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root/group/trunk/OOPSE-2.0/src/math/Vector3.hpp
Revision: 1930
Committed: Wed Jan 12 22:41:40 2005 UTC (19 years, 5 months ago) by gezelter
File size: 4899 byte(s)
Log Message:
merging new_design branch into OOPSE-2.0

File Contents

# User Rev Content
1 gezelter 1930 /*
2     * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3 tim 1563 *
4 gezelter 1930 * The University of Notre Dame grants you ("Licensee") a
5     * non-exclusive, royalty free, license to use, modify and
6     * redistribute this software in source and binary code form, provided
7     * that the following conditions are met:
8     *
9     * 1. Acknowledgement of the program authors must be made in any
10     * publication of scientific results based in part on use of the
11     * program. An acceptable form of acknowledgement is citation of
12     * the article in which the program was described (Matthew
13     * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14     * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15     * Parallel Simulation Engine for Molecular Dynamics,"
16     * J. Comput. Chem. 26, pp. 252-271 (2005))
17     *
18     * 2. Redistributions of source code must retain the above copyright
19     * notice, this list of conditions and the following disclaimer.
20     *
21     * 3. Redistributions in binary form must reproduce the above copyright
22     * notice, this list of conditions and the following disclaimer in the
23     * documentation and/or other materials provided with the
24     * distribution.
25     *
26     * This software is provided "AS IS," without a warranty of any
27     * kind. All express or implied conditions, representations and
28     * warranties, including any implied warranty of merchantability,
29     * fitness for a particular purpose or non-infringement, are hereby
30     * excluded. The University of Notre Dame and its licensors shall not
31     * be liable for any damages suffered by licensee as a result of
32     * using, modifying or distributing the software or its
33     * derivatives. In no event will the University of Notre Dame or its
34     * licensors be liable for any lost revenue, profit or data, or for
35     * direct, indirect, special, consequential, incidental or punitive
36     * damages, however caused and regardless of the theory of liability,
37     * arising out of the use of or inability to use software, even if the
38     * University of Notre Dame has been advised of the possibility of
39     * such damages.
40 tim 1563 */
41 gezelter 1930
42 tim 1563 /**
43     * @file Vector3.hpp
44     * @author Teng Lin
45     * @date 09/14/2004
46     * @version 1.0
47     */
48    
49     #ifndef MATH_VECTOR3_HPP
50     #define MATH_VECTOR3_HPP
51    
52     #include <cassert>
53     #include <cmath>
54    
55     #include "Vector.hpp"
56    
57     namespace oopse {
58 gezelter 1590
59     /**
60     * @class Vector3 Vector3.hpp "math/Vector3.hpp"
61     * @brief
62     */
63    
64     template<typename Real>
65     class Vector3 : public Vector<Real, 3>{
66     public:
67 tim 1630 typedef Real ElemType;
68     typedef Real* ElemPoinerType;
69    
70 gezelter 1590 Vector3() : Vector<Real, 3>(){}
71    
72     /** Constructs and initializes a Vector3 from x, y, z coordinates */
73 gezelter 1930 inline Vector3( Real x, Real y, Real z) {
74 gezelter 1590 data_[0] = x;
75     data_[1] = y;
76     data_[2] = z;
77     }
78 tim 1644
79     /** Constructs and initializes from an array*/
80 gezelter 1930 inline Vector3(Real* array) : Vector<Real, 3>(array) {}
81 gezelter 1590
82     inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {}
83    
84     inline Vector3<Real>& operator = (const Vector<Real, 3>& v) {
85     if (this == &v) { return *this; }
86     Vector<Real, 3>::operator=(v);
87     return *this;
88     }
89    
90 tim 1563 /**
91 gezelter 1590 * Retunrs reference of the first element of Vector3.
92     * @return reference of the first element of Vector3
93 tim 1563 */
94 gezelter 1590 inline Real& x() { return data_[0];}
95 tim 1563
96     /**
97 gezelter 1590 * Retunrs the first element of Vector3.
98     * @return the first element of Vector3
99 tim 1563 */
100 gezelter 1590 inline Real x() const { return data_[0];}
101    
102     /**
103     * Retunrs reference of the second element of Vector3.
104     * @return reference of the second element of Vector3
105     */
106     inline Real& y() { return data_[1];}
107    
108     /**
109     * Retunrs the second element of Vector3.
110     * @return c the second element of Vector3
111     */
112     inline Real y() const { return data_[1];}
113    
114     /**
115     * Retunrs reference of the third element of Vector3.
116     * @return reference of the third element of Vector3
117     */
118     inline Real& z() { return data_[2];}
119    
120     /**
121     * Retunrs the third element of Vector3.
122     * @return f the third element of Vector3
123     */
124     inline Real z() const { return data_[2];}
125    
126     };
127    
128     /**
129     * Returns the cross product of two Vectors
130     * @param v1 first vector
131     * @param v2 second vector
132     * @return the cross product of v1 and v2
133     * @see #vector::dot
134     */
135     template<typename Real>
136     Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) {
137     Vector3<Real> result;
138    
139     result.x() = v1.y() * v2.z() - v1.z() * v2.y();
140     result.y() = v1.z() * v2.x() - v1.x() * v2.z();
141     result.z() = v1.x() * v2.y() - v1.y() * v2.x();
142    
143     return result;
144     }
145 gezelter 1930
146     typedef Vector3<int> Vector3i;
147    
148 tim 1592 typedef Vector3<double> Vector3d;
149 gezelter 1930
150     const Vector3d V3Zero(0.0 , 0.0, 0.0);
151     const Vector3d V3X( 1.0, 0.0, 0.0 ) ;
152     const Vector3d V3Y( 0.0, 1.0, 0.0 ) ;
153     const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ;
154 gezelter 1590
155 tim 1563 }
156    
157     #endif