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root/group/trunk/OOPSE-4/src/integrators/LangevinDynamics.cpp
Revision: 3384
Committed: Fri Apr 18 16:55:15 2008 UTC (16 years, 3 months ago) by gezelter
File size: 5332 byte(s)
Log Message:
Adding iterative looping to get better estimates of friction forces
from full-step velocities

File Contents

# User Rev Content
1 tim 2611 /*
2     * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3     *
4     * The University of Notre Dame grants you ("Licensee") a
5     * non-exclusive, royalty free, license to use, modify and
6     * redistribute this software in source and binary code form, provided
7     * that the following conditions are met:
8     *
9     * 1. Acknowledgement of the program authors must be made in any
10     * publication of scientific results based in part on use of the
11     * program. An acceptable form of acknowledgement is citation of
12     * the article in which the program was described (Matthew
13     * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14     * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15     * Parallel Simulation Engine for Molecular Dynamics,"
16     * J. Comput. Chem. 26, pp. 252-271 (2005))
17     *
18     * 2. Redistributions of source code must retain the above copyright
19     * notice, this list of conditions and the following disclaimer.
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21     * 3. Redistributions in binary form must reproduce the above copyright
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26     * This software is provided "AS IS," without a warranty of any
27     * kind. All express or implied conditions, representations and
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29     * fitness for a particular purpose or non-infringement, are hereby
30     * excluded. The University of Notre Dame and its licensors shall not
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40     */
41    
42     /**
43     * @file LangevinDynamics.cpp
44     * @author tlin
45     * @date 11/08/2004
46     * @time 15:13am
47     * @version 1.0
48     */
49    
50     #include "integrators/LangevinDynamics.hpp"
51     #include "primitives/Molecule.hpp"
52     #include "utils/OOPSEConstant.hpp"
53     #include "integrators/LDForceManager.hpp"
54     namespace oopse {
55    
56 gezelter 2733
57 tim 2611 LangevinDynamics::LangevinDynamics(SimInfo* info) : VelocityVerletIntegrator(info){
58     setForceManager(new LDForceManager(info));
59 gezelter 3384
60     // Langevin Dynamics Force Manager needs to know about the half-time step
61     // size to get convergence on the friction forces:
62     dynamic_cast<LDForceManager*>(forceMan_)->setDt2(dt2);
63 tim 2611 }
64 gezelter 2733
65 tim 2611 void LangevinDynamics::moveA(){
66     SimInfo::MoleculeIterator i;
67     Molecule::IntegrableObjectIterator j;
68     Molecule* mol;
69     StuntDouble* integrableObject;
70     Vector3d vel;
71     Vector3d pos;
72     Vector3d frc;
73     Vector3d Tb;
74     Vector3d ji;
75 tim 2759 RealType mass;
76 tim 2611
77     for (mol = info_->beginMolecule(i); mol != NULL; mol = info_->nextMolecule(i)) {
78     for (integrableObject = mol->beginIntegrableObject(j); integrableObject != NULL;
79     integrableObject = mol->nextIntegrableObject(j)) {
80    
81     vel =integrableObject->getVel();
82     pos = integrableObject->getPos();
83     frc = integrableObject->getFrc();
84     mass = integrableObject->getMass();
85    
86     // velocity half step
87     vel += (dt2 /mass * OOPSEConstant::energyConvert) * frc;
88    
89     // position whole step
90     pos += dt * vel;
91    
92     integrableObject->setVel(vel);
93     integrableObject->setPos(pos);
94    
95     if (integrableObject->isDirectional()){
96    
97     // get and convert the torque to body frame
98    
99     Tb = integrableObject->lab2Body(integrableObject->getTrq());
100    
101     // get the angular momentum, and propagate a half step
102    
103     ji = integrableObject->getJ();
104    
105     ji += (dt2 * OOPSEConstant::energyConvert) * Tb;
106    
107     rotAlgo->rotate(integrableObject, ji, dt);
108    
109     integrableObject->setJ(ji);
110     }
111    
112    
113     }
114     } //end for(mol = info_->beginMolecule(i))
115    
116     rattle->constraintA();
117    
118     }
119    
120     void LangevinDynamics::moveB(){
121     SimInfo::MoleculeIterator i;
122     Molecule::IntegrableObjectIterator j;
123     Molecule* mol;
124     StuntDouble* integrableObject;
125     Vector3d vel;
126     Vector3d frc;
127     Vector3d Tb;
128     Vector3d ji;
129 tim 2759 RealType mass;
130 tim 2611
131     for (mol = info_->beginMolecule(i); mol != NULL; mol = info_->nextMolecule(i)) {
132     for (integrableObject = mol->beginIntegrableObject(j); integrableObject != NULL;
133     integrableObject = mol->nextIntegrableObject(j)) {
134    
135     vel =integrableObject->getVel();
136     frc = integrableObject->getFrc();
137     mass = integrableObject->getMass();
138    
139     // velocity half step
140     vel += (dt2 /mass * OOPSEConstant::energyConvert) * frc;
141    
142     integrableObject->setVel(vel);
143    
144     if (integrableObject->isDirectional()){
145    
146     // get and convert the torque to body frame
147    
148     Tb = integrableObject->lab2Body(integrableObject->getTrq());
149    
150     // get the angular momentum, and propagate a half step
151    
152     ji = integrableObject->getJ();
153    
154     ji += (dt2 * OOPSEConstant::energyConvert) * Tb;
155    
156     integrableObject->setJ(ji);
157     }
158    
159    
160     }
161     } //end for(mol = info_->beginMolecule(i))
162    
163    
164     rattle->constraintB();
165    
166     }
167    
168    
169 tim 2759 RealType LangevinDynamics::calcConservedQuantity() {
170 tim 2611 return 0.0;
171     }
172    
173     } //end namespace oopse
174    

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