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root/group/trunk/OOPSE-2.0/src/math/Vector3.hpp
Revision: 1592
Committed: Mon Oct 18 17:07:27 2004 UTC (19 years, 8 months ago) by tim
File size: 3591 byte(s)
Log Message:
fix some bugs in Quaternion class

File Contents

# User Rev Content
1 tim 1563 /*
2     * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3     *
4     * Contact: oopse@oopse.org
5     *
6     * This program is free software; you can redistribute it and/or
7     * modify it under the terms of the GNU Lesser General Public License
8     * as published by the Free Software Foundation; either version 2.1
9     * of the License, or (at your option) any later version.
10     * All we ask is that proper credit is given for our work, which includes
11     * - but is not limited to - adding the above copyright notice to the beginning
12     * of your source code files, and to any copyright notice that you may distribute
13     * with programs based on this work.
14     *
15     * This program is distributed in the hope that it will be useful,
16     * but WITHOUT ANY WARRANTY; without even the implied warranty of
17     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18     * GNU Lesser General Public License for more details.
19     *
20     * You should have received a copy of the GNU Lesser General Public License
21     * along with this program; if not, write to the Free Software
22     * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23     *
24     */
25    
26     /**
27     * @file Vector3.hpp
28     * @author Teng Lin
29     * @date 09/14/2004
30     * @version 1.0
31     */
32    
33     #ifndef MATH_VECTOR3_HPP
34     #define MATH_VECTOR3_HPP
35    
36     #include <cassert>
37     #include <cmath>
38    
39     #include "Vector.hpp"
40    
41     namespace oopse {
42 gezelter 1590
43     /**
44     * @class Vector3 Vector3.hpp "math/Vector3.hpp"
45     * @brief
46     */
47    
48     template<typename Real>
49     class Vector3 : public Vector<Real, 3>{
50     public:
51 tim 1563
52 gezelter 1590 Vector3() : Vector<Real, 3>(){}
53    
54     /** Constructs and initializes a Vector3 from x, y, z coordinates */
55     inline Vector3( double x, double y, double z) {
56     data_[0] = x;
57     data_[1] = y;
58     data_[2] = z;
59     }
60    
61     inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {}
62    
63     inline Vector3<Real>& operator = (const Vector<Real, 3>& v) {
64     if (this == &v) { return *this; }
65     Vector<Real, 3>::operator=(v);
66     return *this;
67     }
68    
69 tim 1563 /**
70 gezelter 1590 * Retunrs reference of the first element of Vector3.
71     * @return reference of the first element of Vector3
72 tim 1563 */
73 gezelter 1590 inline Real& x() { return data_[0];}
74 tim 1563
75     /**
76 gezelter 1590 * Retunrs the first element of Vector3.
77     * @return the first element of Vector3
78 tim 1563 */
79 gezelter 1590 inline Real x() const { return data_[0];}
80    
81     /**
82     * Retunrs reference of the second element of Vector3.
83     * @return reference of the second element of Vector3
84     */
85     inline Real& y() { return data_[1];}
86    
87     /**
88     * Retunrs the second element of Vector3.
89     * @return c the second element of Vector3
90     */
91     inline Real y() const { return data_[1];}
92    
93     /**
94     * Retunrs reference of the third element of Vector3.
95     * @return reference of the third element of Vector3
96     */
97     inline Real& z() { return data_[2];}
98    
99     /**
100     * Retunrs the third element of Vector3.
101     * @return f the third element of Vector3
102     */
103     inline Real z() const { return data_[2];}
104    
105     };
106    
107     /**
108     * Returns the cross product of two Vectors
109     * @param v1 first vector
110     * @param v2 second vector
111     * @return the cross product of v1 and v2
112     * @see #vector::dot
113     */
114     template<typename Real>
115     Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) {
116     Vector3<Real> result;
117    
118     result.x() = v1.y() * v2.z() - v1.z() * v2.y();
119     result.y() = v1.z() * v2.x() - v1.x() * v2.z();
120     result.z() = v1.x() * v2.y() - v1.y() * v2.x();
121    
122     return result;
123     }
124    
125 tim 1592 typedef Vector3<double> Vector3d;
126 gezelter 1590
127 tim 1563 }
128    
129     #endif