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gezelter |
2204 |
/* |
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gezelter |
1930 |
* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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* non-exclusive, royalty free, license to use, modify and |
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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Acknowledgement of the program authors must be made in any |
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* publication of scientific results based in part on use of the |
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* program. An acceptable form of acknowledgement is citation of |
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* the article in which the program was described (Matthew |
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* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
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* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
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* Parallel Simulation Engine for Molecular Dynamics," |
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* J. Comput. Chem. 26, pp. 252-271 (2005)) |
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* |
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* 2. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 3. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* |
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* This software is provided "AS IS," without a warranty of any |
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* kind. All express or implied conditions, representations and |
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* warranties, including any implied warranty of merchantability, |
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* fitness for a particular purpose or non-infringement, are hereby |
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* excluded. The University of Notre Dame and its licensors shall not |
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* be liable for any damages suffered by licensee as a result of |
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* using, modifying or distributing the software or its |
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* derivatives. In no event will the University of Notre Dame or its |
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* licensors be liable for any lost revenue, profit or data, or for |
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* direct, indirect, special, consequential, incidental or punitive |
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* damages, however caused and regardless of the theory of liability, |
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* arising out of the use of or inability to use software, even if the |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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*/ |
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gezelter |
2204 |
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gezelter |
1930 |
#ifndef CONSTRAINTS_CONTRAINTELEM_HPP
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#define CONSTRAINTS_CONTRAINTELEM_HPP
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#include "primitives/StuntDouble.hpp"
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#include "utils/GenericData.hpp"
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#include "utils/simError.h"
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namespace oopse {
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gezelter |
2204 |
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/**
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* @class ConstraintElem ConstraintElem.hpp "constraints/ConstraintElem.hpp"
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* An adapter class of StuntDouble which is used at constraint algorithm
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*/
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class ConstraintElem{
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public:
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ConstraintElem(StuntDouble* sd) : sd_(sd) {
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GenericData* movedData = sd_->getPropertyByName("Moved");
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if (movedData !=NULL) { //if generic data with keyword "moved" exists, assign it to moved_
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moved_ = dynamic_cast<BoolGenericData*>(movedData);
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if (moved_ == NULL) {
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sprintf(painCave.errMsg,
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"Generic Data with keyword Moved exists, however, it can not be casted to a BoolGenericData.\n");
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painCave.isFatal = 1;;
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simError();
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}
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}else { //if generic data with keyword "moved" does not exist, create it
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moved_ = new BoolGenericData("Moved");
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sd_->addProperty(moved_);
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}
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gezelter |
1930 |
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gezelter |
2204 |
GenericData* movingData = sd_->getPropertyByName("Moving");
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if (movingData !=NULL) {
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moving_ = dynamic_cast<BoolGenericData*>(movingData);
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if (moving_ == NULL) {
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sprintf(painCave.errMsg,
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"Generic Data with keyword Moving exists, however, it can not be casted to a BoolGenericData.\n");
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painCave.isFatal = 1;;
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simError();
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}
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}else {
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moving_ = new BoolGenericData("Moving");
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sd_->addProperty(moving_);
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}
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}
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bool getMoved() { return moved_->getData(); }
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void setMoved(bool moved) { moved_->setData(moved);}
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bool getMoving() { return moving_->getData(); }
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void setMoving(bool moving) { moving_->setData(moving); }
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StuntDouble* getStuntDouble() { return sd_; }
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/**
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tim |
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* Returns the global index of this stuntRealType.
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gezelter |
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* @return the global index of this stuntdouble
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*/
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int getGlobalIndex() {
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return sd_->getGlobalIndex();
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}
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/**
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tim |
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* Sets the global index of this stuntRealType.
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gezelter |
2204 |
* @param new global index to be set
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*/
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void setGlobalIndex(int index) {
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sd_->setGlobalIndex(index);
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}
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/**
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* Returns the local index of this stuntdouble
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* @return the local index of this stuntdouble
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*/
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int getLocalIndex() {
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return sd_->getLocalIndex();
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}
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/**
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* Sets the local index of this stuntdouble
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* @param index new index to be set
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*/
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void setLocalIndex(int index) {
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sd_->setLocalIndex(index);
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}
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/**
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* Sets the Snapshot Manager of this stuntdouble
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*/
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void setSnapshotManager(SnapshotManager* sman) {
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sd_->setSnapshotManager(sman);
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}
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/**
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* Tests if this stuntdouble is an atom
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* @return true is this stuntdouble is an atom(or a directional atom), return false otherwise
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*/
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bool isAtom(){
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return sd_->isAtom();
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}
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/**
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* Tests if this stuntdouble is an directional atom
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* @return true if this stuntdouble is an directional atom, return false otherwise
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*/
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bool isDirectionalAtom(){
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return sd_->isDirectional();
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}
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/**
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* Tests if this stuntdouble is a rigid body.
