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#include <map> |
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#include <string> |
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#include <vector> |
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#include <fstream> |
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#include "brains/SimInfo.hpp" |
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#include "selection/Token.hpp" |
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#include "selection/SelectionCompiler.hpp" |
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#include "selection/NameFinder.hpp" |
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#include "selection/DistanceFinder.hpp" |
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#include "selection/IndexFinder.hpp" |
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#include "utils/BitSet.hpp" |
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#include "primitives/StuntDouble.hpp" |
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#include "utils/StringUtils.hpp" |
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namespace oopse { |
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class Context { |
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public: |
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void clear() { |
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linenumbers.clear(); |
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lineIndices.clear(); |
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aatoken.clear(); |
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} |
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std::string filename; |
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std::string script; |
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std::vector<int> linenumbers; |
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std::vector<int> lineIndices; |
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std::vector<std::vector<Token> > aatoken; |
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int pc; |
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}; |
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/** |
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* @class SelectionEvaluator SelectionEvaluator.hpp "selection/SelectionEvaluator" |
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class SelectionEvaluator{ |
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public: |
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SelectionEvaluator(SimInfo* info, const std::string& script); |
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SelectionEvaluator(SimInfo* info); |
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bool loadScriptString(const std::string& script); |
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bool loadScriptFile(const std::string& filename); |
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BitSet evaluate(); |
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BitSet evaluate(int frameNo); |
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/** |
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* Tests if the result from evaluation of script is static. |
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* @return true if the result keeps the same even the frame change, otherwise return false |
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* Tests if the result from evaluation of script is dynamic. |
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*/ |
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bool isStatic(); |
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bool isDynamic() { |
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return isDynamic_; |
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} |
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bool hadRuntimeError() const{ |
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return error; |
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void clearState(); |
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bool loadScript(const std::string& filename, const std::string& script); |
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bool loadScriptString(const std::string& script); |
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bool loadScriptFileInternal(const std::string& filename); |
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bool loadScriptFile(const std::string& filename); |
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void clearDefinitionsAndLoadPredefined(); |
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void define(); |
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void select(); |
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void predefine(); |
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void select(BitSet& bs); |
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void predefine(const std::string& script); |
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void instructionDispatchLoop(); |
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void instructionDispatchLoop(BitSet& bs); |
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void withinInstruction(const Token& instruction, BitSet& , BitSet&); |
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void withinInstruction(const Token& instruction, BitSet& bs); |
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BitSet comparatorInstruction(const Token& instruction); |
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void compareProperty(StuntDouble* sd, BitSet& bs, int property, int comparator, float comparisonValue); |
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BitSet nameInstruction(const std::string& name); |
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BitSet indexInstruction(const boost::any& value); |
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BitSet expression(const std::vector<Token>& tokens, int pc); |
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BitSet expression(std::vector<Token>& tokens, int pc); |
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BitSet lookupValue(const std::string& variable); |
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void evalError(const std::string& message) { |
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std::cerr << "SelectionEvaulator Error: " << message << std::endl; |
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} |
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void evalError(const std::string& message); |
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void unrecognizedCommand(const Token& token) { |
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evalError("unrecognized command:" + token.value); |
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evalError("unrecognized command:" + boost::any_cast<std::string>(token.value)); |
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} |
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void unrecognizedExpression() { |
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evalError("unrecognized expression"); |
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} |
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void unrecognizedAtomProperty(int property){ |
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evalError("unrecognized atom property"); |
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} |
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void unrecognizedIdentifier(const std::string& identifier) { |
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evalError("unrecognized identifier:" + identifier); |
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} |
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void invalidIndexRange(std::pair<int, int> range) { |
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evalError("invalid index range: [" + toString(range.first) + ", " + toString(range.second) + ")"); |
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} |
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void invalidIndex(int index) { |
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evalError("invalid index : " + toString(index) ); |
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} |
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bool containDynamicToken(const std::vector<Token>& tokens); |
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SelectionCompiler compiler; |
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const static int scriptLevelMax = 10; |
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int scriptLevel; |
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//const static int scriptLevelMax = 10; |
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//int scriptLevel; |
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Context stack[scriptLevelMax]; |
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//Context stack[scriptLevelMax]; |
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std::string filename; |
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std::string script; |
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int statementLength; |
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SimInfo* info; |
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NameFinder nameFinder; |
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DistanceFinder distanceFinder; |
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IndexFinder indexFinder; |
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int nStuntDouble; //natoms + nrigidbodies |
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std::map<std::string, std::vector<Token> > variables; |
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typedef std::map<std::string, boost::any > VariablesType; |
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VariablesType variables; |
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bool isDynamic_; |
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bool isLoaded_; |
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}; |
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} |