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root/group/trunk/OOPSE-4/src/math/Triangle.hpp
Revision: 3504
Committed: Wed May 13 22:27:29 2009 UTC (15 years, 1 month ago) by gezelter
File size: 5618 byte(s)
Log Message:
Adding boundary element hydrodynamics to SMIPD.

File Contents

# Content
1 /* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved.
2 *
3 * The University of Notre Dame grants you ("Licensee") a
4 * non-exclusive, royalty free, license to use, modify and
5 * redistribute this software in source and binary code form, provided
6 * that the following conditions are met:
7 *
8 * 1. Acknowledgement of the program authors must be made in any
9 * publication of scientific results based in part on use of the
10 * program. An acceptable form of acknowledgement is citation of
11 * the article in which the program was described (Matthew
12 * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
13 * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
14 * Parallel Simulation Engine for Molecular Dynamics,"
15 * J. Comput. Chem. 26, pp. 252-271 (2005))
16 *
17 * 2. Redistributions of source code must retain the above copyright
18 * notice, this list of conditions and the following disclaimer.
19 *
20 * 3. Redistributions in binary form must reproduce the above copyright
21 * notice, this list of conditions and the following disclaimer in the
22 * documentation and/or other materials provided with the
23 * distribution.
24 *
25 * This software is provided "AS IS," without a warranty of any
26 * kind. All express or implied conditions, representations and
27 * warranties, including any implied warranty of merchantability,
28 * fitness for a particular purpose or non-infringement, are hereby
29 * excluded. The University of Notre Dame and its licensors shall not
30 * be liable for any damages suffered by licensee as a result of
31 * using, modifying or distributing the software or its
32 * derivatives. In no event will the University of Notre Dame or its
33 * licensors be liable for any lost revenue, profit or data, or for
34 * direct, indirect, special, consequential, incidental or punitive
35 * damages, however caused and regardless of the theory of liability,
36 * arising out of the use of or inability to use software, even if the
37 * University of Notre Dame has been advised of the possibility of
38 * such damages.
39 *
40 *
41 * Triangle.hpp
42 *
43 * Purpose: Provide basic triangle class for oopse. Hates Particle class.
44 *
45 * Created by Charles F. Vardeman II on 29 July 2008.
46 * @author Charles F. Vardeman II
47 * @version $Id: Triangle.hpp,v 1.5 2009-05-13 22:27:29 gezelter Exp $
48 *
49 */
50
51
52 #ifndef MATH_FACET_HPP
53 #define MATH_FACET_HPP
54
55 #include "math/Vector3.hpp"
56 #include "math/SquareMatrix3.hpp"
57 #include "config.h"
58 #include "primitives/StuntDouble.hpp"
59
60 #include <vector>
61
62
63 namespace oopse {
64
65 /**
66 * @class Triangle
67 *
68 * Triangle provides geometric data to oopse. Triangle includes
69 * information about the normal, centroid and the atoms
70 * that belong to this triangle.
71 */
72 class Triangle {
73
74 public:
75 Triangle();
76 virtual ~Triangle() { };
77
78 void setNormal(Vector3d normal) {
79 normal_ = normal;
80 HaveNormal_ = true;
81 }
82
83 void addVertices(Vector3d P1, Vector3d P2, Vector3d P3);
84
85 void addVertexSD(StuntDouble* thisSD){
86 vertexSD_.push_back(thisSD);
87 }
88
89 std::vector<StuntDouble*> getVertices(){return vertexSD_;}
90
91 void setArea(RealType area) {
92 area_ = area;
93 HaveArea_ = true;
94 }
95
96 Vector3d getNormal() {
97 if (HaveNormal_) {
98 return normal_;
99 } else {
100 return computeNormal();
101 }
102 }
103
104 RealType getArea() {
105 if(HaveArea_){
106 return area_;
107 }else{
108 return computeArea();
109 }
110 }
111
112 RealType computeArea();
113 Vector3d computeNormal();
114 Vector3d computeCentroid();
115
116 void setCentroid(Vector3d centroid) {
117 centroid_ = centroid;
118 HaveCentroid_ = true;
119 }
120
121 Vector3d getCentroid() {
122 if (HaveCentroid_) {
123 return centroid_;
124 } else {
125 return computeCentroid();
126 }
127 }
128
129 Vector3d getFacetVelocity(){
130 return facetVelocity_;
131 }
132
133 void setFacetVelocity(Vector3d facetVelocity){
134 facetVelocity_ = facetVelocity;
135 }
136
137 void setFacetMass(RealType mass){
138 mass_ = mass;
139 }
140
141 RealType getFacetMass(){
142 return mass_;
143 }
144
145 RealType a(){
146 return a_.length();
147 }
148
149 RealType b(){
150 return b_.length();
151 }
152
153 RealType c(){
154 return c_.length();
155 }
156
157 RealType getHydroLength() {
158 RealType a1 = a();
159 RealType b1 = b();
160 RealType c1 = c();
161 RealType t1 = a1 + b1 + c1;
162 RealType t4 = a1 + b1 - c1;
163
164 return 32.0 * c1 / log(t1*t1/t4/t4);
165 }
166
167
168 RealType getIncircleRadius() {
169 return 2.0 * getArea() / (a() + b() + c());
170 }
171
172 RealType getCircumcircleRadius() {
173 RealType a1 = a();
174 RealType b1 = b();
175 RealType c1 = c();
176 RealType t1 = a1 + b1 + c1;
177 RealType t2 = -a1 + b1 + c1;
178 RealType t3 = a1 - b1 + c1;
179 RealType t4 = a1 + b1 - c1;
180 RealType junk = t1*t2*t3*t4;
181 return a1 * b1 * c1 / sqrt(t1 * t2 * t3 * t4);
182 }
183
184 Mat3x3d computeHydrodynamicTensor(RealType viscosity);
185
186
187 private:
188 Mat3x3d hydro_tensor(const Vector3d& ri, const Vector3d& rj0, const Vector3d& rj1, const Vector3d& rj2,RealType s, RealType viscosity);
189
190 /* Local Indentity of vertex atoms in pos array*/
191 std::vector <StuntDouble*> vertexSD_;
192 Vector3d normal_;
193 Vector3d centroid_;
194 Vector3d vertices_[3];
195 RealType area_;
196 RealType mass_;
197 Vector3d facetVelocity_;
198 //Length of triangle sides
199 Vector3d a_,b_,c_;
200 RealType alpha_,beta_,gamma_;
201 bool HaveArea_;
202 bool HaveNormal_;
203 bool HaveCentroid_;
204
205 }; // End class Triangle
206
207
208
209 } //End Namespace oopse
210
211
212
213 #endif // MATH_FACET_HPP
214
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218