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Revision 1594 by tim, Mon Oct 18 23:13:23 2004 UTC vs.
Revision 2752 by gezelter, Tue May 16 02:06:37 2006 UTC

# Line 1 | Line 1
1   /*
2 < * Copyright (C) 2000-2004  Object Oriented Parallel Simulation Engine (OOPSE) project
3 < *
4 < * Contact: oopse@oopse.org
5 < *
6 < * This program is free software; you can redistribute it and/or
7 < * modify it under the terms of the GNU Lesser General Public License
8 < * as published by the Free Software Foundation; either version 2.1
9 < * of the License, or (at your option) any later version.
10 < * All we ask is that proper credit is given for our work, which includes
11 < * - but is not limited to - adding the above copyright notice to the beginning
12 < * of your source code files, and to any copyright notice that you may distribute
13 < * with programs based on this work.
14 < *
15 < * This program is distributed in the hope that it will be useful,
16 < * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 < * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18 < * GNU Lesser General Public License for more details.
19 < *
20 < * You should have received a copy of the GNU Lesser General Public License
21 < * along with this program; if not, write to the Free Software
22 < * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
2 > * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3   *
4 + * The University of Notre Dame grants you ("Licensee") a
5 + * non-exclusive, royalty free, license to use, modify and
6 + * redistribute this software in source and binary code form, provided
7 + * that the following conditions are met:
8 + *
9 + * 1. Acknowledgement of the program authors must be made in any
10 + *    publication of scientific results based in part on use of the
11 + *    program.  An acceptable form of acknowledgement is citation of
12 + *    the article in which the program was described (Matthew
13 + *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14 + *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15 + *    Parallel Simulation Engine for Molecular Dynamics,"
16 + *    J. Comput. Chem. 26, pp. 252-271 (2005))
17 + *
18 + * 2. Redistributions of source code must retain the above copyright
19 + *    notice, this list of conditions and the following disclaimer.
20 + *
21 + * 3. Redistributions in binary form must reproduce the above copyright
22 + *    notice, this list of conditions and the following disclaimer in the
23 + *    documentation and/or other materials provided with the
24 + *    distribution.
25 + *
26 + * This software is provided "AS IS," without a warranty of any
27 + * kind. All express or implied conditions, representations and
28 + * warranties, including any implied warranty of merchantability,
29 + * fitness for a particular purpose or non-infringement, are hereby
30 + * excluded.  The University of Notre Dame and its licensors shall not
31 + * be liable for any damages suffered by licensee as a result of
32 + * using, modifying or distributing the software or its
33 + * derivatives. In no event will the University of Notre Dame or its
34 + * licensors be liable for any lost revenue, profit or data, or for
35 + * direct, indirect, special, consequential, incidental or punitive
36 + * damages, however caused and regardless of the theory of liability,
37 + * arising out of the use of or inability to use software, even if the
38 + * University of Notre Dame has been advised of the possibility of
39 + * such damages.
40   */
41 <
41 >
42   /**
43   * @file SquareMatrix.hpp
44   * @author Teng Lin
# Line 33 | Line 49
49   #define MATH_SQUAREMATRIX_HPP
50  
51   #include "math/RectMatrix.hpp"
52 + #include "utils/NumericConstant.hpp"
53  
54   namespace oopse {
55  
56 <    /**
57 <     * @class SquareMatrix SquareMatrix.hpp "math/SquareMatrix.hpp"
58 <     * @brief A square matrix class
59 <     * @template Real the element type
60 <     * @template Dim the dimension of the square matrix
61 <     */
