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namespace oopse { |
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Ellipsoid::Ellipsoid(Vector3d origin, RealType rMajor, RealType rMinor,Mat3x3d rotMat) |
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: origin_(origin), rMajor_(rMajor), rMinor_(rMinor), rotMat_(rotMat) { |
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Ellipsoid::Ellipsoid(Vector3d origin, RealType rAxial, RealType rEquatorial, |
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Mat3x3d rotMat) : origin_(origin), rAxial_(rAxial), |
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rEquatorial_(rEquatorial), |
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rotMat_(rotMat) { |
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if (rAxial_ > rEquatorial_) { |
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rMajor_ = rAxial_; |
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rMinor_ = rEquatorial_; |
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} else { |
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rMajor_ = rEquatorial_; |
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rMinor_ = rAxial_; |
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} |
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} |
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bool Ellipsoid::isInterior(Vector3d pos) { |
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Vector3d r = pos - origin_; |
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Vector3d rbody = rotMat_ * r; |
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RealType xovera = rbody[0]/rMajor_; |
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RealType yovera = rbody[1]/rMajor_; |
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RealType zoverb = rbody[2]/rMinor_; |
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|
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RealType xoverb = rbody[0]/rEquatorial_; |
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RealType yoverb = rbody[1]/rEquatorial_; |
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RealType zovera = rbody[2]/rAxial_; |
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bool result; |
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if (xovera*xovera + yovera*yovera + zoverb*zoverb < 1) |
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if (xoverb*xoverb + yoverb*yoverb + zovera*zovera < 1) |
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result = true; |
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else |
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result = false; |
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std::pair<Vector3d, Vector3d> boundary; |
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//make a cubic box |
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RealType rad = rMajor_ > rMinor_ ? rMajor_ : rMinor_; |
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RealType rad = rAxial_ > rEquatorial_ ? rAxial_ : rEquatorial_; |
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Vector3d r(rad, rad, rad); |
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boundary.first = origin_ - r; |
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boundary.second = origin_ + r; |
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return boundary; |
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} |
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HydroProp* Ellipsoid::getHydroProp(RealType viscosity, RealType temperature) { |
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HydroProp* Ellipsoid::getHydroProp(RealType viscosity, |
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RealType temperature) { |
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RealType a = rMinor_; |
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RealType b = rMajor_; |
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RealType a = rAxial_; |
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RealType b = rEquatorial_; |
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RealType a2 = a * a; |
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RealType b2 = b* b; |
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RealType b2 = b * b; |
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RealType p = a /b; |
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RealType p = a / b; |
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RealType S; |
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if (p > 1.0) { //prolate |
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if (p > 1.0) { |
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// Ellipsoid is prolate: |
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S = 2.0/sqrt(a2 - b2) * log((a + sqrt(a2-b2))/b); |
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} else { //oblate |
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} else { |
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// Ellipsoid is oblate: |
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S = 2.0/sqrt(b2 - a2) * atan(sqrt(b2-a2)/a); |
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} |
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//RealType P = 1.0/(a2 - b2) * (S - 2.0/a); |
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//RealType Q = 0.5/(a2-b2) * (2.0*a/b2 - S); |
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RealType pi = NumericConstant::PI; |
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RealType XittA = 16.0 * pi * viscosity * (a2 - b2) /((2.0*a2-b2)*S -2.0*a); |
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RealType XittB = 32.0 * pi * viscosity * (a2 - b2) /((2.0*a2-3.0*b2)*S +2.0*a); |
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RealType XirrA = 32.0/3.0 * pi * viscosity *(a2 - b2) * b2 /(2.0*a -b2*S); |
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RealType XirrB = 32.0/3.0 * pi * viscosity *(a2*a2 - b2*b2)/((2.0*a2-b2)*S-2.0*a); |
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RealType transMinor = 16.0 * NumericConstant::PI * viscosity * (a2 - b2) /((2.0*a2-b2)*S -2.0*a); |
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RealType transMajor = 32.0 * NumericConstant::PI * viscosity * (a2 - b2) /((2.0*a2-3.0*b2)*S +2.0*a); |
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RealType rotMinor = 32.0/3.0 * NumericConstant::PI * viscosity *(a2 - b2) * b2 /(2.0*a -b2*S); |
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RealType rotMajor = 32.0/3.0 * NumericConstant::PI * viscosity *(a2*a2 - b2*b2)/((2.0*a2-b2)*S-2.0*a); |
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Mat6x6d Xi, XiCopy, D; |
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Xi(0,0) = transMajor; |
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Xi(1,1) = transMajor; |
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Xi(2,2) = transMinor; |
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Xi(3,3) = rotMajor; |
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Xi(4,4) = rotMajor; |
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Xi(5,5) = rotMinor; |
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const RealType convertConstant = 6.023; //convert poise.angstrom to amu/fs |
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Xi(0,0) = XittB; |
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Xi(1,1) = XittB; |
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Xi(2,2) = XittA; |
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Xi(3,3) = XirrB; |
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Xi(4,4) = XirrB; |
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Xi(5,5) = XirrA; |
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const RealType convertConstant = 1.439326479e4; // converts Poise angstroms |
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// to kcal fs mol^-1 Angstrom^-1 |
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Xi *= convertConstant; |
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XiCopy = Xi; |
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invertMatrix(XiCopy, D); |
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RealType kt = OOPSEConstant::kB * temperature; |
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RealType kt = OOPSEConstant::kb * temperature; // in kcal mol^-1 |
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D *= kt; |
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Xi *= OOPSEConstant::kb * temperature; |
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HydroProp* hprop = new HydroProp(V3Zero, Xi, D); |
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