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* @return true if this stuntdouble is a rigid body, otherwise return false
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*/
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bool isRigidBody(){
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return sd_->isRigidBody();
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}
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/**
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* Tests if this stuntdouble is a directional one.
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* @return true is this stuntdouble is a directional atom or a rigid body, return false otherwise
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*/
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bool isDirectional(){
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return sd_->isDirectional();
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}
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/**
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* Returns the previous position of this stuntdouble
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* @return the position of this stuntdouble
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*/
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Vector3d getPrevPos() {
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return sd_->getPrevPos();
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}
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/**
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* Returns the current position of this stuntdouble
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* @return the position of this stuntdouble
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*/
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Vector3d getPos() {
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return sd_->getPos();
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}
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/**
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* Returns the position of this stuntdouble in specified snapshot
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* @return the position of this stuntdouble
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* @param snapshotNo
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*/
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Vector3d getPos(int snapshotNo) {
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return sd_->getPos(snapshotNo);
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}
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/**
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* Sets the previous position of this stuntdouble
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* @param pos new position
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* @see #getPos
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*/
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void setPrevPos(const Vector3d& pos) {
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sd_->setPrevPos(pos);
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}
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/**
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* Sets the current position of this stuntdouble
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* @param pos new position
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*/
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void setPos(const Vector3d& pos) {
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sd_->setPos(pos);
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}
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/**
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* Sets the position of this stuntdouble in specified snapshot
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* @param pos position to be set
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* @param snapshotNo
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* @see #getPos
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*/
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void setPos(const Vector3d& pos, int snapshotNo) {
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sd_->setPos(pos, snapshotNo);
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}
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/**
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* Returns the previous velocity of this stuntdouble
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* @return the velocity of this stuntdouble
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*/
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Vector3d getPrevVel() {
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return sd_->getPrevVel();
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}
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/**
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* Returns the current velocity of this stuntdouble
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* @return the velocity of this stuntdouble
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*/
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Vector3d getVel() {
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return sd_->getVel();
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}
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/**
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* Returns the velocity of this stuntdouble in specified snapshot
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* @return the velocity of this stuntdouble
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* @param snapshotNo
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*/
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Vector3d getVel(int snapshotNo) {
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return sd_->getVel(snapshotNo);
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}
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/**
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* Sets the previous velocity of this stuntdouble
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* @param vel new velocity
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* @see #getVel
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*/
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void setPrevVel(const Vector3d& vel) {
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sd_->setPrevVel(vel);
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}
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/**
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* Sets the current velocity of this stuntdouble
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* @param vel new velocity
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*/
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void setVel(const Vector3d& vel) {
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sd_->setVel(vel);
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}
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/**
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* Sets the velocity of this stuntdouble in specified snapshot
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* @param vel velocity to be set
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* @param snapshotNo
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* @see #getVel
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*/
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void setVel(const Vector3d& vel, int snapshotNo) {
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sd_->setVel(vel, snapshotNo);
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}
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/**
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* Returns the previous rotation matrix of this stuntdouble
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* @return the rotation matrix of this stuntdouble
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*/
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RotMat3x3d getPrevA() {
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return sd_->getPrevA();
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}
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/**
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* Returns the current rotation matrix of this stuntdouble
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* @return the rotation matrix of this stuntdouble
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*/
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RotMat3x3d getA() {
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return sd_->getA();
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}
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/**
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* Returns the rotation matrix of this stuntdouble in specified snapshot
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*
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* @return the rotation matrix of this stuntdouble
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* @param snapshotNo
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*/
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RotMat3x3d getA(int snapshotNo) {
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return sd_->getA(snapshotNo);
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}
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/**
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* Sets the previous rotation matrix of this stuntdouble
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* @param a new rotation matrix
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* @see #getA
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*/
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void setPrevA(const RotMat3x3d& a) {
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sd_->setPrevA(a);
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}
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/**
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* Sets the current rotation matrix of this stuntdouble
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* @param a new rotation matrix
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*/
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void setA(const RotMat3x3d& a) {
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sd_->setA(a);
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}
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/**
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* Sets the rotation matrix of this stuntdouble in specified snapshot
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* @param a rotation matrix to be set
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* @param snapshotNo
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* @see #getA
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*/
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void setA(const RotMat3x3d& a, int snapshotNo) {
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sd_->setA(a, snapshotNo);
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}
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/**
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* Returns the previous angular momentum of this stuntdouble (body-fixed).
