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root/group/trunk/OOPSE-2.0/src/integrators/DLM.cpp
Revision: 1957
Committed: Tue Jan 25 17:45:23 2005 UTC (19 years, 5 months ago) by tim
File size: 4491 byte(s)
Log Message:
(1) complete section parser's error message
(2) add GhostTorsion
(3) accumulate inertial tensor from the directional atoms before calculate rigidbody's inertial tensor

File Contents

# User Rev Content
1 gezelter 1930 /*
2     * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3     *
4     * The University of Notre Dame grants you ("Licensee") a
5     * non-exclusive, royalty free, license to use, modify and
6     * redistribute this software in source and binary code form, provided
7     * that the following conditions are met:
8     *
9     * 1. Acknowledgement of the program authors must be made in any
10     * publication of scientific results based in part on use of the
11     * program. An acceptable form of acknowledgement is citation of
12     * the article in which the program was described (Matthew
13     * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14     * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15     * Parallel Simulation Engine for Molecular Dynamics,"
16     * J. Comput. Chem. 26, pp. 252-271 (2005))
17     *
18     * 2. Redistributions of source code must retain the above copyright
19     * notice, this list of conditions and the following disclaimer.
20     *
21     * 3. Redistributions in binary form must reproduce the above copyright
22     * notice, this list of conditions and the following disclaimer in the
23     * documentation and/or other materials provided with the
24     * distribution.
25     *
26     * This software is provided "AS IS," without a warranty of any
27     * kind. All express or implied conditions, representations and
28     * warranties, including any implied warranty of merchantability,
29     * fitness for a particular purpose or non-infringement, are hereby
30     * excluded. The University of Notre Dame and its licensors shall not
31     * be liable for any damages suffered by licensee as a result of
32     * using, modifying or distributing the software or its
33     * derivatives. In no event will the University of Notre Dame or its
34     * licensors be liable for any lost revenue, profit or data, or for
35     * direct, indirect, special, consequential, incidental or punitive
36     * damages, however caused and regardless of the theory of liability,
37     * arising out of the use of or inability to use software, even if the
38     * University of Notre Dame has been advised of the possibility of
39     * such damages.
40     */
41    
42     #include "DLM.hpp"
43    
44     namespace oopse {
45    
46     void DLM::doRotate(StuntDouble* sd, Vector3d& ji, double dt) {
47     double dt2 = 0.5 * dt;
48     double angle;
49    
50     RotMat3x3d A = sd->getA();
51     Mat3x3d I = sd->getI();
52    
53     // use the angular velocities to propagate the rotation matrix a full time step
54     if (sd->isLinear()) {
55    
56     int i = sd->linearAxis();
57     int j = (i+1)%3;
58     int k = (i+2)%3;
59    
60     angle = dt2 * ji[j] / I(j, j);
61     rotateStep( k, i, angle, ji, A );
62    
63     angle = dt * ji[k] / I(k, k);
64     rotateStep( i, j, angle, ji, A);
65    
66     angle = dt2 * ji[j] / I(j, j);
67     rotateStep( k, i, angle, ji, A );
68    
69     } else {
70     // rotate about the x-axis
71     angle = dt2 * ji[0] / I(0, 0);
72     rotateStep( 1, 2, angle, ji, A );
73    
74     // rotate about the y-axis
75     angle = dt2 * ji[1] / I(1, 1);
76     rotateStep( 2, 0, angle, ji, A );
77    
78     // rotate about the z-axis
79     angle = dt * ji[2] / I(2, 2);
80     sd->addZangle(angle);
81     rotateStep( 0, 1, angle, ji, A);
82    
83     // rotate about the y-axis
84     angle = dt2 * ji[1] / I(1, 1);
85     rotateStep( 2, 0, angle, ji, A );
86    
87     // rotate about the x-axis
88     angle = dt2 * ji[0] / I(0, 0);
89     rotateStep( 1, 2, angle, ji, A );
90    
91     }
92    
93     sd->setA( A );
94     }
95    
96    
97     void DLM::rotateStep(int axes1, int axes2, double angle, Vector3d& ji, RotMat3x3d& A) {
98    
99     double sinAngle;
100     double cosAngle;
101     double angleSqr;
102     double angleSqrOver4;
103     double top, bottom;
104    
105     RotMat3x3d tempA(A); // initialize the tempA
106     Vector3d tempJ(0.0);
107    
108     RotMat3x3d rot = RotMat3x3d::identity(); // initalize rot as a unit matrix
109    
110     // use a small angle aproximation for sin and cosine
111    
112 tim 1957 //angleSqr = angle * angle;
113     //angleSqrOver4 = angleSqr / 4.0;
114     //top = 1.0 - angleSqrOver4;
115     //bottom = 1.0 + angleSqrOver4;
116 gezelter 1930
117 tim 1957 //cosAngle = top / bottom;
118     //sinAngle = angle / bottom;
119     cosAngle = cos(angle);
120     sinAngle = sin(angle);
121 gezelter 1930 rot(axes1, axes1) = cosAngle;
122     rot(axes2, axes2) = cosAngle;
123    
124     rot(axes1, axes2) = sinAngle;
125     rot(axes2, axes1) = -sinAngle;
126    
127     // rotate the momentum acoording to: ji[] = rot[][] * ji[]
128     ji = rot * ji;
129    
130     // rotate the Rotation matrix acording to:
131     // A[][] = A[][] * transpose(rot[][])
132     // transpose(A[][]) = transpose(A[][]) * transpose(rot[][])
133    
134     A = rot * A; //? A = A* rot.transpose();
135    
136     }
137    
138    
139     }

Properties

Name Value
svn:executable *