62 <    template<typename Real, int Dim>
63 <    class SquareMatrix : public RectMatrix<Real, Dim, Dim> {
64 <        public:
56 >  /**
57 >   * @class SquareMatrix SquareMatrix.hpp "math/SquareMatrix.hpp"
58 >   * @brief A square matrix class
59 >   * @template Real the element type
60 >   * @template Dim the dimension of the square matrix
61 >   */
62 >  template<typename Real, int Dim>
63 >  class SquareMatrix : public RectMatrix<Real, Dim, Dim> {
64 >  public:
65 >    typedef Real ElemType;
66 >    typedef Real* ElemPoinerType;
67  
68 <        /** default constructor */
69 <        SquareMatrix() {
70 <            for (unsigned int i = 0; i < Dim; i++)
71 <                for (unsigned int j = 0; j < Dim; j++)
72 <                    data_[i][j] = 0.0;
73 <         }
68 >    /** default constructor */
69 >    SquareMatrix() {
70 >      for (unsigned int i = 0; i < Dim; i++)
71 >        for (unsigned int j = 0; j < Dim; j++)
72 >          this->data_[i][j] = 0.0;
73 >    }
74  
75 <        /** copy constructor */
76 <        SquareMatrix(const RectMatrix<Real, Dim, Dim>& m)  : RectMatrix<Real, Dim, Dim>(m) {
77 <        }
59 <        
60 <        /** copy assignment operator */
61 <        SquareMatrix<Real, Dim>& operator =(const RectMatrix<Real, Dim, Dim>& m) {
62 <            RectMatrix<Real, Dim, Dim>::operator=(m);
63 <            return *this;
64 <        }
65 <                              
66 <        /** Retunrs  an identity matrix*/
75 >    /** Constructs and initializes every element of this matrix to a scalar */
76 >    SquareMatrix(Real s) : RectMatrix<Real, Dim, Dim>(s){
77 >    }
78  
79 <       static SquareMatrix<Real, Dim> identity() {
80 <            SquareMatrix<Real, Dim> m;
79 >    /** Constructs and initializes from an array */
80 >    SquareMatrix(Real* array) : RectMatrix<Real, Dim, Dim>(array){
81 >    }
82 >
83 >
84 >    /** copy constructor */
85 >    SquareMatrix(const RectMatrix<Real, Dim, Dim>& m) : RectMatrix<Real, Dim, Dim>(m) {
86 >    }
87              
88 <            for (unsigned int i = 0; i < Dim; i++)
89 <                for (unsigned int j = 0; j < Dim; j++)
90 <                    if (i == j)
91 <                        m(i, j) = 1.0;
92 <                    else
93 <                        m(i, j) = 0.0;
88 >    /** copy assignment operator */
89 >    SquareMatrix<Real, Dim>& operator =(const RectMatrix<Real, Dim, Dim>& m) {
90 >      RectMatrix<Real, Dim, Dim>::operator=(m);
91 >      return *this;
92 >    }
93 >                                  
94 >    /** Retunrs  an identity matrix*/
95  
96 <            return m;
97 <        }
96 >    static SquareMatrix<Real, Dim> identity() {
97 >      SquareMatrix<Real, Dim> m;
98 >                
99 >      for (unsigned int i = 0; i < Dim; i++)
100 >        for (unsigned int j = 0; j < Dim; j++)
101 >          if (i == j)
102 >            m(i, j) = 1.0;
103 >          else
104 >            m(i, j) = 0.0;
105  
106 <        /**
107 <         * Retunrs  the inversion of this matrix.
83 <         * @todo
84 <         */
85 <         SquareMatrix<Real, Dim>  inverse() {
86 <             SquareMatrix<Real, Dim> result;
106 >      return m;
107 >    }
108  
109 <             return result;
110 <        }        
109 >    /**
110 >     * Retunrs  the inversion of this matrix.
111 >     * @todo need implementation
112 >     */
113 >    SquareMatrix<Real, Dim>  inverse() {
114 >      SquareMatrix<Real, Dim> result;
115  
116 <        /**
117 <         * Returns the determinant of this matrix.
93 <         * @todo
94 <         */
95 <        double determinant() const {
96 <            double det;
97 <            return det;
98 <        }
116 >      return result;
117 >    }        
118  
119 <        /** Returns the trace of this matrix. */
120 <        double trace() const {
121 <           double tmp = 0;
122 <          
123 <            for (unsigned int i = 0; i < Dim ; i++)
124 <                tmp += data_[i][i];
119 >    /**
120 >     * Returns the determinant of this matrix.