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* @return the angular momentum of this stuntdouble
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*/
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Vector3d getPrevJ() {
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return sd_->getPrevJ();
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}
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/**
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| 334 |
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* Returns the current angular momentum of this stuntdouble (body -fixed).
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* @return the angular momentum of this stuntdouble
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*/
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| 337 |
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Vector3d getJ() {
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return sd_->getJ();
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}
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/**
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| 342 |
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* Returns the angular momentum of this stuntdouble in specified snapshot (body-fixed).
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| 343 |
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* @return the angular momentum of this stuntdouble
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| 344 |
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* @param snapshotNo
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*/
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Vector3d getJ(int snapshotNo) {
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| 347 |
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return sd_->getJ(snapshotNo);
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}
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| 349 |
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/**
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| 351 |
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* Sets the previous angular momentum of this stuntdouble (body-fixed).
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| 352 |
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* @param angMom new angular momentum
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| 353 |
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* @see #getJ
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| 354 |
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*/
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| 355 |
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void setPrevJ(const Vector3d& angMom) {
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| 356 |
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sd_->setPrevJ(angMom);
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| 357 |
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}
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| 358 |
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| 359 |
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/**
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| 360 |
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* Sets the current angular momentum of this stuntdouble (body-fixed).
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| 361 |
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* @param angMom new angular momentum
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| 362 |
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*/
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| 363 |
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void setJ(const Vector3d& angMom) {
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| 364 |
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sd_->setJ(angMom);
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| 365 |
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}
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| 366 |
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| 367 |
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/**
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| 368 |
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* Sets the angular momentum of this stuntdouble in specified snapshot(body-fixed).
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| 369 |
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* @param angMom angular momentum to be set
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| 370 |
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* @param snapshotNo
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| 371 |
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* @see #getJ
|
| 372 |
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*/
|
| 373 |
|
|
void setJ(const Vector3d& angMom, int snapshotNo) {
|
| 374 |
|
|
sd_->setJ(angMom, snapshotNo);
|
| 375 |
|
|
}
|
| 376 |
|
|
|
| 377 |
|
|
/**
|
| 378 |
|
|
* Returns the previous quaternion of this stuntdouble
|
| 379 |
|
|
* @return the quaternion of this stuntdouble
|
| 380 |
|
|
*/
|
| 381 |
|
|
Quat4d getPrevQ() {
|
| 382 |
|
|
return sd_->getPrevQ();
|
| 383 |
|
|
}
|
| 384 |
|
|
|
| 385 |
|
|
/**
|
| 386 |
|
|
* Returns the current quaternion of this stuntdouble
|
| 387 |
|
|
* @return the quaternion of this stuntdouble
|
| 388 |
|
|
*/
|
| 389 |
|
|
Quat4d getQ() {
|
| 390 |
|
|
return sd_->getQ();
|
| 391 |
|
|
}
|
| 392 |
|
|
|
| 393 |
|
|
/**
|
| 394 |
|
|
* Returns the quaternion of this stuntdouble in specified snapshot
|
| 395 |
|
|
* @return the quaternion of this stuntdouble
|
| 396 |
|
|
* @param snapshotNo
|
| 397 |
|
|
*/
|
| 398 |
|
|
Quat4d getQ(int snapshotNo) {
|
| 399 |
|
|
return sd_->getQ(snapshotNo);
|
| 400 |
|
|
}
|
| 401 |
|
|
|
| 402 |
|
|
/**
|
| 403 |
|
|
* Sets the previous quaternion of this stuntdouble
|
| 404 |
|
|
* @param q new quaternion
|
| 405 |
|
|
* @note actual storage data is rotation matrix
|
| 406 |
|
|
*/
|
| 407 |
|
|
void setPrevQ(const Quat4d& q) {
|
| 408 |
|
|
sd_->setPrevQ(q);
|
| 409 |
|
|
}
|
| 410 |
|
|
|
| 411 |
|
|
/**
|
| 412 |
|
|
* Sets the current quaternion of this stuntdouble
|
| 413 |
|
|
* @param q new quaternion
|
| 414 |
|
|
* @note actual storage data is rotation matrix
|
| 415 |
|
|
*/
|
| 416 |
|
|
void setQ(const Quat4d& q) {
|
| 417 |
|
|
sd_->setQ(q);
|
| 418 |
|
|
}
|
| 419 |
|
|
|
| 420 |
|
|
/**
|
| 421 |
|
|
* Sets the quaternion of this stuntdouble in specified snapshot
|
| 422 |
|
|
*
|
| 423 |
|
|
* @param q quaternion to be set
|
| 424 |
|
|
* @param snapshotNo
|
| 425 |
|
|
* @note actual storage data is rotation matrix
|
| 426 |
|
|
*/
|
| 427 |
|
|
void setQ(const Quat4d& q, int snapshotNo) {
|
| 428 |
|
|
sd_->setQ(q, snapshotNo);
|
| 429 |
|
|
}
|
| 430 |
|
|
|
| 431 |
|
|
/**
|
| 432 |
|
|
* Returns the previous euler angles of this stuntdouble
|
| 433 |
|
|
* @return the euler angles of this stuntdouble
|
| 434 |
|
|
*/
|
| 435 |
|
|
Vector3d getPrevEuler() {
|
| 436 |
|
|
return sd_->getPrevEuler();
|
| 437 |
|
|
}
|
| 438 |
|
|
|
| 439 |
|
|
/**
|
| 440 |
|
|
* Returns the current euler angles of this stuntdouble
|
| 441 |
|
|
* @return the euler angles of this stuntdouble
|
| 442 |
|
|
*/
|
| 443 |
|
|
Vector3d getEuler() {
|
| 444 |
|
|
return sd_->getEuler();
|
| 445 |
|
|
}
|
| 446 |
|
|
|
| 447 |
|
|
/**
|
| 448 |
|
|
* Returns the euler angles of this stuntdouble in specified snapshot.
|
| 449 |
|
|
* @return the euler angles of this stuntdouble
|
| 450 |
|
|
* @param snapshotNo
|
| 451 |
|
|
*/
|
| 452 |
|
|
Vector3d getEuler(int snapshotNo) {
|
| 453 |
|
|
return sd_->getEuler(snapshotNo);
|
| 454 |
|
|
}
|
| 455 |
|
|
|
| 456 |
|
|
/**
|
| 457 |
tim |
2759 |
* Sets the previous euler angles of this stuntRealType.
|
| 458 |
gezelter |
2204 |
* @param euler new euler angles
|
| 459 |
|
|
* @see #getEuler
|
| 460 |
|
|
* @note actual storage data is rotation matrix
|
| 461 |
|
|
*/
|
| 462 |
|
|
void setPrevEuler(const Vector3d& euler) {
|
| 463 |
|
|
sd_->setPrevEuler(euler);
|
| 464 |
|
|
}
|
| 465 |
|
|
|
| 466 |
|
|
/**
|
| 467 |
|
|
* Sets the current euler angles of this stuntdouble
|
| 468 |
|
|
* @param euler new euler angles
|
| 469 |
|
|
*/
|
| 470 |
|
|
void setEuler(const Vector3d& euler) {
|
| 471 |
|
|
sd_->setEuler(euler);
|
| 472 |
|
|
}
|
| 473 |
|
|
|
| 474 |
|
|
/**
|
| 475 |
|
|
* Sets the euler angles of this stuntdouble in specified snapshot
|
| 476 |
|
|
*
|
| 477 |
|
|
* @param euler euler angles to be set
|
| 478 |
|
|
* @param snapshotNo
|
| 479 |
|
|
* @note actual storage data is rotation matrix
|
| 480 |
|
|
*/
|
| 481 |
|
|
void setEuler(const Vector3d& euler, int snapshotNo) {
|
| 482 |
|
|
sd_->setEuler(euler, snapshotNo);
|
| 483 |
|
|
}
|
| 484 |
|
|
|
| 485 |
|
|
/**
|
| 486 |
|
|
* Returns the previous unit vectors of this stuntdouble
|
| 487 |
|
|
* @return the unit vectors of this stuntdouble
|
| 488 |
|
|
*/
|
| 489 |
|
|
RotMat3x3d getPrevElectroFrame() {
|
| 490 |
|
|
return sd_->getPrevElectroFrame();
|
| 491 |
|
|
}
|
| 492 |
|
|
|
| 493 |
|
|
/**
|
| 494 |
|
|
* Returns the current unit vectors of this stuntdouble
|
| 495 |
|
|
* @return the unit vectors of this stuntdouble
|
| 496 |
|
|
*/
|
| 497 |
|
|
RotMat3x3d getElectroFrame() {
|
| 498 |
|
|
return sd_->getElectroFrame();
|
| 499 |
|
|
}
|
| 500 |
|
|
|
| 501 |
|
|
/**
|
| 502 |
|
|
* Returns the unit vectors of this stuntdouble in specified snapshot
|
| 503 |
|
|
*
|
| 504 |
|
|
* @return the unit vectors of this stuntdouble
|
| 505 |
|
|
* @param snapshotNo
|
| 506 |
|
|
*/
|
| 507 |
|
|
RotMat3x3d getElectroFrame(int snapshotNo) {
|
| 508 |
|
|
return sd_->getElectroFrame(snapshotNo);
|
| 509 |
|
|
}
|
| 510 |
|
|
|
| 511 |
|
|
/**
|
| 512 |
|
|
* Returns the previous force of this stuntdouble
|
| 513 |
|
|
* @return the force of this stuntdouble
|
| 514 |
|
|
*/
|
| 515 |
|
|
Vector3d getPrevFrc() {
|
| 516 |
|
|
return sd_->getPrevFrc();
|
| 517 |
|
|
}
|
| 518 |
|
|
|
| 519 |
|
|
/**
|
| 520 |
|
|
* Returns the current force of this stuntdouble
|
| 521 |
|
|
* @return the force of this stuntdouble
|
| 522 |
|
|
*/
|
| 523 |
|
|
Vector3d getFrc() {
|
| 524 |
|
|
return sd_->getFrc();
|
| 525 |
|
|
}
|
| 526 |
|
|
|
| 527 |
|
|
/**
|
| 528 |
|
|
* Returns the force of this stuntdouble in specified snapshot
|
| 529 |
|
|
*
|
| 530 |
|
|
* @return the force of this stuntdouble
|
| 531 |
|
|
* @param snapshotNo
|
| 532 |
|
|
*/
|
| 533 |
|
|
