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Comparing trunk/OOPSE-2.0/src/brains/DataStorage.hpp (file contents):
Revision 1930 by gezelter, Wed Jan 12 22:41:40 2005 UTC vs.
Revision 2204 by gezelter, Fri Apr 15 22:04:00 2005 UTC

# Line 1 | Line 1
1 < /*
1 > /*
2   * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3   *
4   * The University of Notre Dame grants you ("Licensee") a
# Line 53 | Line 53 | using namespace oopse;
53   #include <math/Vector3.hpp>
54   #include <math/SquareMatrix3.hpp>
55  
56 < using namespace oopse;
56 > namespace oopse {
57 >  /**
58 >   * @class DataStorage
59 >   * @warning do not try to insert element into (or ease element from) private member data
60 >   * of DataStorage directly.
61 >   * @todo DataStorage may need refactorying. Every std::vector can inherit from the same base class
62 >   * which will make it easy to maintain
63 >   */
64 >  class DataStorage {
65 >  public:
66  
67 +    enum{
68 +      dslPosition = 1,
69 +      dslVelocity = 2,
70 +      dslAmat = 4,
71 +      dslAngularMomentum = 8,
72 +      dslElectroFrame = 16,
73 +      dslZAngle = 32,
74 +      dslForce = 64,
75 +      dslTorque = 128
76 +    };
77 +
78 +
79 +    DataStorage();
80 +    DataStorage(int size, int storageLayout = 255);
81 +    /** return the size of this DataStorage. */
82 +    int getSize();
83      /**
84 <     * @class DataStorage
85 <     * @warning do not try to insert element into (or ease element from) private member data
61 <     * of DataStorage directly.
62 <     * @todo DataStorage may need refactorying. Every std::vector can inherit from the same base class
63 <     * which will make it easy to maintain
84 >     * Changes the size of this DataStorage.
85 >     * @param size new size of this DataStorage
86       */
87 <    class DataStorage {
88 <        public:
87 >    void resize(int newSize);
88 >    /**
89 >     * Reallocates memory manually. The main reason for using reserve() is efficiency
90 >     * if you know the capacity to which your std::vector must eventually grow, then it is usually more
91 >     * efficient to allocate that memory all at once.
92 >     */
93 >    void reserve(int size);
94 >    /**
95 >     * Copies data inside DataStorage class.
96 >     * Copy function actually call std::copy for every std::vector in DataStorage class.
97 >     * One Precondition of std::copy is that target is not within the range [soruce, soruce + num]
98 >     * @param souce
99 >     * @param num number of element to be moved
100 >     * @param target
101 >     */
102 >    void copy(int source, int num, int target);
103 >    /** Returns the storage layout  */
104 >    int getStorageLayout();
105 >    /** Sets the storage layout  */
106 >    void setStorageLayout(int layout);
107 >    /** Returns the pointer of internal array */
108 >    double *getArrayPointer(int whichArray);
109  
110 <            enum{
111 <                dslPosition = 1,
112 <                dslVelocity = 2,
113 <                dslAmat = 4,
114 <                dslAngularMomentum = 8,
115 <                dslElectroFrame = 16,
116 <                dslZAngle = 32,
117 <                dslForce = 64,
76 <                dslTorque = 128
77 <            };
110 >    std::vector<Vector3d> position;               /** position array */
111 >    std::vector<Vector3d> velocity;               /** velocity array */
112 >    std::vector<RotMat3x3d> aMat;            /** rotation matrix array */
113 >    std::vector<Vector3d> angularMomentum;/** angular momentum array (body-fixed) */
114 >    std::vector<Mat3x3d> electroFrame;                /** the lab frame unit std::vector array*/
115 >    std::vector<double> zAngle;              /** z -angle array */        
116 >    std::vector<Vector3d> force;               /** force array */
117 >    std::vector<Vector3d> torque;               /** torque array */
118  
119 +    static int getBytesPerStuntDouble(int layout);
120  
121 <            DataStorage();
81 <            DataStorage(int size, int storageLayout = 255);
82 <            /** return the size of this DataStorage. */
83 <            int getSize();
84 <            /**
85 <             * Changes the size of this DataStorage.
86 <             * @param size new size of this DataStorage
87 <             */
88 <            void resize(int newSize);
89 <            /**
90 <             * Reallocates memory manually. The main reason for using reserve() is efficiency
91 <             * if you know the capacity to which your std::vector must eventually grow, then it is usually more
92 <             * efficient to allocate that memory all at once.
93 <             */
94 <            void reserve(int size);
95 <            /**
96 <             * Copies data inside DataStorage class.
97 <             * Copy function actually call std::copy for every std::vector in DataStorage class.
98 <             * One Precondition of std::copy is that target is not within the range [soruce, soruce + num]
99 <             * @param souce
100 <             * @param num number of element to be moved
101 <             * @param target
102 <             */
103 <            void copy(int source, int num, int target);
104 <            /** Returns the storage layout  */
105 <            int getStorageLayout();
106 <            /** Sets the storage layout  */
107 <            void setStorageLayout(int layout);
108 <            /** Returns the pointer of internal array */
109 <            double *getArrayPointer(int whichArray);
121 >  private:
122  
123 <            std::vector<Vector3d> position;               /** position array */
112 <            std::vector<Vector3d> velocity;               /** velocity array */
113 <            std::vector<RotMat3x3d> aMat;            /** rotation matrix array */
114 <            std::vector<Vector3d> angularMomentum;/** angular momentum array (body-fixed) */
115 <            std::vector<Mat3x3d> electroFrame;                /** the lab frame unit std::vector array*/
116 <            std::vector<double> zAngle;              /** z -angle array */        
117 <            std::vector<Vector3d> force;               /** force array */
118 <            std::vector<Vector3d> torque;               /** torque array */
119 <
120 <        private:
121 <
122 <            double* internalGetArrayPointer(std::vector<Vector3d>& v);
123 >    double* internalGetArrayPointer(std::vector<Vector3d>& v);
124              
125 <            double* internalGetArrayPointer(std::vector<RotMat3x3d>& v);
126 <            double* internalGetArrayPointer(std::vector<double>& v);
125 >    double* internalGetArrayPointer(std::vector<RotMat3x3d>& v);
126 >    double* internalGetArrayPointer(std::vector<double>& v);
127              
128 <            template<typename T>
129 <            void internalResize(std::vector<T>& v, int newSize);
128 >    template<typename T>
129 >    void internalResize(std::vector<T>& v, int newSize);
130  
131 <            template<typename T>
132 <            void internalCopy(std::vector<T>& v, int source,  int num, int target);
131 >    template<typename T>
132 >    void internalCopy(std::vector<T>& v, int source,  int num, int target);
133              
134 <            int size_;
135 <            int storageLayout_;
134 >    int size_;
135 >    int storageLayout_;
136  
137 <    };
137 >  };
138  
139 <
139 > }
140   #endif //BRAINS_DATASTORAGE_HPP

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