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root/group/trunk/OOPSE-2.0/src/brains/SimSnapshotManager.hpp
Revision: 1642
Committed: Mon Oct 25 04:08:14 2004 UTC (19 years, 8 months ago) by tim
File size: 2064 byte(s)
Log Message:
more classes get reconstructed

File Contents

# Content
1 /*
2 * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3 *
4 * Contact: oopse@oopse.org
5 *
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public License
8 * as published by the Free Software Foundation; either version 2.1
9 * of the License, or (at your option) any later version.
10 * All we ask is that proper credit is given for our work, which includes
11 * - but is not limited to - adding the above copyright notice to the beginning
12 * of your source code files, and to any copyright notice that you may distribute
13 * with programs based on this work.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 *
24 */
25
26 /**
27 * @file SimSnapshotManager.hpp
28 * @author tlin
29 * @date 10/20/2004
30 * @time 23:56am
31 * @version 1.0
32 */
33 #ifndef BRAINS_SNAPSHOTMANAGER_HPP
34 #define BRAINS_SNAPSHOTMANAGER_HPP
35
36 #include "brains/SnapshotManager.hpp"
37
38 namespace oopse{
39
40 /**
41 * @class SimSnapshotManager SimSnapshotManager.hpp "brains/SimSnapshotManager.hpp"
42 * @brief SimSnapshotManager class is the concrete snapshot manager for actual simulation
43 * SimSnapshotManager only maintains two snapshots.
44 * @see PropSimSnapshotManager
45 */
46 class SimSnapshotManager : public SnapshotManager {
47 public:
48 SimSnapshotManager(SimModel* model);
49 virtual bool advance();
50
51 virtual Snapshot* getSnapshot(int id);
52
53 int getCapacity();
54
55 virtual void setCapacity(int capacity);
56
57 private:
58 };
59
60 }
61 #endif //BRAINS_SNAPSHOTMANAGER_HPP