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Revision 1365 by gezelter, Wed Jul 21 14:08:12 2004 UTC vs.
Revision 1419 by gezelter, Tue Jul 27 18:14:16 2004 UTC

# Line 7 | Line 7 | Input files are handled using the (included) Bizarre A
7   (point dipoles, sticky atoms), as well as transition metals under the
8   Embedded Atom Method (EAM).
9  
10 < Input files are handled using the (included) Bizarre Atom Simulation
11 < Syntax (BASS) library.  
10 > Simulations are started in OOPSE using two files:
11  
12 +  1) a C-based meta-data (.md) file, and
13 +
14 +  2) a modified XYZ format for initial coordinate and velocity information.
15 +
16 + Detailed descriptions of the structures of these two files are
17 + available in the "doc" directory.  Sample simulations are
18 + available in the "samples" directory.
19 +
20   What you need to compile and use OOPSE:
21  
22   1) Good C, C++ and Fortran95 compilers.  We've built and tested OOPSE
# Line 30 | Line 37 | What you need to compile and use OOPSE:
37      sufficient to compile the fortran portions of OOPSE.
38  
39   2) The Scalable Parallel Random Number Generators Library (SPRNG). You
40 <    can obtain SPRNG here:  
34 <    http://archive.ncsa.uiuc.edu/Apps/CMP/RNG/RNG-home.html
40 >    can obtain SPRNG here:  http://sprng.cs.fsu.edu/
41      SPRNG is a *requirement* for compiling OOPSE.
42  
43   3) MPI.  We like MPICH.  Other implementations might work, but we

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