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root/group/trunk/OOPSE-2.0/src/math/SquareMatrix3.hpp
Revision: 1569
Committed: Thu Oct 14 23:28:09 2004 UTC (19 years, 8 months ago) by tim
File size: 3788 byte(s)
Log Message:
math library in progress

File Contents

# User Rev Content
1 tim 1563 /*
2     * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3     *
4     * Contact: oopse@oopse.org
5     *
6     * This program is free software; you can redistribute it and/or
7     * modify it under the terms of the GNU Lesser General Public License
8     * as published by the Free Software Foundation; either version 2.1
9     * of the License, or (at your option) any later version.
10     * All we ask is that proper credit is given for our work, which includes
11     * - but is not limited to - adding the above copyright notice to the beginning
12     * of your source code files, and to any copyright notice that you may distribute
13     * with programs based on this work.
14     *
15     * This program is distributed in the hope that it will be useful,
16     * but WITHOUT ANY WARRANTY; without even the implied warranty of
17     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18     * GNU Lesser General Public License for more details.
19     *
20     * You should have received a copy of the GNU Lesser General Public License
21     * along with this program; if not, write to the Free Software
22     * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23     *
24     */
25    
26     /**
27     * @file SquareMatrix3.hpp
28     * @author Teng Lin
29     * @date 10/11/2004
30     * @version 1.0
31     */
32     #ifndef MATH_SQUAREMATRIX#_HPP
33     #define MATH_SQUAREMATRIX#_HPP
34    
35     #include "SquareMatrix.hpp"
36     namespace oopse {
37    
38     template<typename Real>
39     class SquareMatrix3 : public SquareMatrix<Real, 3> {
40     public:
41    
42     /** default constructor */
43     SquareMatrix3() : SquareMatrix<Real, 3>() {
44     }
45    
46     /** copy constructor */
47     SquareMatrix3(const SquareMatrix<Real, 3>& m) : SquareMatrix<Real, 3>(m) {
48     }
49    
50     /** copy assignment operator */
51     SquareMatrix3<Real>& operator =(const SquareMatrix<Real, 3>& m) {
52     if (this == &m)
53     return *this;
54     SquareMatrix<Real, 3>::operator=(m);
55     }
56 tim 1569
57     /**
58     * Sets this matrix to a rotation matrix by three euler angles
59     * @ param euler
60     */
61     void setupRotMat(const Vector3d& euler);
62    
63     /**
64     * Sets this matrix to a rotation matrix by three euler angles
65     * @param phi
66     * @param theta
67     * @psi theta
68     */
69     void setupRotMat(double phi, double theta, double psi);
70    
71    
72     /**
73     * Sets this matrix to a rotation matrix by quaternion
74     * @param quat
75     */
76     void setupRotMat(const Vector4d& quat);
77    
78     /**
79     * Sets this matrix to a rotation matrix by quaternion
80     * @param q0
81     * @param q1
82     * @param q2
83     * @parma q3
84     */
85     void setupRotMat(double q0, double q1, double q2, double q4);
86    
87     /**
88     * Returns the quaternion from this rotation matrix
89     * @return the quaternion from this rotation matrix
90     * @exception invalid rotation matrix
91     */
92     Quaternion rotMatToQuat();
93    
94     /**
95     * Returns the euler angles from this rotation matrix
96     * @return the quaternion from this rotation matrix
97     * @exception invalid rotation matrix
98     */
99     Vector3d rotMatToEuler();
100 tim 1563
101     /**
102     * Sets the value of this matrix to the inversion of itself.
103     * @note since simple algorithm can be applied to inverse the 3 by 3 matrix, we hide the
104     * implementation of inverse in SquareMatrix class
105     */
106     void inverse();
107    
108 tim 1569 void diagonalize();
109    
110 tim 1563 }
111    
112     };
113    
114     }
115     #endif // MATH_SQUAREMATRIX#_HPP