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root/group/trunk/OOPSE-2.0/test/brains/RigidBody.hpp
Revision: 1645
Committed: Tue Oct 26 17:28:53 2004 UTC (19 years, 8 months ago) by tim
File size: 3494 byte(s)
Log Message:
Snaphot and SnapshotTestCase in progress

File Contents

# User Rev Content
1 tim 1640 /*
2     * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3     *
4     * Contact: oopse@oopse.org
5     *
6     * This program is free software; you can redistribute it and/or
7     * modify it under the terms of the GNU Lesser General Public License
8     * as published by the Free Software Foundation; either version 2.1
9     * of the License, or (at your option) any later version.
10     * All we ask is that proper credit is given for our work, which includes
11     * - but is not limited to - adding the above copyright notice to the beginning
12     * of your source code files, and to any copyright notice that you may distribute
13     * with programs based on this work.
14     *
15     * This program is distributed in the hope that it will be useful,
16     * but WITHOUT ANY WARRANTY; without even the implied warranty of
17     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18     * GNU Lesser General Public License for more details.
19     *
20     * You should have received a copy of the GNU Lesser General Public License
21     * along with this program; if not, write to the Free Software
22     * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23     *
24     */
25    
26     /**
27     * @file RigidBody.hpp
28     * @author tlin
29     * @date 10/23/2004
30     * @version 1.0
31     */
32    
33     #ifndef PRIMITIVES_RIGIDBODY_HPP
34     #define PRIMITIVES_RIGIDBODY_HPP
35    
36     #include "primitives/Atom.hpp"
37    
38     namespace oopse{
39     class RigidBody : public Atom {
40     public:
41     RigidBody();
42     /**
43     * Returns the inertia tensor of this stuntdouble
44     * @return the inertia tensor of this stuntdouble
45     * @see #setI
46     */
47     virtual Mat3x3d getI();
48    
49     /**
50     * Sets the inertia tensor of this stuntdouble
51     * @param trq new inertia tensor
52     * @see #getI
53     */
54     virtual void setI(Mat3x3d& I);
55    
56     /**
57     * Returns the gradient of this stuntdouble
58     * @return the inertia tensor of this stuntdouble
59     * @see #setI
60     */
61     virtual std::vector<double> getGrad();
62    
63     virtual void accept(BaseVisitor* v);
64    
65 tim 1645 void addAtom(Atom* atom);
66    
67     /** calculate the reference coordinates */
68 tim 1640 void calcRefCoords();
69    
70     /** Convert Atomic forces and torques to total forces and torques */
71     void calcForcesAndTorques();
72    
73     /** update the positions of atoms belong to this rigidbody */
74     void updateAtoms();
75    
76     /**
77     * Returns the atoms of this rigid body
78     * @return the atoms of this rigid body in a vector
79     */
80 tim 1645 vector<Atom*> getAtoms() { return atoms_;}
81 tim 1640
82     /**
83     * Returns the number of atoms in this rigid body
84     * @return the number of atoms in this rigid body
85     */
86     int getNumAtoms() {return atomLists_.size();}
87    
88    
89     bool getAtomPos(Vector3d& pos, int index);
90     bool getAtomPos(Vector3d& pos, Atom* atom);
91    
92     bool getAtomVel(Vector3d& vel, int index);
93     bool getAtomVel(Vector3d& vel, Atom*);
94    
95     bool getAtomRefCoor(Vector3d& coor, int index);
96     bool getAtomRefCoor(Vector3d& coor, Atom* atom);
97    
98     private:
99    
100     Mat3x3d inertiaTensor_;
101 tim 1645 vector<Atom*> atoms_;
102 tim 1640 vector<Vector3d> refCoords;
103     };
104    
105     }//namepace oopse
106    
107     #endif //PRIMITIVES_RIGIDBODY_HPP
108