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root/group/trunk/OOPSE-2.0/test/brains/RigidBody.hpp
Revision: 1682
Committed: Thu Oct 28 22:34:01 2004 UTC (19 years, 8 months ago) by tim
File size: 4321 byte(s)
Log Message:
More work on StuntDouble, Atom, DirectionalAtom and RigidBody

File Contents

# Content
1 /*
2 * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3 *
4 * Contact: oopse@oopse.org
5 *
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public License
8 * as published by the Free Software Foundation; either version 2.1
9 * of the License, or (at your option) any later version.
10 * All we ask is that proper credit is given for our work, which includes
11 * - but is not limited to - adding the above copyright notice to the beginning
12 * of your source code files, and to any copyright notice that you may distribute
13 * with programs based on this work.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 *
24 */
25
26 /**
27 * @file RigidBody.hpp
28 * @author tlin
29 * @date 10/23/2004
30 * @version 1.0
31 */
32
33 #ifndef PRIMITIVES_RIGIDBODY_HPP
34 #define PRIMITIVES_RIGIDBODY_HPP
35
36 #include "primitives/Atom.hpp"
37
38 namespace oopse{
39 class RigidBody : public Atom {
40 public:
41 RigidBody();
42
43 /**
44 * Sets the previous rotation matrix of this stuntdouble
45 * @param a new rotation matrix
46 */
47 virtual void setPrevA(const RotMat3x3d& a);
48
49 /**
50 * Sets the current rotation matrix of this stuntdouble
51 * @param a new rotation matrix
52 */
53 virtual void setA(const RotMat3x3d& a);
54 /**
55 * Sets the rotation matrix of this stuntdouble in specified snapshot
56 * @param a rotation matrix to be set
57 * @param snapshotNo
58 * @see #getA
59 */
60 virtual void setA(const RotMat3x3d& a, int snapshotNo);
61
62 /**
63 * Returns the inertia tensor of this stuntdouble
64 * @return the inertia tensor of this stuntdouble
65 * @see #setI
66 */
67 virtual Mat3x3d getI();
68
69 /**
70 * Sets the inertia tensor of this stuntdouble
71 * @param trq new inertia tensor
72 * @see #getI
73 */
74 virtual void setI(Mat3x3d& I);
75
76 /**
77 * Returns the gradient of this stuntdouble
78 * @return the inertia tensor of this stuntdouble
79 * @see #setI
80 */
81 virtual std::vector<double> getGrad();
82
83 virtual void accept(BaseVisitor* v);
84
85 void addAtom(Atom* atom);
86
87 /** calculate the reference coordinates */
88 void calcRefCoords();
89
90 /** Convert Atomic forces and torques to total forces and torques */
91 void calcForcesAndTorques();
92
93 /** update the positions of atoms belong to this rigidbody */
94 void updateAtoms();
95
96 /**
97 * Returns the atoms of this rigid body
98 * @return the atoms of this rigid body in a vector
99 */
100 vector<Atom*> getAtoms() { return atoms_;}
101
102 /**
103 * Returns the number of atoms in this rigid body
104 * @return the number of atoms in this rigid body
105 */
106 int getNumAtoms() {return atomLists_.size();}
107
108
109 bool getAtomPos(Vector3d& pos, int index);
110 bool getAtomPos(Vector3d& pos, Atom* atom);
111
112 bool getAtomVel(Vector3d& vel, int index);
113 bool getAtomVel(Vector3d& vel, Atom*);
114
115 bool getAtomRefCoor(Vector3d& coor, int index);
116 bool getAtomRefCoor(Vector3d& coor, Atom* atom);
117
118 private:
119
120 Mat3x3d inertiaTensor_;
121 RotMat3x3d sU_; /**< body fixed standard unit vector */
122
123 vector<Atom*> atoms_;
124 vector<Vector3d> refCoords;
125 };
126
127 }//namepace oopse
128
129 #endif //PRIMITIVES_RIGIDBODY_HPP
130