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root/group/trunk/OOPSE-4/src/primitives/Bend.cpp
Revision: 2204
Committed: Fri Apr 15 22:04:00 2005 UTC (19 years, 2 months ago) by gezelter
File size: 3412 byte(s)
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File Contents

# User Rev Content
1 gezelter 2204 /*
2 gezelter 1930 * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3     *
4     * The University of Notre Dame grants you ("Licensee") a
5     * non-exclusive, royalty free, license to use, modify and
6     * redistribute this software in source and binary code form, provided
7     * that the following conditions are met:
8     *
9     * 1. Acknowledgement of the program authors must be made in any
10     * publication of scientific results based in part on use of the
11     * program. An acceptable form of acknowledgement is citation of
12     * the article in which the program was described (Matthew
13     * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14     * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15     * Parallel Simulation Engine for Molecular Dynamics,"
16     * J. Comput. Chem. 26, pp. 252-271 (2005))
17     *
18     * 2. Redistributions of source code must retain the above copyright
19     * notice, this list of conditions and the following disclaimer.
20     *
21     * 3. Redistributions in binary form must reproduce the above copyright
22     * notice, this list of conditions and the following disclaimer in the
23     * documentation and/or other materials provided with the
24     * distribution.
25     *
26     * This software is provided "AS IS," without a warranty of any
27     * kind. All express or implied conditions, representations and
28     * warranties, including any implied warranty of merchantability,
29     * fitness for a particular purpose or non-infringement, are hereby
30     * excluded. The University of Notre Dame and its licensors shall not
31     * be liable for any damages suffered by licensee as a result of
32     * using, modifying or distributing the software or its
33     * derivatives. In no event will the University of Notre Dame or its
34     * licensors be liable for any lost revenue, profit or data, or for
35     * direct, indirect, special, consequential, incidental or punitive
36     * damages, however caused and regardless of the theory of liability,
37     * arising out of the use of or inability to use software, even if the
38     * University of Notre Dame has been advised of the possibility of
39     * such damages.
40     */
41 gezelter 1490
42 gezelter 1930 #include "primitives/Bend.hpp"
43 gezelter 1490
44 gezelter 1930 namespace oopse {
45 gezelter 1490
46 gezelter 2204 /**@todo still a lot left to improve*/
47     void Bend::calcForce() {
48 gezelter 1930 Vector3d pos1 = atom1_->getPos();
49     Vector3d pos2 = atom2_->getPos();
50     Vector3d pos3 = atom3_->getPos();
51 gezelter 1490
52 gezelter 1930 Vector3d r21 = pos1 - pos2;
53     double d21 = r21.length();
54 gezelter 1490
55 gezelter 1930 double d21inv = 1.0 / d21;
56 gezelter 1490
57 gezelter 1930 Vector3d r23 = pos3 - pos2;
58     double d23 = r23.length();
59 gezelter 1490
60 gezelter 1930 double d23inv = 1.0 / d23;
61 gezelter 1490
62 gezelter 1930 double cosTheta = dot(r21, r23) / (d21 * d23);
63 gezelter 1490
64 gezelter 1930 //check roundoff
65     if (cosTheta > 1.0) {
66 gezelter 2204 cosTheta = 1.0;
67 gezelter 1930 } else if (cosTheta < -1.0) {
68 gezelter 2204 cosTheta = -1.0;
69 gezelter 1930 }
70 gezelter 1490
71 gezelter 1930 double theta = acos(cosTheta);
72 gezelter 1490
73 gezelter 1930 double dVdTheta;
74 gezelter 1490
75 gezelter 1930 bendType_->calcForce(theta, potential_, dVdTheta);
76 gezelter 1490
77 gezelter 1930 double sinTheta = sqrt(1.0 - cosTheta * cosTheta);
78 gezelter 1490
79 gezelter 1930 if (fabs(sinTheta) < 1.0E-6) {
80 gezelter 2204 sinTheta = 1.0E-6;
81 gezelter 1930 }
82 gezelter 1490
83 gezelter 1930 double commonFactor1 = dVdTheta / sinTheta * d21inv;
84     double commonFactor2 = dVdTheta / sinTheta * d23inv;
85 gezelter 1490
86 gezelter 1930 Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta);
87     Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta);
88 gezelter 1490
89 gezelter 1930 //total force in current bend is zero
90     Vector3d force2 = force1 + force3;
91     force2 *= -1.0;
92 gezelter 1490
93 gezelter 1930 atom1_->addFrc(force1);
94     atom2_->addFrc(force2);
95     atom3_->addFrc(force3);
96 gezelter 2204 }
97 gezelter 1930
98     } //end namespace oopse