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root/group/trunk/OOPSE-2.0/src/integrators/DLM.cpp
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Comparing trunk/OOPSE-2.0/src/integrators/DLM.cpp (file contents):
Revision 1957 by tim, Tue Jan 25 17:45:23 2005 UTC vs.
Revision 2204 by gezelter, Fri Apr 15 22:04:00 2005 UTC

# Line 1 | Line 1
1 < /*
1 > /*
2   * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3   *
4   * The University of Notre Dame grants you ("Licensee") a
# Line 43 | Line 43 | void DLM::doRotate(StuntDouble* sd, Vector3d& ji, doub
43  
44   namespace oopse {
45  
46 < void DLM::doRotate(StuntDouble* sd, Vector3d& ji, double dt) {
46 >  void DLM::doRotate(StuntDouble* sd, Vector3d& ji, double dt) {
47      double dt2 = 0.5 * dt;    
48      double angle;
49  
# Line 53 | Line 53 | void DLM::doRotate(StuntDouble* sd, Vector3d& ji, doub
53      // use the angular velocities to propagate the rotation matrix a full time step
54      if (sd->isLinear()) {
55  
56 <        int i = sd->linearAxis();
57 <        int j = (i+1)%3;
58 <        int k = (i+2)%3;
56 >      int i = sd->linearAxis();
57 >      int j = (i+1)%3;
58 >      int k = (i+2)%3;
59  
60 <        angle = dt2 * ji[j] / I(j, j);
61 <        rotateStep( k, i, angle, ji, A );
60 >      angle = dt2 * ji[j] / I(j, j);
61 >      rotateStep( k, i, angle, ji, A );
62  
63 <        angle = dt * ji[k] / I(k, k);
64 <        rotateStep( i, j, angle, ji, A);
63 >      angle = dt * ji[k] / I(k, k);
64 >      rotateStep( i, j, angle, ji, A);
65  
66 <        angle = dt2 * ji[j] / I(j, j);
67 <        rotateStep( k, i, angle, ji, A );
66 >      angle = dt2 * ji[j] / I(j, j);
67 >      rotateStep( k, i, angle, ji, A );
68  
69      } else {
70 <        // rotate about the x-axis
71 <        angle = dt2 * ji[0] / I(0, 0);
72 <        rotateStep( 1, 2, angle, ji, A );
70 >      // rotate about the x-axis
71 >      angle = dt2 * ji[0] / I(0, 0);
72 >      rotateStep( 1, 2, angle, ji, A );
73  
74 <        // rotate about the y-axis
75 <        angle = dt2 * ji[1] / I(1, 1);
76 <        rotateStep( 2, 0, angle, ji, A );
74 >      // rotate about the y-axis
75 >      angle = dt2 * ji[1] / I(1, 1);
76 >      rotateStep( 2, 0, angle, ji, A );
77  
78 <        // rotate about the z-axis
79 <        angle = dt * ji[2] / I(2, 2);
80 <        sd->addZangle(angle);
81 <        rotateStep( 0, 1, angle, ji, A);
78 >      // rotate about the z-axis
79 >      angle = dt * ji[2] / I(2, 2);
80 >      sd->addZangle(angle);
81 >      rotateStep( 0, 1, angle, ji, A);
82  
83 <        // rotate about the y-axis
84 <        angle = dt2 * ji[1] / I(1, 1);
85 <        rotateStep( 2, 0, angle, ji, A );
83 >      // rotate about the y-axis
84 >      angle = dt2 * ji[1] / I(1, 1);
85 >      rotateStep( 2, 0, angle, ji, A );
86  
87 <        // rotate about the x-axis
88 <        angle = dt2 * ji[0] / I(0, 0);
89 <        rotateStep( 1, 2, angle, ji, A );
87 >      // rotate about the x-axis
88 >      angle = dt2 * ji[0] / I(0, 0);
89 >      rotateStep( 1, 2, angle, ji, A );
90  
91      }
92  
93      sd->setA( A  );
94 < }
94 >  }
95  
96  
97 < void DLM::rotateStep(int axes1, int axes2, double angle, Vector3d& ji, RotMat3x3d& A) {
97 >  void DLM::rotateStep(int axes1, int axes2, double angle, Vector3d& ji, RotMat3x3d& A) {
98  
99      double sinAngle;
100      double cosAngle;
# Line 133 | Line 133 | void DLM::rotateStep(int axes1, int axes2, double angl
133  
134      A = rot * A; //? A = A* rot.transpose();
135    
136 < }
136 >  }
137  
138  
139   }

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