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root/group/trunk/OOPSE-4/src/math/Triangle.cpp
Revision: 3504
Committed: Wed May 13 22:27:29 2009 UTC (15 years, 1 month ago) by gezelter
File size: 4511 byte(s)
Log Message:
Adding boundary element hydrodynamics to SMIPD.

File Contents

# User Rev Content
1 chuckv 3473 /* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved.
2     *
3     * The University of Notre Dame grants you ("Licensee") a
4     * non-exclusive, royalty free, license to use, modify and
5     * redistribute this software in source and binary code form, provided
6     * that the following conditions are met:
7     *
8     * 1. Acknowledgement of the program authors must be made in any
9     * publication of scientific results based in part on use of the
10     * program. An acceptable form of acknowledgement is citation of
11     * the article in which the program was described (Matthew
12     * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
13     * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
14     * Parallel Simulation Engine for Molecular Dynamics,"
15     * J. Comput. Chem. 26, pp. 252-271 (2005))
16     *
17     * 2. Redistributions of source code must retain the above copyright
18     * notice, this list of conditions and the following disclaimer.
19     *
20     * 3. Redistributions in binary form must reproduce the above copyright
21     * notice, this list of conditions and the following disclaimer in the
22     * documentation and/or other materials provided with the
23     * distribution.
24     *
25     * This software is provided "AS IS," without a warranty of any
26     * kind. All express or implied conditions, representations and
27     * warranties, including any implied warranty of merchantability,
28     * fitness for a particular purpose or non-infringement, are hereby
29     * excluded. The University of Notre Dame and its licensors shall not
30     * be liable for any damages suffered by licensee as a result of
31     * using, modifying or distributing the software or its
32     * derivatives. In no event will the University of Notre Dame or its
33     * licensors be liable for any lost revenue, profit or data, or for
34     * direct, indirect, special, consequential, incidental or punitive
35     * damages, however caused and regardless of the theory of liability,
36     * arising out of the use of or inability to use software, even if the
37     * University of Notre Dame has been advised of the possibility of
38     * such damages.
39     *
40     *
41     * Triangle.cpp
42     *
43     * Purpose: Provide basic triangle object for OOPSE
44     *
45     * Created by Charles F. Vardeman II on 29 July 2008.
46     * @author Charles F. Vardeman II
47 gezelter 3504 * @version $Id: Triangle.cpp,v 1.3 2009-05-13 22:27:29 gezelter Exp $
48 chuckv 3473 *
49     */
50    
51     #include "math/Triangle.hpp"
52    
53     using namespace oopse;
54    
55    
56 gezelter 3504 Triangle::Triangle() : HaveNormal_(false), HaveCentroid_(false),
57     HaveArea_(false), area_(0.0), normal_(V3Zero),
58     centroid_(V3Zero), facetVelocity_(V3Zero), mass_(0.0),
59     a_(V3Zero), b_(V3Zero), c_(V3Zero){
60 chuckv 3473 }
61    
62     void Triangle::addVertices(Vector3d P1, Vector3d P2, Vector3d P3){
63     vertices_[0] = P1;
64     vertices_[1] = P2;
65     vertices_[2] = P3;
66    
67     // Compute some quantites like a,b,c
68     a_ = P1-P2;
69     b_ = P1-P3;
70 chuckv 3482 c_ = P2-P3;
71 chuckv 3473 }
72    
73    
74     RealType Triangle::computeArea(){
75     HaveArea_ = true;
76     area_ = getNormal().length() * 0.5;
77     return area_;
78     }
79    
80     Vector3d Triangle::computeNormal(){
81     HaveNormal_ = true;
82     normal_ = cross(a_,b_);
83     return normal_;
84     }
85    
86     Vector3d Triangle::computeCentroid(){
87     HaveCentroid_ = true;
88     centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/3.0;
89     return centroid_;
90     }
91 gezelter 3504
92    
93     Mat3x3d Triangle::computeHydrodynamicTensor(RealType viscosity) {
94    
95     Vector3d u0 = -a_;
96     Vector3d v0 = centroid_ - vertices_[0];
97     RealType s0 = 0.5*cross(u0,v0).length();
98    
99     Vector3d u1 = -c_;
100     Vector3d v1 = centroid_ - vertices_[1];
101     RealType s1 = 0.5*cross(u1,v1).length();
102    
103     Vector3d u2 = b_;
104     Vector3d v2 = centroid_ - vertices_[2];
105     RealType s2 = 0.5*cross(u2,v2).length();
106    
107     Mat3x3d H;
108     H = hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[0],s0,viscosity)+
109     hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[2],s1,viscosity)+
110     hydro_tensor(centroid_,centroid_,vertices_[2],vertices_[0],s2,viscosity);
111    
112     return H.inverse();
113     }
114    
115     Mat3x3d Triangle::hydro_tensor(
116     const Vector3d& ri,
117     const Vector3d& rj0,
118     const Vector3d& rj1,
119     const Vector3d& rj2,
120     RealType s, RealType viscosity){
121    
122     Vector3d v2 = (rj0 + rj1 + rj2)/3.0; // sub-centroid
123     Vector3d dr = ri - v2; // real centroid to sub-centroid
124     RealType l2 = 1.0/dr.lengthSquare();
125    
126     Mat3x3d G;
127     G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*sqrt(l2);
128    
129     G *= 0.125/3.14159285358979;
130     G *= s/viscosity;
131     return G;
132     }