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public: |
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64 |
< |
HarmonicBendType(double theta, double k) : BendType(theta) , k_(k){ |
64 |
> |
HarmonicBendType(RealType theta, RealType k) : BendType(theta) , k_(k){ |
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} |
66 |
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67 |
< |
void setForceConstant(double k) {k_ = k; } |
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> |
void setForceConstant(RealType k) {k_ = k; } |
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69 |
< |
double getForceConstant() {return k_;} |
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> |
RealType getForceConstant() {return k_;} |
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71 |
< |
void calcForce(double theta, double& V, double& dVdr) { |
72 |
< |
double delta = theta - theta0_; |
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> |
void calcForce(RealType theta, RealType& V, RealType& dVdr) { |
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> |
RealType delta = theta - theta0_; |
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74 |
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V = 0.5 * k_ * delta * delta; |
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dVdr = k_ * delta; |
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} |
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private: |
79 |
< |
double k_; |
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> |
RealType k_; |
80 |
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81 |
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}; |
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