ViewVC Help
View File | Revision Log | Show Annotations | View Changeset | Root Listing
root/group/trunk/OOPSE-3.0/src/selection/SelectionEvaluator.hpp
(Generate patch)

Comparing trunk/OOPSE-3.0/src/selection/SelectionEvaluator.hpp (file contents):
Revision 1965 by tim, Wed Feb 2 23:13:11 2005 UTC vs.
Revision 2034 by tim, Tue Feb 15 17:49:58 2005 UTC

# Line 45 | Line 45
45   #include <map>
46   #include <string>
47   #include <vector>
48 + #include <fstream>
49  
50   #include "brains/SimInfo.hpp"
51   #include "selection/Token.hpp"
52   #include "selection/SelectionCompiler.hpp"
53 + #include "selection/NameFinder.hpp"
54 + #include "selection/DistanceFinder.hpp"
55   #include "utils/BitSet.hpp"
56 <
56 > #include "primitives/StuntDouble.hpp"
57 > #include "utils/StringUtils.hpp"
58   namespace oopse {
59  
56 class Context {
57    public:
58        
59        void clear() {
60            linenumbers.clear();
61            lineIndices.clear();
62            aatoken.clear();
63        }
64        
65        std::string filename;
66        std::string script;
67        std::vector<int> linenumbers;
68        std::vector<int> lineIndices;
69        std::vector<std::vector<Token> > aatoken;
70        int pc;
71 };
60  
61 + //class Context {
62 + //    public:
63 + //        
64 + //        void clear() {
65 + //            linenumbers.clear();
66 + //            lineIndices.clear();
67 + //            aatoken.clear();
68 + //        }
69 + //        
70 + //        std::string filename;
71 + //        std::string script;
72 + //        std::vector<int> linenumbers;
73 + //        std::vector<int> lineIndices;
74 + //        std::vector<std::vector<Token> > aatoken;
75 + //        int pc;
76 + //};
77 +
78 +
79   /**
80   * @class SelectionEvaluator SelectionEvaluator.hpp "selection/SelectionEvaluator"
81   * @brief Evalute the tokens compiled by SelectionCompiler and return a BitSet
# Line 77 | Line 83 | class SelectionEvaluator{
83   class SelectionEvaluator{
84      public:
85  
86 <        SelectionEvaluator(SimInfo* info, const std::string& script);
86 >        SelectionEvaluator(SimInfo* info);
87  
88  
89 +        bool loadScriptString(const std::string& script);
90 +        bool loadScriptFile(const std::string& filename);
91 +        
92          BitSet evaluate();
93          
94 <        BitSet evaluate(int frameNo);
94 >        //BitSet evaluate(Snapshot* snapshot);
95  
96          /**
97 <         * Tests if the result from evaluation of script is static.
89 <         * @return true if the result keeps the same even the frame change, otherwise return false
97 >         * Tests if the result from evaluation of script is dynamic.
98           */        
99 <        bool isStatic();
99 >        bool isDynamic() {
100 >            return isDynamic_;
101 >        }
102  
103          bool hadRuntimeError() const{
104              return error;
# Line 118 | Line 128 | class SelectionEvaluator{
128          void clearState();
129          
130          bool loadScript(const std::string& filename, const std::string& script);
131 <        bool loadScriptString(const std::string& script);
131 >
132          bool loadScriptFileInternal(const std::string& filename);
123        bool loadScriptFile(const std::string& filename);
133  
134 +
135          void clearDefinitionsAndLoadPredefined();
136          
137          void define();
138 <
139 <        void predefine();
138 >        void select(BitSet& bs);
139 >        void predefine(const std::string& script);
140  
141 <        void instructionDispatchLoop();
141 >        void instructionDispatchLoop(BitSet& bs);
142  
143 <        void withinInstruction(const Token& instruction, BitSet& , BitSet&);
143 >        void withinInstruction(const Token& instruction, BitSet& bs);
144 >        
145 >        BitSet comparatorInstruction(const Token& instruction);
146 >        void compareProperty(StuntDouble* sd, BitSet& bs, int property, int comparator, float comparisonValue);
147 >        BitSet nameInstruction(const std::string& name);
148 >        BitSet indexInstruction(const boost::any& value);
149 >        BitSet expression(const std::vector<Token>& tokens, int pc);
150  
151 <        BitSet expression(std::vector<Token>& tokens, int pc);
151 >        BitSet lookupValue(const std::string& variable);
152 >        
153 >        void evalError(const std::string& message) {
154 >            std::cerr << "SelectionEvaulator Error: " << message <<  std::endl;
155 >        }
156  
157 +        void unrecognizedCommand(const Token& token) {
158 +            evalError("unrecognized command:" + boost::any_cast<std::string>(token.value));
159 +        }        
160 +
161 +        void unrecognizedExpression() {
162 +            evalError("unrecognized expression");
163 +        }
164 +
165 +        void unrecognizedAtomProperty(int property){
166 +            evalError("unrecognized atom property");
167 +        }
168 +
169 +        void unrecognizedIdentifier(const std::string& identifier) {
170 +            evalError("unrecognized identifier:" + identifier);
171 +        }    
172 +
173 +        void invalidIndexRange(std::pair<int, int> range) {
174 +            evalError("invalid index range: [" + toString(range.first) + ", " + toString(range.second) + ")");
175 +        }
176 +
177 +        void invalidIndex(int index) {
178 +            evalError("invalid index : " + toString(index) );
179 +        }
180 +
181 +        
182 +        bool containDynamicToken(const std::vector<Token>& tokens);
183 +        
184          SelectionCompiler compiler;
185  
186 <        const static int scriptLevelMax = 10;
187 <        int scriptLevel;
186 >        //const static int scriptLevelMax = 10;
187 >        //int scriptLevel;
188  
189 <        Context stack[scriptLevelMax];
189 >        //Context stack[scriptLevelMax];
190  
191          std::string filename;
192          std::string script;
# Line 155 | Line 202 | class SelectionEvaluator{
202          int statementLength;
203  
204          SimInfo* info;
205 +        NameFinder nameFinder;
206 +        DistanceFinder distanceFinder;
207 +        int nStuntDouble;   //natoms + nrigidbodies
208  
209 <        std::map<std::string, std::vector<Token> > variables;
209 >        typedef std::map<std::string, boost::any > VariablesType;
210 >        VariablesType variables;
211 >
212 >        bool isDynamic_;
213 >        bool isLoaded_;
214 >        
215   };
216  
217   }

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines