v_z) |
541 |
|
542 |
#local x1 = center_x; |
543 |
#local y1 = center_y; |
544 |
#local z1 = center_z; |
545 |
#local x2 = u_x; |
546 |
#local y2 = u_y; |
547 |
#local z2 = u_z; |
548 |
#local x3 = v_x; |
549 |
#local y3 = v_y; |
550 |
#local z3 = v_z; |
551 |
|
552 |
#if(ROTATE) |
553 |
|
554 |
#local x1_new = rotatePointX + A11 * (x1-rotatePointX) + A12 * (y1-rotatePointY) + A13 * (z1-rotatePointZ); |
555 |
#local y1_new = rotatePointY + A21 * (x1-rotatePointX) + A22 * (y1-rotatePointY) + A23 * (z1-rotatePointZ); |
556 |
#local z1_new = rotatePointZ + A31 * (x1-rotatePointX) + A32 * (y1-rotatePointY) + A33 * (z1-rotatePointZ); |
557 |
|
558 |
#local x2_new = rotatePointX + A11 * (x2-rotatePointX) + A12 * (y2-rotatePointY) + A13 * (z2-rotatePointZ); |
559 |
#local y2_new = rotatePointY + A21 * (x2-rotatePointX) + A22 * (y2-rotatePointY) + A23 * (z2-rotatePointZ); |
560 |
#local z2_new = rotatePointZ + A31 * (x2-rotatePointX) + A32 * (y2-rotatePointY) + A33 * (z2-rotatePointZ); |
561 |
|
562 |
#local x3_new = rotatePointX + A11 * (x3-rotatePointX) + A12 * (y3-rotatePointY) + A13 * (z3-rotatePointZ); |
563 |
#local y3_new = rotatePointY + A21 * (x3-rotatePointX) + A22 * (y3-rotatePointY) + A23 * (z3-rotatePointZ); |
564 |
#local z3_new = rotatePointZ + A31 * (x3-rotatePointX) + A32 * (y3-rotatePointY) + A33 * (z3-rotatePointZ); |
565 |
|
566 |
#else |
567 |
|
568 |
#local x1_new = x1; #local y1_new = y1; #local z1_new = z1; |
569 |
#local x2_new = x2; #local y2_new = y2; #local z2_new = z2; |
570 |
#local x3_new = x3; #local y3_new = y3; #local z3_new = z3; |
571 |
#end |
572 |
|
573 |
#local myUlen = sqrt(x2_new*x2_new + y2_new*y2_new + z2_new*z2_new); |
574 |
#local uux = x2_new / myUlen; |
575 |
#local uuy = y2_new / myUlen; |
576 |
#local uuz = z2_new / myUlen; |
577 |
#local myVlen = sqrt(x3_new*x3_new + y3_new*y3_new + z3_new*z3_new); |
578 |
#local vvx = x3_new / myVlen; |
579 |
#local vvy = y3_new / myVlen; |
580 |
#local vvz = z3_new / myVlen; |
581 |
|
582 |
#local myTheta = degrees(acos(uuz)); |
583 |
#local myPsi = -degrees(atan(uux/uuy)); |
584 |
#local myPhi = degrees(acos(vvz)); |
585 |
#local myScale = ATOM_SPHERE_FACTOR * 10.000000; |
586 |
|
587 |
sphere{ |
588 |
< 0, 0, 0 >, 1 |
589 |
texture{ |
590 |
pigment{ |
591 |
average |
592 |
pigment_map{ |
593 |
[1.0 grad1] |
594 |
[1.0 grad2] |
595 |
[1.0 grad3] |
596 |
[5.0 gradz] |
597 |
} |
598 |
} |
599 |
finish{ |
600 |
ambient .2 |
601 |
diffuse .6 |
602 |
specular 1 |
603 |
roughness .001 |
604 |
metallic |
605 |
} |
606 |
} |
607 |
scale<myScale,myScale,ecc*myScale> |
608 |
rotate<myTheta,myPhi,myPsi> |
609 |
translate< x1_new, y1_new, z1_new> |
610 |
} |
611 |
#end |
