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root/group/trunk/OOPSE-2.0/src/brains/BlockSnapshotManager.cpp
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Comparing trunk/OOPSE-2.0/src/brains/BlockSnapshotManager.cpp (file contents):
Revision 2008 by tim, Sun Feb 13 19:10:25 2005 UTC vs.
Revision 2038 by tim, Wed Feb 16 20:30:50 2005 UTC

# Line 40 | Line 40
40   */
41   #include <algorithm>
42   #include "brains/BlockSnapshotManager.hpp"
43 + #include "utils/residentMem.h"
44   #include "utils/physmem.h"
45   #include "utils/Algorithm.hpp"
46   #include "brains/SimInfo.hpp"
# Line 48 | Line 49 | BlockSnapshotManager::BlockSnapshotManager(SimInfo* in
49   namespace oopse {
50   BlockSnapshotManager::BlockSnapshotManager(SimInfo* info, const std::string& filename,
51      int storageLayout, int blockCapacity)
52 <    : SnapshotManager(storageLayout), info_(info), blockCapacity_(blockCapacity), activeBlocks_(blockCapacity_, -1) {
52 >    : SnapshotManager(storageLayout), info_(info), blockCapacity_(blockCapacity),
53 >      activeBlocks_(blockCapacity_, -1), activeRefCount_(blockCapacity_, 0) {
54  
55      nAtoms_ = info->getNGlobalAtoms();
56      nRigidBodies_ = info->getNGlobalRigidBodies();
57  
58 +    double physMem = physmem_total();
59      double avalPhysMem = physmem_available();
60 <    
60 >    double rssMem = residentMem();
61 >
62 >    std::cout << "physmem = " << physMem << "\t availablePhysMem = " << avalPhysMem << "\trssMem =  "<< rssMem<<std::endl;
63      int bytesPerStuntDouble = DataStorage::getBytesPerStuntDouble(storageLayout);
64  
65      int bytesPerFrame = (nRigidBodies_ + nAtoms_) * bytesPerStuntDouble;
66  
67 <    int frameCapacity = int (avalPhysMem / bytesPerFrame);
67 >    int frameCapacity = int (rssMem / bytesPerFrame);
68      
69      nSnapshotPerBlock_ = frameCapacity /blockCapacity_ ;
70  
# Line 72 | Line 77 | BlockSnapshotManager::BlockSnapshotManager(SimInfo* in
77      }  
78      
79      for (int i = 0; i < nblocks; ++i) {
80 <        blocks_.push_back(SnapshotBlock(i, (i+1)*nSnapshotPerBlock_));    
80 >        blocks_.push_back(SnapshotBlock(i*nSnapshotPerBlock_, (i+1)*nSnapshotPerBlock_));    
81      }
82      //the last block may not have nSnapshotPerBlock frames, we need to consider this special situation
83      blocks_.back().second = nframes_;
84  
85 <    snapshots_.insert(snapshots_.begin(), nframes_, NULL);  
85 >    snapshots_.insert(snapshots_.begin(), nframes_, static_cast<Snapshot*>(NULL));  
86      
87   }
88  
# Line 97 | Line 102 | int BlockSnapshotManager::getNActiveBlocks() {
102   }
103  
104   int BlockSnapshotManager::getNActiveBlocks() {
105 + #ifdef __RWSTD  
106 +    int count = 0;
107 +    std::count_if(activeBlocks_.begin(), activeBlocks_.end(), std::bind2nd(std::not_equal_to<int>(), -1), count);
108 +    return count;
109 + #else
110      return std::count_if(activeBlocks_.begin(), activeBlocks_.end(), std::bind2nd(std::not_equal_to<int>(), -1));
111 + #endif
112   }
113  
103 bool BlockSnapshotManager::isBlockActive(int block) {
104    return std::find(activeBlocks_.begin(), activeBlocks_.end(), block) != activeBlocks_.end() ? true : false;
105 }
114  
115 +
116   bool BlockSnapshotManager::loadBlock(int block) {
117 +    std::vector<int>::iterator i = findActiveBlock(block);
118      bool loadSuccess;
119 <    if (isBlockActive(block)) {
119 >    if (i != activeBlocks_.end()) {
120 >        //if block is already in memory, just increast the reference count
121 >        ++activeRefCount_[i - activeBlocks_.begin()];
122          loadSuccess = true;
123      } else if (getNActiveBlocks() < blockCapacity_){
124 <
