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Comparing trunk/OOPSE-3.0/src/brains/SnapshotManager.hpp (file contents):
Revision 1615 by tim, Wed Oct 20 05:52:25 2004 UTC vs.
Revision 2204 by gezelter, Fri Apr 15 22:04:00 2005 UTC

# Line 1 | Line 1
1   /*
2 < * Copyright (C) 2000-2004  Object Oriented Parallel Simulation Engine (OOPSE) project
3 < *
4 < * Contact: oopse@oopse.org
5 < *
6 < * This program is free software; you can redistribute it and/or
7 < * modify it under the terms of the GNU Lesser General Public License
8 < * as published by the Free Software Foundation; either version 2.1
9 < * of the License, or (at your option) any later version.
10 < * All we ask is that proper credit is given for our work, which includes
11 < * - but is not limited to - adding the above copyright notice to the beginning
12 < * of your source code files, and to any copyright notice that you may distribute
13 < * with programs based on this work.
14 < *
15 < * This program is distributed in the hope that it will be useful,
16 < * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 < * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18 < * GNU Lesser General Public License for more details.
19 < *
20 < * You should have received a copy of the GNU Lesser General Public License
21 < * along with this program; if not, write to the Free Software
22 < * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
2 > * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3   *
4 + * The University of Notre Dame grants you ("Licensee") a
5 + * non-exclusive, royalty free, license to use, modify and
6 + * redistribute this software in source and binary code form, provided
7 + * that the following conditions are met:
8 + *
9 + * 1. Acknowledgement of the program authors must be made in any
10 + *    publication of scientific results based in part on use of the
11 + *    program.  An acceptable form of acknowledgement is citation of
12 + *    the article in which the program was described (Matthew
13 + *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14 + *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15 + *    Parallel Simulation Engine for Molecular Dynamics,"
16 + *    J. Comput. Chem. 26, pp. 252-271 (2005))
17 + *
18 + * 2. Redistributions of source code must retain the above copyright
19 + *    notice, this list of conditions and the following disclaimer.
20 + *
21 + * 3. Redistributions in binary form must reproduce the above copyright
22 + *    notice, this list of conditions and the following disclaimer in the
23 + *    documentation and/or other materials provided with the
24 + *    distribution.
25 + *
26 + * This software is provided "AS IS," without a warranty of any
27 + * kind. All express or implied conditions, representations and
28 + * warranties, including any implied warranty of merchantability,
29 + * fitness for a particular purpose or non-infringement, are hereby
30 + * excluded.  The University of Notre Dame and its licensors shall not
31 + * be liable for any damages suffered by licensee as a result of
32 + * using, modifying or distributing the software or its
33 + * derivatives. In no event will the University of Notre Dame or its
34 + * licensors be liable for any lost revenue, profit or data, or for
35 + * direct, indirect, special, consequential, incidental or punitive
36 + * damages, however caused and regardless of the theory of liability,
37 + * arising out of the use of or inability to use software, even if the
38 + * University of Notre Dame has been advised of the possibility of
39 + * such damages.
40   */
41 <
42 < /**
43 <  * @file SnapshotManager.hpp
44 <  * @author tlin
45 <  * @date 10/20/2004
46 <  * @time 23:56am
47 <  * @version 1.0
48 <  */
41 >  
42 > /**
43 > * @file SnapshotManager.hpp
44 > * @author tlin
45 > * @date 10/20/2004
46 > * @time 23:56am
47 > * @version 1.0
48 > */
49   #ifndef BRAINS_SNAPSHOTMANAGER_HPP
50   #define BRAINS_SNAPSHOTMANAGER_HPP
51 +
52 + #include "brains/Snapshot.hpp"
53 +
54   namespace oopse{
55  
56 +  /**
57 +   * @class SnapshotManager SnapshotManager.hpp "brains/SnapshotManager.hpp"
58 +   * @brief SnapshotManager class is an abstract class which maintains
59 +   * a series of snapshots.
60 +   *
61 +   * @see SimSnapshotManager
62 +   * @see PropSnapshotManager
63 +   */
64 +  class SnapshotManager {
65 +  public:
66 +
67 +    virtual ~SnapshotManager() {
68 +      delete currentSnapshot_;
69 +      delete previousSnapshot_;
70 +    }
71 +            
72 +    virtual bool advance() { return true; }
73 +
74 +    virtual Snapshot* getSnapshot(int id) = 0;
75 +
76      /**
77 <     * @class SnapshotManager SnapshotManager.hpp "brains/SnapshotManager.hpp"
78 <     * @brief
77 >     * Returns the pointer of previous snapshot
78 >     * @return the pointer of previous snapshot
79       */
80 <    class SnapshotManager {
81 <        public:
80 >    Snapshot* getPrevSnapshot() {
81 >      return previousSnapshot_;
82 >    }
83  
84 <            bool forward();
84 >    /**
85 >     * Returns the pointer of current snapshot
86 >     * @return the pointer of current snapshot
87 >     */            
88 >    Snapshot* getCurrentSnapshot() {
89 >      return currentSnapshot_;
90 >    }
91  
92 <            bool backward();
92 >    int getStorageLayout() {
93 >      return storageLayout_;
94 >    }
95  
96 <            bool move(int );
96 >  private:
97 >    int storageLayout_;
98  
99 <            getActiveFrame();
99 >  protected:
100  
101 <            setActiveFrame();
101 >    SnapshotManager(int storageLayout) : storageLayout_(storageLayout), currentSnapshot_(NULL), previousSnapshot_(NULL) {
102 >    }
103              
104 <            int getCapacity();
104 >    Snapshot* currentSnapshot_;
105 >    Snapshot* previousSnapshot_;
106 >            
107  
108 <            void setCapacity();
57 <        private:
58 <            vector<Snapshot*> snapshots_;
59 <    };
108 >  };
109  
110   }
111   #endif //BRAINS_SNAPSHOTMANAGER_HPP

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