oops with the affineScale
Last bug showed up in 2 places, fixed the other one.
Adding single precision capabilities to c++ side
Removed sqrt splines and shape stuff (doesn't work, so why was it in there?). Changed some of the water samples to use shifted_force. Probably should set the defaults to use the damped version now that we sped it up.
Prepping 3.0.1 release
Getting ready for release!
updated
Fixed bugs in reaction field, now it appears as though it really is working...
reaction field seems to work now, still need to do some testing...
ran make cvslog
Modifications to tap. Also correcting changes to the previous merge that were not caught
Documentation changes
configure now searches for perl to use with filepp
clean up SimInfo; modify the images of SelectionExpression.html
minor change
change Makefile
new changes
time to break SimSetup
mess up ......
remove old Vector3d.hpp from application/simpleBuilder
ReplaceWildCard is working
STL next_permutation like next_combination is working
DataStorage passes unit test
add getArray function to RectMatrix and Vector classes
adding GenericFactory Test Case. GenericFactory now can bed used to creat ForcefieldFactory and IntegratorFactory etc.
more work in Snapshot
Snapshot and SnapshotManager in progress
replace old GebericData with new GenericData
GenericData and PropertyMap pass unit test.
Math library pass the unit test
more bugs get fixed at math library
more tests on math library
Yeah yeah, we'lll get around to it later
Import of OOPSE v. 2.0
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