109 |
|
|
110 |
|
// use a small angle aproximation for sin and cosine |
111 |
|
|
112 |
< |
angleSqr = angle * angle; |
113 |
< |
angleSqrOver4 = angleSqr / 4.0; |
114 |
< |
top = 1.0 - angleSqrOver4; |
115 |
< |
bottom = 1.0 + angleSqrOver4; |
112 |
> |
//angleSqr = angle * angle; |
113 |
> |
//angleSqrOver4 = angleSqr / 4.0; |
114 |
> |
//top = 1.0 - angleSqrOver4; |
115 |
> |
//bottom = 1.0 + angleSqrOver4; |
116 |
|
|
117 |
< |
cosAngle = top / bottom; |
118 |
< |
sinAngle = angle / bottom; |
119 |
< |
|
117 |
> |
//cosAngle = top / bottom; |
118 |
> |
//sinAngle = angle / bottom; |
119 |
> |
cosAngle = cos(angle); |
120 |
> |
sinAngle = sin(angle); |
121 |
|
rot(axes1, axes1) = cosAngle; |
122 |
|
rot(axes2, axes2) = cosAngle; |
123 |
|
|