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root/group/trunk/OOPSE-4/src/math/SquareMatrix3.hpp
Revision: 1569
Committed: Thu Oct 14 23:28:09 2004 UTC (19 years, 8 months ago) by tim
File size: 3788 byte(s)
Log Message:
math library in progress

File Contents

# Content
1 /*
2 * Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project
3 *
4 * Contact: oopse@oopse.org
5 *
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public License
8 * as published by the Free Software Foundation; either version 2.1
9 * of the License, or (at your option) any later version.
10 * All we ask is that proper credit is given for our work, which includes
11 * - but is not limited to - adding the above copyright notice to the beginning
12 * of your source code files, and to any copyright notice that you may distribute
13 * with programs based on this work.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public License
21 * along with this program; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 *
24 */
25
26 /**
27 * @file SquareMatrix3.hpp
28 * @author Teng Lin
29 * @date 10/11/2004
30 * @version 1.0
31 */
32 #ifndef MATH_SQUAREMATRIX#_HPP
33 #define MATH_SQUAREMATRIX#_HPP
34
35 #include "SquareMatrix.hpp"
36 namespace oopse {
37
38 template<typename Real>
39 class SquareMatrix3 : public SquareMatrix<Real, 3> {
40 public:
41
42 /** default constructor */
43 SquareMatrix3() : SquareMatrix<Real, 3>() {
44 }
45
46 /** copy constructor */
47 SquareMatrix3(const SquareMatrix<Real, 3>& m) : SquareMatrix<Real, 3>(m) {
48 }
49
50 /** copy assignment operator */
51 SquareMatrix3<Real>& operator =(const SquareMatrix<Real, 3>& m) {
52 if (this == &m)
53 return *this;
54 SquareMatrix<Real, 3>::operator=(m);
55 }
56
57 /**
58 * Sets this matrix to a rotation matrix by three euler angles
59 * @ param euler
60 */
61 void setupRotMat(const Vector3d& euler);
62
63 /**
64 * Sets this matrix to a rotation matrix by three euler angles
65 * @param phi
66 * @param theta
67 * @psi theta
68 */
69 void setupRotMat(double phi, double theta, double psi);
70
71
72 /**
73 * Sets this matrix to a rotation matrix by quaternion
74 * @param quat
75 */
76 void setupRotMat(const Vector4d& quat);
77
78 /**
79 * Sets this matrix to a rotation matrix by quaternion
80 * @param q0
81 * @param q1
82 * @param q2
83 * @parma q3
84 */
85 void setupRotMat(double q0, double q1, double q2, double q4);
86
87 /**
88 * Returns the quaternion from this rotation matrix
89 * @return the quaternion from this rotation matrix
90 * @exception invalid rotation matrix
91 */
92 Quaternion rotMatToQuat();
93
94 /**
95 * Returns the euler angles from this rotation matrix
96 * @return the quaternion from this rotation matrix
97 * @exception invalid rotation matrix
98 */
99 Vector3d rotMatToEuler();
100
101 /**
102 * Sets the value of this matrix to the inversion of itself.
103 * @note since simple algorithm can be applied to inverse the 3 by 3 matrix, we hide the
104 * implementation of inverse in SquareMatrix class
105 */
106 void inverse();
107
108 void diagonalize();
109
110 }
111
112 };
113
114 }
115 #endif // MATH_SQUAREMATRIX#_HPP