121 >     * @todo need implementation
122 >     */
123 >    Real determinant() const {
124 >      Real det;
125 >      return det;
126 >    }
127  
128 <            return tmp;
129 <        }
128 >    /** Returns the trace of this matrix. */
129 >    Real trace() const {
130 >      Real tmp = 0;
131 >              
132 >      for (unsigned int i = 0; i < Dim ; i++)
133 >        tmp += this->data_[i][i];
134  
135 <        /** Tests if this matrix is symmetrix. */            
136 <        bool isSymmetric() const {
112 <            for (unsigned int i = 0; i < Dim - 1; i++)
113 <                for (unsigned int j = i; j < Dim; j++)
114 <                    if (fabs(data_[i][j] - data_[j][i]) > oopse::epsilon)
115 <                        return false;
116 <                    
117 <            return true;
118 <        }
135 >      return tmp;
136 >    }
137  
138 <        /** Tests if this matrix is orthogonal. */            
139 <        bool isOrthogonal() {
140 <            SquareMatrix<Real, Dim> tmp;
138 >    /** Tests if this matrix is symmetrix. */            
139 >    bool isSymmetric() const {
140 >      for (unsigned int i = 0; i < Dim - 1; i++)
141 >        for (unsigned int j = i; j < Dim; j++)
142 >          if (fabs(this->data_[i][j] - this->data_[j][i]) > epsilon)
143 >            return false;
144 >                        
145 >      return true;
146 >    }
147  
148 <            tmp = *this * transpose();
148 >    /** Tests if this matrix is orthogonal. */            
149 >    bool isOrthogonal() {
150 >      SquareMatrix<Real, Dim> tmp;
151  
152 <            return tmp.isDiagonal();
127 <        }
152 >      tmp = *this * transpose();
153  
154 <        /** Tests if this matrix is diagonal. */
155 <        bool isDiagonal() const {
156 <            for (unsigned int i = 0; i < Dim ; i++)
157 <                for (unsigned int j = 0; j < Dim; j++)
158 <                    if (i !=j && fabs(data_[i][j]) > oopse::epsilon)
159 <                        return false;
154 >      return tmp.isDiagonal();
155 >    }
156 >
157 >    /** Tests if this matrix is diagonal. */
158 >    bool isDiagonal() const {
159 >      for (unsigned int i = 0; i < Dim ; i++)
160 >        for (unsigned int j = 0; j < Dim; j++)
161 >          if (i !=j && fabs(this->data_[i][j]) > epsilon)
162 >            return false;
163 >                        
164 >      return true;
165 >    }
166 >
167 >    /** Tests if this matrix is the unit matrix. */
168 >    bool isUnitMatrix() const {
169 >      if (!isDiagonal())
170 >        return false;
171 >                
172 >      for (unsigned int i = 0; i < Dim ; i++)
173 >        if (fabs(this->data_[i][i] - 1) > epsilon)
174 >          return false;
175                      
176 <            return true;
177 <        }
176 >      return true;
177 >    }        
178  
179 <        /** Tests if this matrix is the unit matrix. */
180 <        bool isUnitMatrix() const {
181 <            if (!isDiagonal())
142 <                return false;
143 <            
144 <            for (unsigned int i = 0; i < Dim ; i++)
145 <                if (fabs(data_[i][i] - 1) > oopse::epsilon)
146 <                    return false;
179 >    /** Return the transpose of this matrix */
180 >    SquareMatrix<Real,  Dim> transpose() const{
181 >      SquareMatrix<Real,  Dim> result;
182                  
183 <            return true;
184 <        }        
183 >      for (unsigned int i = 0; i < Dim; i++)
184 >        for (unsigned int j = 0; j < Dim; j++)              
185 >          result(j, i) = this->data_[i][j];
186  
187 <        /** @todo need implement */
188 <        void diagonalize() {
153 <            //jacobi(m, eigenValues, ortMat);
154 <        }
155 <
156 <        /**
157 <         * Finds the eigenvalues and eigenvectors of a symmetric matrix
158 <         * @param eigenvals a reference to a vector3 where the
159 <         * eigenvalues will be stored. The eigenvalues are ordered so
160 <         * that eigenvals[0] <= eigenvals[1] <= eigenvals[2].
161 <         * @return an orthogonal matrix whose ith column is an
162 <         * eigenvector for the eigenvalue eigenvals[i]
163 <         */
164 <        SquareMatrix<Real, Dim>  findEigenvectors(Vector<Real, Dim>& eigenValues) {
165 <            SquareMatrix<Real, Dim> ortMat;
187 >      return result;
188 >    }
189              
190 <            if ( !isSymmetric()){
191 <                throw();
192 <            }
193 <            
171 <            SquareMatrix<Real, Dim> m(*this);
172 <            jacobi(m, eigenValues, ortMat);
190 >    /** @todo need implementation */
191 >    void diagonalize() {
192 >      //jacobi(m, eigenValues, ortMat);
193 >    }
194  
195 <            return ortMat;
196 <        }
197 <        /**
198 <         * Jacobi iteration routines for computing eigenvalues/eigenvectors of
199 <         * real symmetric matrix
200 <         *
201 <         * @return true if success, otherwise return false
202 <         * @param a source matrix
203 <         * @param w output eigenvalues
204 <         * @param v output eigenvectors
205 <         */
206 <        bool jacobi(const SquareMatrix<Real, Dim>& a, Vector<Real, Dim>& w,
207 <                              SquareMatrix<Real, Dim>& v);
208 <    };//end SquareMatrix
195 >    /**
196 >     * Jacobi iteration routines for computing eigenvalues/eigenvectors of
197 >     * real symmetric matrix
198 >     *
199 >     * @return true if success, otherwise return false
200 >     * @param a symmetric matrix whose eigenvectors are to be computed. On return, the matrix is
201 >     *     overwritten
202 >     * @param w will contain the eigenvalues of the matrix On return of this function
203 >     * @param v the columns of this matrix will contain the eigenvectors. The eigenvectors are
204 >     *    normalized and mutually orthogonal.
