1 |
< |
/* |
2 |
< |
* Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project |
3 |
< |
* |
4 |
< |
* Contact: oopse@oopse.org |
5 |
< |
* |
6 |
< |
* This program is free software; you can redistribute it and/or |
7 |
< |
* modify it under the terms of the GNU Lesser General Public License |
8 |
< |
* as published by the Free Software Foundation; either version 2.1 |
9 |
< |
* of the License, or (at your option) any later version. |
10 |
< |
* All we ask is that proper credit is given for our work, which includes |
11 |
< |
* - but is not limited to - adding the above copyright notice to the beginning |
12 |
< |
* of your source code files, and to any copyright notice that you may distribute |
13 |
< |
* with programs based on this work. |
14 |
< |
* |
15 |
< |
* This program is distributed in the hope that it will be useful, |
16 |
< |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
17 |
< |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
18 |
< |
* GNU Lesser General Public License for more details. |
19 |
< |
* |
20 |
< |
* You should have received a copy of the GNU Lesser General Public License |
21 |
< |
* along with this program; if not, write to the Free Software |
22 |
< |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
1 |
> |
/* |
2 |
> |
* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
3 |
|
* |
4 |
+ |
* The University of Notre Dame grants you ("Licensee") a |
5 |
+ |
* non-exclusive, royalty free, license to use, modify and |
6 |
+ |
* redistribute this software in source and binary code form, provided |
7 |
+ |
* that the following conditions are met: |
8 |
+ |
* |
9 |
+ |
* 1. Acknowledgement of the program authors must be made in any |
10 |
+ |
* publication of scientific results based in part on use of the |
11 |
+ |
* program. An acceptable form of acknowledgement is citation of |
12 |
+ |
* the article in which the program was described (Matthew |
13 |
+ |
* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
14 |
+ |
* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
15 |
+ |
* Parallel Simulation Engine for Molecular Dynamics," |
16 |
+ |
* J. Comput. Chem. 26, pp. 252-271 (2005)) |
17 |
+ |
* |
18 |
+ |
* 2. Redistributions of source code must retain the above copyright |
19 |
+ |
* notice, this list of conditions and the following disclaimer. |
20 |
+ |
* |
21 |
+ |
* 3. Redistributions in binary form must reproduce the above copyright |
22 |
+ |
* notice, this list of conditions and the following disclaimer in the |
23 |
+ |
* documentation and/or other materials provided with the |
24 |
+ |
* distribution. |
25 |
+ |
* |
26 |
+ |
* This software is provided "AS IS," without a warranty of any |
27 |
+ |
* kind. All express or implied conditions, representations and |
28 |
+ |
* warranties, including any implied warranty of merchantability, |
29 |
+ |
* fitness for a particular purpose or non-infringement, are hereby |
30 |
+ |
* excluded. The University of Notre Dame and its licensors shall not |
31 |
+ |
* be liable for any damages suffered by licensee as a result of |
32 |
+ |
* using, modifying or distributing the software or its |
33 |
+ |
* derivatives. In no event will the University of Notre Dame or its |
34 |
+ |
* licensors be liable for any lost revenue, profit or data, or for |
35 |
+ |
* direct, indirect, special, consequential, incidental or punitive |
36 |
+ |
* damages, however caused and regardless of the theory of liability, |
37 |
+ |
* arising out of the use of or inability to use software, even if the |
38 |
+ |
* University of Notre Dame has been advised of the possibility of |
39 |
+ |
* such damages. |
40 |
|
*/ |
41 |
< |
|
41 |
> |
|
42 |
|
/** |
43 |
|
* @file Vector3.hpp |
44 |
|
* @author Teng Lin |
66 |
|
public: |
67 |
|
typedef Real ElemType; |
68 |
|
typedef Real* ElemPoinerType; |
53 |
– |
|
69 |
|
Vector3() : Vector<Real, 3>(){} |
70 |
|
|
71 |
|
/** Constructs and initializes a Vector3 from x, y, z coordinates */ |
72 |
< |
inline Vector3( double x, double y, double z) { |
73 |
< |
data_[0] = x; |
74 |
< |
data_[1] = y; |
75 |
< |
data_[2] = z; |
72 |
> |
inline Vector3( Real x, Real y, Real z) { |
73 |
> |
this->data_[0] = x; |
74 |
> |
this->data_[1] = y; |
75 |
> |
this->data_[2] = z; |
76 |
|
} |
77 |
+ |
|
78 |
+ |
/** Constructs and initializes from an array*/ |
79 |
+ |
inline Vector3(Real* array) : Vector<Real, 3>(array) {} |
80 |
|
|
81 |
|
inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {} |
82 |
|
|
90 |
|
* Retunrs reference of the first element of Vector3. |
91 |
|
* @return reference of the first element of Vector3 |
92 |
|
*/ |
93 |
< |
inline Real& x() { return data_[0];} |
93 |
> |
inline Real& x() { return this->data_[0];} |
94 |
|
|
95 |
|
/** |
96 |
|
* Retunrs the first element of Vector3. |
97 |
|
* @return the first element of Vector3 |
98 |
|
*/ |
99 |
< |
inline Real x() const { return data_[0];} |
99 |
> |
inline Real x() const { return this->data_[0];} |
100 |
|
|
101 |
|
/** |
102 |
|
* Retunrs reference of the second element of Vector3. |
103 |
|
* @return reference of the second element of Vector3 |
104 |
|
*/ |
105 |
< |
inline Real& y() { return data_[1];} |
105 |
> |
inline Real& y() { return this->data_[1];} |
106 |
|
|
107 |
|
/** |
108 |
|
* Retunrs the second element of Vector3. |
109 |
|
* @return c the second element of Vector3 |
110 |
|
*/ |
111 |
< |
inline Real y() const { return data_[1];} |
111 |
> |
inline Real y() const { return this->data_[1];} |
112 |
|
|
113 |
|
/** |
114 |
|
* Retunrs reference of the third element of Vector3. |
115 |
|
* @return reference of the third element of Vector3 |
116 |
|
*/ |
117 |
< |
inline Real& z() { return data_[2];} |
117 |
> |
inline Real& z() { return this->data_[2];} |
118 |
|
|
119 |
|
/** |
120 |
|
* Retunrs the third element of Vector3. |
121 |
|
* @return f the third element of Vector3 |
122 |
|
*/ |
123 |
< |
inline Real z() const { return data_[2];} |
123 |
> |
inline Real z() const { return this->data_[2];} |
124 |
|
|
125 |
|
}; |
126 |
|
|
141 |
|
|
142 |
|
return result; |
143 |
|
} |
144 |
< |
|
144 |
> |
|
145 |
> |
typedef Vector3<int> Vector3i; |
146 |
> |
|
147 |
|
typedef Vector3<double> Vector3d; |
148 |
+ |
|
149 |
+ |
const Vector3d V3Zero(0.0 , 0.0, 0.0); |
150 |
+ |
const Vector3d V3X( 1.0, 0.0, 0.0 ) ; |
151 |
+ |
const Vector3d V3Y( 0.0, 1.0, 0.0 ) ; |
152 |
+ |
const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ; |
153 |
|
|
154 |
|
} |
155 |
|
|