125 <        for (int i = blocks_[block].first; i < blocks_[block].second; ++i) {
114 <            snapshots_[i] = loadFrame(i);
115 <        }
116 <        
117 <        std::vector<int>::iterator j;
118 <        j = std::find(activeBlocks_.begin(), activeBlocks_.end(), -1);
119 <        assert(j != activeBlocks_.end());
120 <        *j = block;    
124 >        //if number of active blocks is less than the block capacity, just load it
125 >        internalLoad(block);
126          loadSuccess = true;
127 <    }else {
127 >    } else if (hasZeroRefBlock() > 0) {
128 >        //if already reach the block capacity, need to unload a block with 0 reference
129 >        int zeroRefBlock = getFirstZeroRefBlock();
130 >        assert(zeroRefBlock != -1);
131 >        internalUnload(zeroRefBlock);
132 >        internalLoad(block);
133 >    } else {
134 >        //reach the capacity and all blocks in memory are not zero reference
135          loadSuccess = false;
136      }
137 <
137 >    
138      return loadSuccess;
139   }
140  
141   bool BlockSnapshotManager::unloadBlock(int block) {
142      bool unloadSuccess;
143 <    if (!isBlockActive(block)){
144 <        unloadSuccess = false;
145 <    } else {
146 <        for (int i = blocks_[block].first; i < blocks_[block].second; ++i) {
147 <            delete snapshots_[i];
148 <            snapshots_[i] = NULL;
143 >    std::vector<int>::iterator i = findActiveBlock(block);
144 >    
145 >    if (i != activeBlocks_.end()){
146 >        --activeRefCount_[i - activeBlocks_.begin()];
147 >        if (activeRefCount_[i - activeBlocks_.begin()] < 0) {
148 >            //in case, unloadBlock called multiple times
149 >            activeRefCount_[i - activeBlocks_.begin()]  = 0;
150          }
151 <        std::vector<int>::iterator j;
139 <        j = std::find(activeBlocks_.begin(), activeBlocks_.end(), block);
140 <        assert(j != activeBlocks_.end());
141 <        *j = -1;
151 >        
152          unloadSuccess = true;
153 +    } else {
154 +        unloadSuccess = false;
155      }
156  
157      return unloadSuccess;
158   }
159  
160 + void BlockSnapshotManager::internalLoad(int block) {
161 +        
162 +    for (int i = blocks_[block].first; i < blocks_[block].second; ++i) {
163 +        snapshots_[i] = loadFrame(i);
164 +    }
165 +    
166 +    std::vector<int>::iterator j;
167 +    j = std::find(activeBlocks_.begin(), activeBlocks_.end(), -1);
168 +    assert(j != activeBlocks_.end());
169 +    *j = block;    
170 +    ++activeRefCount_[j - activeBlocks_.begin()];
171 + }
172 +
173 + void BlockSnapshotManager::internalUnload(int block) {
174 +    for (int i = blocks_[block].first; i < blocks_[block].second; ++i) {
175 +        delete snapshots_[i];
176 +        snapshots_[i] = NULL;
177 +    }
178 +    std::vector<int>::iterator j;
179 +    j = std::find(activeBlocks_.begin(), activeBlocks_.end(), block);
180 +    assert(j != activeBlocks_.end());
181 +    *j = -1;
182 + }
183 +
184 + bool BlockSnapshotManager::hasZeroRefBlock(){
185 +    return std::find(activeRefCount_.begin(), activeRefCount_.end(), 0) != activeRefCount_.end() ?  true : false;
186 + }
187 +
188 + int BlockSnapshotManager::getFirstZeroRefBlock(){
189 +     std::vector<int>::iterator i = std::find(activeRefCount_.begin(), activeRefCount_.end(), 0);
190 +     return i != activeRefCount_.end() ? activeBlocks_[i - activeRefCount_.begin()] : -1;
191 + }
192 +
193   std::vector<int> BlockSnapshotManager::getActiveBlocks() {
194      std::vector<int> result;
195      oopse::copy_if(activeBlocks_.begin(), activeBlocks_.end(), std::back_inserter(result),

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