205 >     */
206 >          
207 >    static int jacobi(SquareMatrix<Real, Dim>& a, Vector<Real, Dim>& d,
208 >                      SquareMatrix<Real, Dim>& v);
209 >  };//end SquareMatrix
210  
211  
212 < #define ROT(a,i,j,k,l) g=a(i, j);h=a(k, l);a(i, j)=g-s*(h+g*tau);a(k, l)=h+s*(g-h*tau)
191 < #define MAX_ROTATIONS 60
212 >  /*=========================================================================
213  
214 < template<typename Real, int Dim>
215 < bool SquareMatrix<Real, Dim>::jacobi(const SquareMatrix<Real, Dim>& a, Vector<Real, Dim>& w,
195 <                              SquareMatrix<Real, Dim>& v) {
196 <    const int N = Dim;                                                                      
197 <    int i, j, k, iq, ip;
198 <    double tresh, theta, tau, t, sm, s, h, g, c;
199 <    double tmp;
200 <    Vector<Real, Dim> b, z;
214 >  Program:   Visualization Toolkit
215 >  Module:    $RCSfile: SquareMatrix.hpp,v $
216  
217 +  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
218 +  All rights reserved.
219 +  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
220 +
221 +  This software is distributed WITHOUT ANY WARRANTY; without even
222 +  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
223 +  PURPOSE.  See the above copyright notice for more information.
224 +
225 +  =========================================================================*/
226 +
227 + #define VTK_ROTATE(a,i,j,k,l) g=a(i, j);h=a(k, l);a(i, j)=g-s*(h+g*tau); \
228 +    a(k, l)=h+s*(g-h*tau)
229 +
230 + #define VTK_MAX_ROTATIONS 20
231 +
232 +  // Jacobi iteration for the solution of eigenvectors/eigenvalues of a nxn
233 +  // real symmetric matrix. Square nxn matrix a; size of matrix in n;
234 +  // output eigenvalues in w; and output eigenvectors in v. Resulting
235 +  // eigenvalues/vectors are sorted in decreasing order; eigenvectors are
236 +  // normalized.
237 +  template<typename Real, int Dim>
238 +  int SquareMatrix<Real, Dim>::jacobi(SquareMatrix<Real, Dim>& a, Vector<Real, Dim>& w,
239 +                                      SquareMatrix<Real, Dim>& v) {
240 +    const int n = Dim;  
241 +    int i, j, k, iq, ip, numPos;
242 +    Real tresh, theta, tau, t, sm, s, h, g, c, tmp;
243 +    Real bspace[4], zspace[4];
244 +    Real *b = bspace;
245 +    Real *z = zspace;
246 +
247 +    // only allocate memory if the matrix is large
248 +    if (n > 4) {
249 +      b = new Real[n];
250 +      z = new Real[n];
251 +    }
252 +
253      // initialize
254 <    for (ip=0; ip<N; ip++) {
255 <        for (iq=0; iq<N; iq++)
256 <            v(ip, iq) = 0.0;
257 <        v(ip, ip) = 1.0;
254 >    for (ip=0; ip<n; ip++) {
255 >      for (iq=0; iq<n; iq++) {
256 >        v(ip, iq) = 0.0;
257 >      }
258 >      v(ip, ip) = 1.0;
259      }
260 <    
261 <    for (ip=0; ip<N; ip++) {
262 <        b(ip) = w(ip) = a(ip, ip);
211 <        z(ip) = 0.0;
260 >    for (ip=0; ip<n; ip++) {
261 >      b[ip] = w[ip] = a(ip, ip);
262 >      z[ip] = 0.0;
263      }
264  
265      // begin rotation sequence
266 <    for (i=0; i<MAX_ROTATIONS; i++) {
267 <        sm = 0.0;
268 <        for (ip=0; ip<2; ip++) {
269 <            for (iq=ip+1; iq<N; iq++)
270 <                sm += fabs(a(ip, iq));
271 <        }
272 <        
273 <        if (sm == 0.0)
274 <            break;
266 >    for (i=0; i<VTK_MAX_ROTATIONS; i++) {
267 >      sm = 0.0;
268 >      for (ip=0; ip<n-1; ip++) {
269 >        for (iq=ip+1; iq<n; iq++) {
270 >          sm += fabs(a(ip, iq));
271 >        }
272 >      }
273 >      if (sm == 0.0) {