Vector3d getFrc(int snapshotNo) {
|
| 534 |
|
|
return sd_->getFrc(snapshotNo);
|
| 535 |
|
|
}
|
| 536 |
|
|
|
| 537 |
|
|
/**
|
| 538 |
|
|
* Sets the previous force of this stuntdouble
|
| 539 |
|
|
*
|
| 540 |
|
|
* @param frc new force
|
| 541 |
|
|
* @see #getFrc
|
| 542 |
|
|
*/
|
| 543 |
|
|
void setPrevFrc(const Vector3d& frc) {
|
| 544 |
|
|
sd_->setPrevFrc(frc);
|
| 545 |
|
|
}
|
| 546 |
|
|
|
| 547 |
|
|
/**
|
| 548 |
|
|
* Sets the current force of this stuntdouble
|
| 549 |
|
|
* @param frc new force
|
| 550 |
|
|
*/
|
| 551 |
|
|
void setFrc(const Vector3d& frc) {
|
| 552 |
|
|
sd_->setFrc(frc);
|
| 553 |
|
|
}
|
| 554 |
|
|
|
| 555 |
|
|
/**
|
| 556 |
|
|
* Sets the force of this stuntdouble in specified snapshot
|
| 557 |
|
|
*
|
| 558 |
|
|
* @param frc force to be set
|
| 559 |
|
|
* @param snapshotNo
|
| 560 |
|
|
* @see #getFrc
|
| 561 |
|
|
*/
|
| 562 |
|
|
void setFrc(const Vector3d& frc, int snapshotNo) {
|
| 563 |
|
|
sd_->setFrc(frc, snapshotNo);
|
| 564 |
|
|
}
|
| 565 |
|
|
|
| 566 |
|
|
/**
|
| 567 |
|
|
* Adds force into the previous force of this stuntdouble
|
| 568 |
|
|
*
|
| 569 |
|
|
* @param frc new force
|
| 570 |
|
|
* @see #getFrc
|
| 571 |
|
|
*/
|
| 572 |
|
|
void addPrevFrc(const Vector3d& frc) {
|
| 573 |
|
|
sd_->addPrevFrc(frc);
|
| 574 |
|
|
}
|
| 575 |
|
|
|
| 576 |
|
|
/**
|
| 577 |
|
|
* Adds force into the current force of this stuntdouble
|
| 578 |
|
|
* @param frc new force
|
| 579 |
|
|
*/
|
| 580 |
|
|
void addFrc(const Vector3d& frc) {
|
| 581 |
|
|
sd_->addFrc(frc);
|
| 582 |
|
|
}
|
| 583 |
|
|
|
| 584 |
|
|
/**
|
| 585 |
|
|
* Adds force into the force of this stuntdouble in specified snapshot
|
| 586 |
|
|
*
|
| 587 |
|
|
* @param frc force to be set
|
| 588 |
|
|
* @param snapshotNo
|
| 589 |
|
|
* @see #getFrc
|
| 590 |
|
|
*/
|
| 591 |
|
|
void addFrc(const Vector3d& frc, int snapshotNo) {
|
| 592 |
|
|
sd_->addFrc(frc, snapshotNo);
|
| 593 |
|
|
}
|
| 594 |
|
|
|
| 595 |
|
|
/**
|
| 596 |
|
|
* Returns the previous torque of this stuntdouble
|
| 597 |
|
|
* @return the torque of this stuntdouble
|
| 598 |
|
|
*/
|
| 599 |
|
|
Vector3d getPrevTrq() {
|
| 600 |
|
|
return sd_->getPrevTrq();
|
| 601 |
|
|
}
|
| 602 |
|
|
|
| 603 |
|
|
/**
|
| 604 |
|
|
* Returns the current torque of this stuntdouble
|
| 605 |
|
|
* @return the torque of this stuntdouble
|
| 606 |
|
|
*/
|
| 607 |
|
|
Vector3d getTrq() {
|
| 608 |
|
|
return sd_->getTrq();
|
| 609 |
|
|
}
|
| 610 |
|
|
|
| 611 |
|
|
/**
|
| 612 |
|
|
* Returns the torque of this stuntdouble in specified snapshot
|
| 613 |
|
|
*
|
| 614 |
|
|
* @return the torque of this stuntdouble
|
| 615 |
|
|
* @param snapshotNo
|
| 616 |
|
|
*/
|
| 617 |
|
|
Vector3d getTrq(int snapshotNo) {
|
| 618 |
|
|
return sd_->getTrq(snapshotNo);
|
| 619 |
|
|
}
|
| 620 |
|
|
|
| 621 |
|
|
/**
|
| 622 |
|
|
* Sets the previous torque of this stuntdouble
|
| 623 |
|
|
*
|
| 624 |
|
|
* @param trq new torque
|
| 625 |
|
|
* @see #getTrq
|
| 626 |
|
|
*/
|
| 627 |
|
|
void setPrevTrq(const Vector3d& trq) {
|
| 628 |
|
|
sd_->setPrevTrq(trq);
|
| 629 |
|
|
}
|
| 630 |
|
|
|
| 631 |
|
|
/**
|
| 632 |
|
|
* Sets the current torque of this stuntdouble
|
| 633 |
|
|
* @param trq new torque
|
| 634 |
|
|
*/
|
| 635 |
|
|
void setTrq(const Vector3d& trq) {
|
| 636 |
|
|
sd_->setTrq(trq);
|
| 637 |
|
|
}
|
| 638 |
|
|
|
| 639 |
|
|
/**
|
| 640 |
|
|
* Sets the torque of this stuntdouble in specified snapshot
|
| 641 |
|
|
*
|
| 642 |
|
|
* @param trq torque to be set
|
| 643 |
|
|
* @param snapshotNo
|
