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root/group/trunk/OOPSE-4/src/math/Vector3.hpp
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Comparing trunk/OOPSE-4/src/math/Vector3.hpp (file contents):
Revision 1563 by tim, Wed Oct 13 06:51:09 2004 UTC vs.
Revision 1586 by tim, Sun Oct 17 01:19:11 2004 UTC

# Line 49 | Line 49 | namespace oopse {
49      class Vector3 : public Vector<Real, 3>{
50          public:
51  
52 <            Vector3() : Vector<Real, 3>(){}
52 >        Vector3() : Vector<Real, 3>(){}
53  
54              /** Constructs and initializes a Vector3 from x, y, z coordinates */            
55              inline Vector3( double x, double y, double z) {
# Line 70 | Line 70 | namespace oopse {
70               * Retunrs reference of the first element of Vector3.
71               * @return reference of the first element of Vector3
72               */
73 <            inline double& x() {  return data_[0];}
73 >            inline Real& x() {  return data_[0];}
74  
75              /**
76               * Retunrs the first element of Vector3.
77               * @return  the first element of Vector3
78               */
79 <            inline double x() const {  return data_[0];}
79 >            inline Real x() const {  return data_[0];}
80  
81              /**
82               * Retunrs reference of the second element of Vector3.
83               * @return reference of the second element of Vector3
84               */
85 <            inline double& y() {  return data_[1];}
85 >            inline Real& y() {  return data_[1];}
86  
87              /**
88               * Retunrs  the second element of Vector3.
89               * @return c the second element of Vector3
90               */
91 <            inline double y() const {  return data_[1];}
91 >            inline Real y() const {  return data_[1];}
92  
93              /**
94               * Retunrs reference of the third element of Vector3.
95               * @return reference of the third element of Vector3
96               */
97 <            inline double& z() {  return data_[2];}
97 >            inline Real& z() {  return data_[2];}
98  
99              /**
100               * Retunrs  the third element of Vector3.
101               * @return f the third element of Vector3
102               */
103 <            inline double z() const {  return data_[2];}
103 >            inline Real z() const {  return data_[2];}
104  
105      };
106  
# Line 114 | Line 114 | namespace oopse {
114      template<typename Real>
115      Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) {
116          Vector3<Real> result;
117                
118                result.x() = v1.y() * v2.z() - v1.z() * v2.y();
119                result.y() = v1.z() * v2.x() - v1.x() * v2.z();
120                result.z() = v1.x() * v2.y() - v1.y() * v2.x();
117  
118 <                return result;
118 >        result.x() = v1.y() * v2.z() - v1.z() * v2.y();
119 >        result.y() = v1.z() * v2.x() - v1.x() * v2.z();
120 >        result.z() = v1.x() * v2.y() - v1.y() * v2.x();
121 >
122 >        return result;
123      }
124 +
125 +
126 +    template Vector3<double> Vector3d;    
127          
128   }
129  

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