274 >        break;
275 >      }
276  
277 <        if (i < 4)
278 <            tresh = 0.2*sm/(9);
279 <        else
280 <            tresh = 0.0;
277 >      if (i < 3) {                                // first 3 sweeps
278 >        tresh = 0.2*sm/(n*n);
279 >      } else {
280 >        tresh = 0.0;
281 >      }
282  
283 <        for (ip=0; ip<2; ip++) {
284 <            for (iq=ip+1; iq<N; iq++) {
285 <                g = 100.0*fabs(a(ip, iq));
233 <                if (i > 4 && (fabs(w(ip))+g) == fabs(w(ip))
234 <                    && (fabs(w(iq))+g) == fabs(w(iq))) {
235 <                    a(ip, iq) = 0.0;
236 <                } else if (fabs(a(ip, iq)) > tresh) {
237 <                    h = w(iq) - w(ip);
238 <                    if ( (fabs(h)+g) == fabs(h)) {
239 <                        t = (a(ip, iq)) / h;
240 <                    } else {
241 <                        theta = 0.5*h / (a(ip, iq));
242 <                        t = 1.0 / (fabs(theta)+sqrt(1.0+theta*theta));
283 >      for (ip=0; ip<n-1; ip++) {
284 >        for (iq=ip+1; iq<n; iq++) {
285 >          g = 100.0*fabs(a(ip, iq));
286  
287 <                        if (theta < 0.0)
288 <                            t = -t;
289 <                    }
287 >          // after 4 sweeps
288 >          if (i > 3 && (fabs(w[ip])+g) == fabs(w[ip])
289 >              && (fabs(w[iq])+g) == fabs(w[iq])) {
290 >            a(ip, iq) = 0.0;
291 >          } else if (fabs(a(ip, iq)) > tresh) {
292 >            h = w[iq] - w[ip];
293 >            if ( (fabs(h)+g) == fabs(h)) {
294 >              t = (a(ip, iq)) / h;
295 >            } else {
296 >              theta = 0.5*h / (a(ip, iq));
297 >              t = 1.0 / (fabs(theta)+sqrt(1.0+theta*theta));
298 >              if (theta < 0.0) {
299 >                t = -t;
300 >              }
301 >            }
302 >            c = 1.0 / sqrt(1+t*t);
303 >            s = t*c;
304 >            tau = s/(1.0+c);
305 >            h = t*a(ip, iq);
306 >            z[ip] -= h;
307 >            z[iq] += h;
308 >            w[ip] -= h;
309 >            w[iq] += h;
310 >            a(ip, iq)=0.0;
311  
312 <                    c = 1.0 / sqrt(1+t*t);
313 <                    s = t*c;
314 <                    tau = s/(1.0+c);
315 <                    h = t*a(ip, iq);
316 <                    z(ip) -= h;
317 <                    z(iq) += h;
318 <                    w(ip) -= h;
319 <                    w(iq) += h;
320 <                    a(ip, iq)=0.0;
321 <                    
322 <                    for (j=0;j<ip-1;j++)
323 <                        ROT(a,j,ip,j,iq);
312 >            // ip already shifted left by 1 unit
313 >            for (j = 0;j <= ip-1;j++) {
314 >              VTK_ROTATE(a,j,ip,j,iq);
315 >            }
316 >            // ip and iq already shifted left by 1 unit
317 >            for (j = ip+1;j <= iq-1;j++) {
318 >              VTK_ROTATE(a,ip,j,j,iq);
319 >            }
320 >            // iq already shifted left by 1 unit
321 >            for (j=iq+1; j<n; j++) {
322 >              VTK_ROTATE(a,ip,j,iq,j);
323 >            }
324 >            for (j=0; j<n; j++) {
325 >              VTK_ROTATE(v,j,ip,j,iq);
326 >            }
327 >          }
328 >        }
329 >      }
330  
331 <                    for (j=ip+1;j<iq-1;j++)
332 <                        ROT(a,ip,j,j,iq);
331 >      for (ip=0; ip<n; ip++) {
332 >        b[ip] += z[ip];
333 >        w[ip] = b[ip];
334 >        z[ip] = 0.0;
335 >      }
336 >    }
337  
338 <                    for (j=iq+1; j<N; j++)