| 644 |
|
|
* @see #getTrq
|
| 645 |
|
|
*/
|
| 646 |
|
|
void setTrq(const Vector3d& trq, int snapshotNo) {
|
| 647 |
|
|
sd_->setTrq(trq, snapshotNo);
|
| 648 |
|
|
}
|
| 649 |
|
|
|
| 650 |
|
|
/**
|
| 651 |
|
|
* Adds torque into the previous torque of this stuntdouble
|
| 652 |
|
|
*
|
| 653 |
|
|
* @param trq new torque
|
| 654 |
|
|
* @see #getTrq
|
| 655 |
|
|
*/
|
| 656 |
|
|
void addPrevTrq(const Vector3d& trq) {
|
| 657 |
|
|
sd_->addPrevTrq(trq);
|
| 658 |
|
|
}
|
| 659 |
|
|
|
| 660 |
|
|
/**
|
| 661 |
|
|
* Adds torque into the current torque of this stuntdouble
|
| 662 |
|
|
* @param trq new torque
|
| 663 |
|
|
*/
|
| 664 |
|
|
void addTrq(const Vector3d& trq) {
|
| 665 |
|
|
sd_->addTrq(trq);
|
| 666 |
|
|
}
|
| 667 |
|
|
|
| 668 |
|
|
/**
|
| 669 |
|
|
* Adds torque into the torque of this stuntdouble in specified snapshot
|
| 670 |
|
|
*
|
| 671 |
|
|
* @param trq torque to be add
|
| 672 |
|
|
* @param snapshotNo
|
| 673 |
|
|
* @see #getTrq
|
| 674 |
|
|
*/
|
| 675 |
|
|
void addTrq(const Vector3d& trq, int snapshotNo) {
|
| 676 |
|
|
sd_->addTrq(trq, snapshotNo);
|
| 677 |
|
|
}
|
| 678 |
|
|
|
| 679 |
|
|
/** Set the force of this stuntdouble to zero */
|
| 680 |
|
|
void zeroForcesAndTorques() {
|
| 681 |
|
|
sd_->zeroForcesAndTorques();
|
| 682 |
|
|
}
|
| 683 |
|
|
/**
|
| 684 |
|
|
* Returns the inertia tensor of this stuntdouble
|
| 685 |
|
|
* @return the inertia tensor of this stuntdouble
|
| 686 |
|
|
*/
|
| 687 |
|
|
Mat3x3d getI() {
|
| 688 |
|
|
return sd_->getI();
|
| 689 |
|
|
}
|
| 690 |
|
|
|
| 691 |
|
|
/**
|
| 692 |
|
|
* Returns the gradient of this stuntdouble
|
| 693 |
|
|
* @return the gradient of this stuntdouble
|
| 694 |
|
|
*/
|
| 695 |
tim |
2759 |
std::vector<RealType> getGrad() {
|
| 696 |
gezelter |
2204 |
return sd_->getGrad();
|
| 697 |
|
|
}
|
| 698 |
|
|
|
| 699 |
|
|
/**
|
| 700 |
|
|
* Tests the if this stuntdouble is a linear rigidbody
|
| 701 |
|
|
*
|
| 702 |
|
|
* @return true if this stuntdouble is a linear rigidbody, otherwise return false
|
| 703 |
|
|
* @note atom and directional atom will always return false
|
| 704 |
|
|
*
|
| 705 |
|
|
* @see #linearAxis
|
| 706 |
|
|
*/
|
| 707 |
|
|
bool isLinear() {
|
| 708 |
|
|
return sd_->isLinear();
|
| 709 |
|
|
}
|
| 710 |
|
|
|
| 711 |
|
|
/**
|
| 712 |
|
|
* Returns the linear axis of the rigidbody, atom and directional atom will always return -1
|
| 713 |
|
|
*
|
| 714 |
|
|
* @return the linear axis of the rigidbody
|
| 715 |
|
|
*
|
| 716 |
|
|
* @see #isLinear
|
| 717 |
|
|
*/
|
| 718 |
|
|
int linearAxis() {
|
| 719 |
|
|
return sd_->linearAxis();
|
| 720 |
|
|
}
|
| 721 |
|
|
|
| 722 |
|
|
/** Returns the mass of this stuntdouble */
|
| 723 |
tim |
2759 |
RealType getMass() {
|
| 724 |
gezelter |
2204 |
return sd_->getMass();
|
| 725 |
|
|
}
|
| 726 |
|
|
|
| 727 |
|
|
/**
|
| 728 |
|
|
* Sets the mass of this stuntdoulbe
|
| 729 |
|
|
* @param mass the mass to be set
|
| 730 |
|
|
*/
|
| 731 |
tim |
2759 |
void setMass(RealType mass) {
|
| 732 |
gezelter |
2204 |
sd_->setMass(mass);
|
| 733 |
|
|
}
|
| 734 |
|
|
|
| 735 |
|
|
/** Returns the name of this stuntdouble */
|
| 736 |
|
|
std::string getType() {
|
| 737 |
|
|
return sd_->getType();
|
| 738 |
|
|
}
|
| 739 |
|
|
|
| 740 |
tim |
2759 |
/** Sets the name of this stuntRealType*/
|
| 741 |
gezelter |
2204 |
void setType(const std::string& name) {
|
| 742 |
|
|
sd_->setType(name);
|
| 743 |
|
|
}
|
| 744 |
|
|
|
| 745 |
|
|
/**
|
| 746 |
|
|
* Converts a lab fixed vector to a body fixed vector.
