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extern "C" { |
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#endif |
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51 |
< |
void identityMat3(double A[3][3]); |
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< |
void swapVectors3(double v1[3], double v2[3]); |
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< |
static double norm3(const double x[3]){ return sqrt(x[0]*x[0] + x[1]*x[1] + x[2]*x[2]); }; |
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< |
double normalize3(double x[3]); |
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< |
void matMul3(double a[3][3], double b[3][3], double out[3][3]); |
56 |
< |
void matVecMul3(double m[3][3], double inVec[3], double outVec[3]); |
57 |
< |
double matDet3(double m[3][3]); |
58 |
< |
void invertMat3(double in[3][3], double out[3][3]); |
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< |
void transposeMat3(double in[3][3], double out[3][3]); |
60 |
< |
void printMat3(double A[3][3]); |
61 |
< |
void printMat9(double A[9]); |
62 |
< |
double matTrace3(double m[3][3]); |
63 |
< |
void crossProduct3(double a[3],double b[3], double out[3]); |
64 |
< |
double dotProduct3(double a[3], double b[3]); |
65 |
< |
void diagonalize3x3(const double A[3][3],double w[3],double V[3][3]); |
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< |
int JacobiN(double **a, int n, double *w, double **v); |
51 |
> |
void identityMat3(RealType A[3][3]); |
52 |
> |
void swapVectors3(RealType v1[3], RealType v2[3]); |
53 |
> |
static RealType norm3(const RealType x[3]){ return sqrt(x[0]*x[0] + x[1]*x[1] + x[2]*x[2]); }; |
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> |
RealType normalize3(RealType x[3]); |
55 |
> |
void matMul3(RealType a[3][3], RealType b[3][3], RealType out[3][3]); |
56 |
> |
void matVecMul3(RealType m[3][3], RealType inVec[3], RealType outVec[3]); |
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> |
RealType matDet3(RealType m[3][3]); |
58 |
> |
void invertMat3(RealType in[3][3], RealType out[3][3]); |
59 |
> |
void transposeMat3(RealType in[3][3], RealType out[3][3]); |
60 |
> |
void printMat3(RealType A[3][3]); |
61 |
> |
void printMat9(RealType A[9]); |
62 |
> |
RealType matTrace3(RealType m[3][3]); |
63 |
> |
void crossProduct3(RealType a[3],RealType b[3], RealType out[3]); |
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> |
RealType dotProduct3(RealType a[3], RealType b[3]); |
65 |
> |
void diagonalize3x3(const RealType A[3][3],RealType w[3],RealType V[3][3]); |
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> |
int JacobiN(RealType **a, int n, RealType *w, RealType **v); |
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#ifdef __cplusplus |
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} |