339 <                        ROT(a,ip,j,iq,j);
340 <                    
341 <                    for (j=0; j<N; j++)
342 <                        ROT(v,j,ip,j,iq);
269 <                }
270 <            }
271 <        }//for (ip=0; ip<2; ip++)
338 >    //// this is NEVER called
339 >    if ( i >= VTK_MAX_ROTATIONS ) {
340 >      std::cout << "vtkMath::Jacobi: Error extracting eigenfunctions" << std::endl;
341 >      return 0;
342 >    }
343  
344 <        for (ip=0; ip<N; ip++) {
345 <            b(ip) += z(ip);
346 <            w(ip) = b(ip);
347 <            z(ip) = 0.0;
348 <        }
349 <        
350 <    } // end for (i=0; i<MAX_ROTATIONS; i++)
351 <
352 <    if ( i >= MAX_ROTATIONS )
353 <        return false;
354 <
355 <    // sort eigenfunctions
356 <    for (j=0; j<N; j++) {
357 <        k = j;
358 <        tmp = w(k);
359 <        for (i=j; i<N; i++) {
360 <            if (w(i) >= tmp) {
361 <            k = i;
362 <            tmp = w(k);
292 <            }
293 <        }
294 <    
295 <        if (k != j) {
296 <            w(k) = w(j);
297 <            w(j) = tmp;
298 <            for (i=0; i<N; i++)  {
299 <                tmp = v(i, j);
300 <                v(i, j) = v(i, k);
301 <                v(i, k) = tmp;
302 <            }
303 <        }
344 >    // sort eigenfunctions                 these changes do not affect accuracy
345 >    for (j=0; j<n-1; j++) {                  // boundary incorrect
346 >      k = j;
347 >      tmp = w[k];
348 >      for (i=j+1; i<n; i++) {                // boundary incorrect, shifted already
349 >        if (w[i] >= tmp) {                   // why exchage if same?
350 >          k = i;
351 >          tmp = w[k];
352 >        }
353 >      }
354 >      if (k != j) {
355 >        w[k] = w[j];
356 >        w[j] = tmp;
357 >        for (i=0; i<n; i++) {
358 >          tmp = v(i, j);
359 >          v(i, j) = v(i, k);
360 >          v(i, k) = tmp;
361 >        }
362 >      }
363      }
364 +    // insure eigenvector consistency (i.e., Jacobi can compute vectors that
365 +    // are negative of one another (.707,.707,0) and (-.707,-.707,0). This can
366 +    // reek havoc in hyperstreamline/other stuff. We will select the most
367 +    // positive eigenvector.
368 +    int ceil_half_n = (n >> 1) + (n & 1);
369 +    for (j=0; j<n; j++) {
370 +      for (numPos=0, i=0; i<n; i++) {
371 +        if ( v(i, j) >= 0.0 ) {
372 +          numPos++;
373 +        }
374 +      }
375 +      //    if ( numPos < ceil(double(n)/double(2.0)) )
376 +      if ( numPos < ceil_half_n) {
377 +        for (i=0; i<n; i++) {
378 +          v(i, j) *= -1.0;
379 +        }
380 +      }
381 +    }
382  
383 <    //    insure eigenvector consistency (i.e., Jacobi can compute
384 <    //    vectors that are negative of one another (.707,.707,0) and
385 <    //    (-.707,-.707,0). This can reek havoc in
309 <    //    hyperstreamline/other stuff. We will select the most
310 <    //    positive eigenvector.
311 <    int numPos;
312 <    for (j=0; j<N; j++) {
313 <        for (numPos=0, i=0; i<N; i++) if ( v(i, j) >= 0.0 ) numPos++;
314 <        if ( numPos < 2 ) for(i=0; i<N; i++) v(i, j) *= -1.0;
383 >    if (n > 4) {
384 >      delete [] b;
385 >      delete [] z;
386      }
387 +    return 1;
388 +  }
389  
317    return true;
318 }
390  
391 < #undef ROT
321 < #undef MAX_ROTATIONS
322 <
391 >  typedef SquareMatrix<double, 6> Mat6x6d;
392   }
324
393   #endif //MATH_SQUAREMATRIX_HPP
394 +

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