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#include <cassert> |
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#include <cmath> |
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#include <iostream> |
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#include <math.h> |
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namespace oopse { |
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static const double epsilon = 0.000001; |
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/** default constructor */ |
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inline Vector(){ |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = 0; |
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this->data_[i] = 0; |
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} |
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/** Constructs and initializes a Vector from a vector */ |
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return *this; |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v[i]; |
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this->data_[i] = v[i]; |
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return *this; |
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} |
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template<typename T> |
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inline Vector(const T& s){ |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = s; |
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this->data_[i] = s; |
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} |
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/** Constructs and initializes a Vector from an array */ |
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inline Vector( Real* v) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v[i]; |
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this->data_[i] = v[i]; |
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} |
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/** |
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*/ |
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inline Real& operator[](unsigned int i) { |
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assert( i < Dim); |
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return data_[i]; |
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return this->data_[i]; |
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} |
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/** |
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*/ |
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inline Real& operator()(unsigned int i) { |
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assert( i < Dim); |
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return data_[i]; |
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return this->data_[i]; |
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} |
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/** |
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*/ |
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inline const Real& operator[](unsigned int i) const { |
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assert( i < Dim); |
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return data_[i]; |
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return this->data_[i]; |
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} |
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/** |
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*/ |
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inline const Real& operator()(unsigned int i) const { |
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assert( i < Dim); |
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return data_[i]; |
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return this->data_[i]; |
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} |
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/** Copy the internal data to an array*/ |
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void getArray(Real* array) { |
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for (unsigned int i = 0; i < Dim; i ++) { |
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array[i] = data_[i]; |
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array[i] = this->data_[i]; |
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} |
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} |
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/** Returns the pointer of internal array */ |
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Real* getArrayPointer() { |
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return data_; |
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return this->data_; |
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} |
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/** |
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inline bool operator ==(const Vector<Real, Dim>& v) { |
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for (unsigned int i = 0; i < Dim; i ++) { |
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if (!equal(data_[i], v[i])) { |
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if (!equal(this->data_[i], v[i])) { |
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return false; |
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} |
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} |
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/** Negates the value of this vector in place. */ |
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inline void negate() { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = -data_[i]; |
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this->data_[i] = -this->data_[i]; |
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} |
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/** |
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*/ |
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inline void negate(const Vector<Real, Dim>& v1) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = -v1.data_[i]; |
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this->data_[i] = -v1.data_[i]; |
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} |
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*/ |
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inline void add( const Vector<Real, Dim>& v1 ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] += v1.data_[i]; |
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this->data_[i] += v1.data_[i]; |
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} |
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/** |
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*/ |
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inline void add( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v1.data_[i] + v2.data_[i]; |
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this->data_[i] = v1.data_[i] + v2.data_[i]; |
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} |
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/** |
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*/ |
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inline void sub( const Vector<Real, Dim>& v1 ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] -= v1.data_[i]; |
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this->data_[i] -= v1.data_[i]; |
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} |
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/** |
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*/ |
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inline void sub( const Vector<Real, Dim>& v1, const Vector &v2 ){ |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v1.data_[i] - v2.data_[i]; |
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this->data_[i] = v1.data_[i] - v2.data_[i]; |
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} |
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/** |
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*/ |
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inline void mul( Real s ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] *= s; |
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this->data_[i] *= s; |
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} |
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/** |
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*/ |
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inline void mul( const Vector<Real, Dim>& v1, Real s) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = s * v1.data_[i]; |
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this->data_[i] = s * v1.data_[i]; |
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} |
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/** |
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*/ |
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inline void div( Real s) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] /= s; |
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this->data_[i] /= s; |
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} |
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/** |
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*/ |
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inline void div( const Vector<Real, Dim>& v1, Real s ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v1.data_[i] / s; |
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this->data_[i] = v1.data_[i] / s; |
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} |
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/** @see #add */ |