|
| 747 |
|
|
* @return body fixed vector
|
| 748 |
|
|
* @param v lab fixed vector
|
| 749 |
|
|
*/
|
| 750 |
|
|
Vector3d lab2Body(const Vector3d& v) {
|
| 751 |
|
|
return sd_->lab2Body(v);
|
| 752 |
|
|
}
|
| 753 |
|
|
|
| 754 |
|
|
/**
|
| 755 |
|
|
* Converts a body fixed vector to a lab fixed vector.
|
| 756 |
|
|
* @return corresponding lab fixed vector
|
| 757 |
|
|
* @param v body fixed vector
|
| 758 |
|
|
*/
|
| 759 |
|
|
Vector3d body2Lab(const Vector3d& v){
|
| 760 |
|
|
return sd_->body2Lab(v);
|
| 761 |
|
|
}
|
| 762 |
|
|
/**
|
| 763 |
|
|
* <p>
|
| 764 |
|
|
* The purpose of the Visitor Pattern is to encapsulate an operation that you want to perform on
|
| 765 |
|
|
* the elements of a data structure. In this way, you can change the operation being performed
|
| 766 |
|
|
* on a structure without the need of changing the classes of the elements that you are operating
|
| 767 |
|
|
* on. Using a Visitor pattern allows you to decouple the classes for the data structure and the
|
| 768 |
|
|
* algorithms used upon them
|
| 769 |
|
|
* </p>
|
| 770 |
|
|
* @param v visitor
|
| 771 |
|
|
*/
|
| 772 |
|
|
void accept(BaseVisitor* v) {
|
| 773 |
|
|
sd_->accept(v);
|
| 774 |
|
|
}
|
| 775 |
|
|
|
| 776 |
|
|
//below functions are just forward functions
|
| 777 |
|
|
/**
|
| 778 |
|
|
* Adds property into property map
|
| 779 |
|
|
* @param genData GenericData to be added into PropertyMap
|
| 780 |
|
|
*/
|
| 781 |
|
|
void addProperty(GenericData* genData){
|
| 782 |
|
|
sd_->addProperty(genData);
|
| 783 |
|
|
}
|
| 784 |
|
|
|
| 785 |
|
|
/**
|
| 786 |
|
|
* Removes property from PropertyMap by name
|
| 787 |
|
|
* @param propName the name of property to be removed
|
| 788 |
|
|
*/
|
| 789 |
|
|
void removeProperty(const std::string& propName) {
|
| 790 |
|
|
sd_->removeProperty(propName);
|
| 791 |
|
|
}
|
| 792 |
|
|
|
| 793 |
|
|
/**
|
| 794 |
|
|
* clear all of the properties
|
| 795 |
|
|
*/
|
| 796 |
|
|
void clearProperties() {
|
| 797 |
|
|
sd_->clearProperties();
|
| 798 |
|
|
}
|
| 799 |
|
|
|
| 800 |
|
|
/**
|
| 801 |
|
|
* Returns all names of properties
|
| 802 |
|
|
* @return all names of properties
|
| 803 |
|
|
*/
|
| 804 |
|
|
std::vector<std::string> getPropertyNames() {
|
| 805 |
|
|
return sd_->getPropertyNames();
|
| 806 |
|
|
}
|
| 807 |
|
|
|
| 808 |
|
|
/**
|
| 809 |
|
|
* Returns all of the properties in PropertyMap
|
| 810 |
|
|
* @return all of the properties in PropertyMap
|
| 811 |
|
|
*/
|
| 812 |
|
|
std::vector<GenericData*> getProperties() {
|
| 813 |
|
|
return sd_->getProperties();
|
| 814 |
|
|
}
|
| 815 |
|
|
|
| 816 |
|
|
/**
|
| 817 |
|
|
* Returns property
|
| 818 |
|
|
* @param propName name of property
|
| 819 |
|
|
* @return a pointer point to property with propName. If no property named propName
|
| 820 |
|
|
* exists, return NULL
|
| 821 |
|
|
*/
|
| 822 |
|
|
GenericData* getPropertyByName(const std::string& propName) {
|
| 823 |
|
|
return sd_->getPropertyByName(propName);
|
| 824 |
|
|
}
|
| 825 |
|
|
|
| 826 |
|
|
private:
|
| 827 |
|
|
StuntDouble* sd_;
|
| 828 |
|
|
BoolGenericData* moved_;
|
| 829 |
|
|
BoolGenericData* moving_;
|
| 830 |
|
|
};
|
| 831 |
|
|
|
| 832 |
gezelter |
1930 |
}
|
| 833 |
|
|
|
| 834 |
|
|
#endif
|