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root/group/trunk/OOPSE-4/src/math/Triangle.cpp
Revision: 3504
Committed: Wed May 13 22:27:29 2009 UTC (15 years, 1 month ago) by gezelter
File size: 4511 byte(s)
Log Message:
Adding boundary element hydrodynamics to SMIPD.

File Contents

# Content
1 /* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved.
2 *
3 * The University of Notre Dame grants you ("Licensee") a
4 * non-exclusive, royalty free, license to use, modify and
5 * redistribute this software in source and binary code form, provided
6 * that the following conditions are met:
7 *
8 * 1. Acknowledgement of the program authors must be made in any
9 * publication of scientific results based in part on use of the
10 * program. An acceptable form of acknowledgement is citation of
11 * the article in which the program was described (Matthew
12 * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
13 * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
14 * Parallel Simulation Engine for Molecular Dynamics,"
15 * J. Comput. Chem. 26, pp. 252-271 (2005))
16 *
17 * 2. Redistributions of source code must retain the above copyright
18 * notice, this list of conditions and the following disclaimer.
19 *
20 * 3. Redistributions in binary form must reproduce the above copyright
21 * notice, this list of conditions and the following disclaimer in the
22 * documentation and/or other materials provided with the
23 * distribution.
24 *
25 * This software is provided "AS IS," without a warranty of any
26 * kind. All express or implied conditions, representations and
27 * warranties, including any implied warranty of merchantability,
28 * fitness for a particular purpose or non-infringement, are hereby
29 * excluded. The University of Notre Dame and its licensors shall not
30 * be liable for any damages suffered by licensee as a result of
31 * using, modifying or distributing the software or its
32 * derivatives. In no event will the University of Notre Dame or its
33 * licensors be liable for any lost revenue, profit or data, or for
34 * direct, indirect, special, consequential, incidental or punitive
35 * damages, however caused and regardless of the theory of liability,
36 * arising out of the use of or inability to use software, even if the
37 * University of Notre Dame has been advised of the possibility of
38 * such damages.
39 *
40 *
41 * Triangle.cpp
42 *
43 * Purpose: Provide basic triangle object for OOPSE
44 *
45 * Created by Charles F. Vardeman II on 29 July 2008.
46 * @author Charles F. Vardeman II
47 * @version $Id: Triangle.cpp,v 1.3 2009-05-13 22:27:29 gezelter Exp $
48 *
49 */
50
51 #include "math/Triangle.hpp"
52
53 using namespace oopse;
54
55
56 Triangle::Triangle() : HaveNormal_(false), HaveCentroid_(false),
57 HaveArea_(false), area_(0.0), normal_(V3Zero),
58 centroid_(V3Zero), facetVelocity_(V3Zero), mass_(0.0),
59 a_(V3Zero), b_(V3Zero), c_(V3Zero){
60 }
61
62 void Triangle::addVertices(Vector3d P1, Vector3d P2, Vector3d P3){
63 vertices_[0] = P1;
64 vertices_[1] = P2;
65 vertices_[2] = P3;
66
67 // Compute some quantites like a,b,c
68 a_ = P1-P2;
69 b_ = P1-P3;
70 c_ = P2-P3;
71 }
72
73
74 RealType Triangle::computeArea(){
75 HaveArea_ = true;
76 area_ = getNormal().length() * 0.5;
77 return area_;
78 }
79
80 Vector3d Triangle::computeNormal(){
81 HaveNormal_ = true;
82 normal_ = cross(a_,b_);
83 return normal_;
84 }
85
86 Vector3d Triangle::computeCentroid(){
87 HaveCentroid_ = true;
88 centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/3.0;
89 return centroid_;
90 }
91
92
93 Mat3x3d Triangle::computeHydrodynamicTensor(RealType viscosity) {
94
95 Vector3d u0 = -a_;
96 Vector3d v0 = centroid_ - vertices_[0];
97 RealType s0 = 0.5*cross(u0,v0).length();
98
99 Vector3d u1 = -c_;
100 Vector3d v1 = centroid_ - vertices_[1];
101 RealType s1 = 0.5*cross(u1,v1).length();
102
103 Vector3d u2 = b_;
104 Vector3d v2 = centroid_ - vertices_[2];
105 RealType s2 = 0.5*cross(u2,v2).length();
106
107 Mat3x3d H;
108 H = hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[0],s0,viscosity)+
109 hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[2],s1,viscosity)+
110 hydro_tensor(centroid_,centroid_,vertices_[2],vertices_[0],s2,viscosity);
111
112 return H.inverse();
113 }
114
115 Mat3x3d Triangle::hydro_tensor(
116 const Vector3d& ri,
117 const Vector3d& rj0,
118 const Vector3d& rj1,
119 const Vector3d& rj2,
120 RealType s, RealType viscosity){
121
122 Vector3d v2 = (rj0 + rj1 + rj2)/3.0; // sub-centroid
123 Vector3d dr = ri - v2; // real centroid to sub-centroid
124 RealType l2 = 1.0/dr.lengthSquare();
125
126 Mat3x3d G;
127 G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*sqrt(l2);
128
129 G *= 0.125/3.14159285358979;
130 G *= s/viscosity;
131 return G;
132 }