612 |
#macro make_GBDPPCt_vector (center_x, center_y, center_z, ux, uy, uz) |
613 |
|
614 |
#local vx = VECTOR_SCALE * ux; |
615 |
#local vy = VECTOR_SCALE * uy; |
616 |
#local vz = VECTOR_SCALE * uz; |
617 |
#local x1 = center_x - 0.5 * vx; |
618 |
#local y1 = center_y - 0.5 * vy; |
619 |
#local z1 = center_z - 0.5 * vz; |
620 |
#local x2 = center_x + 0.5 * vx; |
621 |
#local y2 = center_y + 0.5 * vy; |
622 |
#local z2 = center_z + 0.5 * vz; |
623 |
#local v2 = vx*vx + vy*vy + vz*vz; |
624 |
#local vl = sqrt(v2); |
625 |
#local x3 = x1 + vx * (1.0 - CONE_FRACTION); |
626 |
#local y3 = y1 + vy * (1.0 - CONE_FRACTION); |
627 |
#local z3 = z1 + vz * (1.0 - CONE_FRACTION); |
628 |
|
629 |
#if(ROTATE) |
630 |
#local x1_new = rotatePointX + A11 * (x1-rotatePointX) + A12 * (y1-rotatePointY) + A13 * (z1-rotatePointZ); |
631 |
#local y1_new = rotatePointY + A21 * (x1-rotatePointX) + A22 * (y1-rotatePointY) + A23 * (z1-rotatePointZ); |
632 |
#local z1_new = rotatePointZ + A31 * (x1-rotatePointX) + A32 * (y1-rotatePointY) + A33 * (z1-rotatePointZ); |
633 |
|
634 |
#local x2_new = rotatePointX + A11 * (x2-rotatePointX) + A12 * (y2-rotatePointY) + A13 * (z2-rotatePointZ); |
635 |
#local y2_new = rotatePointY + A21 * (x2-rotatePointX) + A22 * (y2-rotatePointY) + A23 * (z2-rotatePointZ); |
636 |
#local z2_new = rotatePointZ + A31 * (x2-rotatePointX) + A32 * (y2-rotatePointY) + A33 * (z2-rotatePointZ); |
637 |
|
638 |
#local x3_new = rotatePointX + A11 * (x3-rotatePointX) + A12 * (y3-rotatePointY) + A13 * (z3-rotatePointZ); |
639 |
#local y3_new = rotatePointY + A21 * (x3-rotatePointX) + A22 * (y3-rotatePointY) + A23 * (z3-rotatePointZ); |
640 |
#local z3_new = rotatePointZ + A31 * (x3-rotatePointX) + A32 * (y3-rotatePointY) + A33 * (z3-rotatePointZ); |
641 |
|
642 |
#else |
643 |
#local x1_new = x1; #local y1_new = y1; #local z1_new = z1; |
644 |
#local x2_new = x2; #local y2_new = y2; #local z2_new = z2; |
645 |
#local x3_new = x3; #local y3_new = y3; #local z3_new = z3; |
646 |
#end |
647 |
|
648 |
cylinder{ |
649 |
< x1_new, y1_new, z1_new >, |
650 |
< x3_new, y3_new, z3_new >, |
651 |
STICK_RADIUS |
652 |
texture{ |
653 |
pigment{ rgb < 1.000000, 0.078431, 0.576471 > } |
654 |
finish{ |
655 |
ambient .2 |
656 |
diffuse .6 |
657 |
specular 1 |
658 |
roughness .001 |
659 |
metallic |
660 |
} |
661 |
} |
662 |
} |
663 |
cone{ |
664 |
< x2_new, y2_new, z2_new >, 0.0 |
665 |
< x3_new, y3_new, z3_new >, CONE_RADIUS |
666 |
texture{ |
667 |
pigment{ rgb < 1.000000, 0.078431, 0.576471 > } |
668 |
finish{ |
669 |
ambient .2 |
670 |
diffuse .6 |
671 |
specular 1 |
672 |
roughness .001 |
673 |
metallic |
674 |
} |
675 |
} |
676 |
} |
677 |
#end |
678 |
|
679 |
|