ViewVC Help
View File | Revision Log | Show Annotations | View Changeset | Root Listing
root/group/trunk/OOPSE-2.0/src/math/Vector3.hpp
Revision: 2204
Committed: Fri Apr 15 22:04:00 2005 UTC (19 years, 2 months ago) by gezelter
File size: 4939 byte(s)
Log Message:
xemacs has been drafted to perform our indentation services

File Contents

# User Rev Content
1 gezelter 2204 /*
2 gezelter 1930 * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3 tim 1563 *
4 gezelter 1930 * The University of Notre Dame grants you ("Licensee") a
5     * non-exclusive, royalty free, license to use, modify and
6     * redistribute this software in source and binary code form, provided
7     * that the following conditions are met:
8     *
9     * 1. Acknowledgement of the program authors must be made in any
10     * publication of scientific results based in part on use of the
11     * program. An acceptable form of acknowledgement is citation of
12     * the article in which the program was described (Matthew
13     * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14     * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15     * Parallel Simulation Engine for Molecular Dynamics,"
16     * J. Comput. Chem. 26, pp. 252-271 (2005))
17     *
18     * 2. Redistributions of source code must retain the above copyright
19     * notice, this list of conditions and the following disclaimer.
20     *
21     * 3. Redistributions in binary form must reproduce the above copyright
22     * notice, this list of conditions and the following disclaimer in the
23     * documentation and/or other materials provided with the
24     * distribution.
25     *
26     * This software is provided "AS IS," without a warranty of any
27     * kind. All express or implied conditions, representations and
28     * warranties, including any implied warranty of merchantability,
29     * fitness for a particular purpose or non-infringement, are hereby
30     * excluded. The University of Notre Dame and its licensors shall not
31     * be liable for any damages suffered by licensee as a result of
32     * using, modifying or distributing the software or its
33     * derivatives. In no event will the University of Notre Dame or its
34     * licensors be liable for any lost revenue, profit or data, or for
35     * direct, indirect, special, consequential, incidental or punitive
36     * damages, however caused and regardless of the theory of liability,
37     * arising out of the use of or inability to use software, even if the
38     * University of Notre Dame has been advised of the possibility of
39     * such damages.
40 tim 1563 */
41 gezelter 1930
42 tim 1563 /**
43     * @file Vector3.hpp
44     * @author Teng Lin
45     * @date 09/14/2004
46     * @version 1.0
47     */
48    
49     #ifndef MATH_VECTOR3_HPP
50     #define MATH_VECTOR3_HPP
51    
52     #include <cassert>
53     #include <cmath>
54    
55     #include "Vector.hpp"
56    
57     namespace oopse {
58 gezelter 1590
59     /**
60     * @class Vector3 Vector3.hpp "math/Vector3.hpp"
61     * @brief
62     */
63    
64     template<typename Real>
65     class Vector3 : public Vector<Real, 3>{
66     public:
67 tim 1630 typedef Real ElemType;
68     typedef Real* ElemPoinerType;
69 gezelter 1590 Vector3() : Vector<Real, 3>(){}
70    
71     /** Constructs and initializes a Vector3 from x, y, z coordinates */
72 gezelter 1930 inline Vector3( Real x, Real y, Real z) {
73 tim 2069 this->data_[0] = x;
74     this->data_[1] = y;
75     this->data_[2] = z;
76 gezelter 1590 }
77 tim 1644
78     /** Constructs and initializes from an array*/
79 gezelter 1930 inline Vector3(Real* array) : Vector<Real, 3>(array) {}
80 gezelter 1590
81     inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {}
82    
83     inline Vector3<Real>& operator = (const Vector<Real, 3>& v) {
84     if (this == &v) { return *this; }
85     Vector<Real, 3>::operator=(v);
86     return *this;
87     }
88    
89 tim 1563 /**
90 gezelter 1590 * Retunrs reference of the first element of Vector3.
91     * @return reference of the first element of Vector3
92 tim 1563 */
93 tim 2069 inline Real& x() { return this->data_[0];}
94 tim 1563
95     /**
96 gezelter 1590 * Retunrs the first element of Vector3.
97     * @return the first element of Vector3
98 tim 1563 */
99 tim 2069 inline Real x() const { return this->data_[0];}
100 gezelter 1590
101     /**
102     * Retunrs reference of the second element of Vector3.
103     * @return reference of the second element of Vector3
104     */
105 tim 2069 inline Real& y() { return this->data_[1];}
106 gezelter 1590
107     /**
108     * Retunrs the second element of Vector3.
109     * @return c the second element of Vector3
110     */
111 tim 2069 inline Real y() const { return this->data_[1];}
112 gezelter 1590
113     /**
114     * Retunrs reference of the third element of Vector3.
115     * @return reference of the third element of Vector3
116     */
117 tim 2069 inline Real& z() { return this->data_[2];}
118 gezelter 1590
119     /**
120     * Retunrs the third element of Vector3.
121     * @return f the third element of Vector3
122     */
123 tim 2069 inline Real z() const { return this->data_[2];}
124 gezelter 1590
125     };
126    
127     /**
128     * Returns the cross product of two Vectors
129     * @param v1 first vector
130     * @param v2 second vector
131     * @return the cross product of v1 and v2
132     * @see #vector::dot
133     */
134     template<typename Real>
135     Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) {
136     Vector3<Real> result;
137    
138     result.x() = v1.y() * v2.z() - v1.z() * v2.y();
139     result.y() = v1.z() * v2.x() - v1.x() * v2.z();
140     result.z() = v1.x() * v2.y() - v1.y() * v2.x();
141    
142     return result;
143     }
144 gezelter 1930
145     typedef Vector3<int> Vector3i;
146    
147 tim 1592 typedef Vector3<double> Vector3d;
148 gezelter 1930
149 gezelter 2204 const Vector3d V3Zero(0.0 , 0.0, 0.0);
150     const Vector3d V3X( 1.0, 0.0, 0.0 ) ;
151     const Vector3d V3Y( 0.0, 1.0, 0.0 ) ;
152     const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ;
153 gezelter 1590
154 tim 1563 }
155    
156     #endif