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#include "math/Matrix3x3d.hpp" |
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namespace oopse { |
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using namespace std; |
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class ShapeType { |
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public: |
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|
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ShapeType(void); |
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~ShapeType(void); |
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char *getName(void) {return shapeName;} |
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void setName(char * name) {shapeName = strdup(name);} |
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double getMass(void) {return mass;} |
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void setMass(double m) {mass = m;} |
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Matrix3x3d getI(void) {return I;} |
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void setI(SquareMatrix3 theI) {I = theI} |
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vector<RealSphericalHarmonic*> getContactFuncs(void) {return contactFuncs;} |
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vector<RealSphericalHarmonic*> getRangeFuncs(void) {return rangeFuncs;} |
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vector<RealSphericalHarmonic*> getStrengthFuncs(void) {return strengthFuncs;} |
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|
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void setContactFuncs(vector<RealSphericalHarmonic*> cf) { |
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contactFuncs = cf; |
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} |
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void setRangeFuncs(vector<RealSphericalHarmonic*> rf) { |
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rangeFuncs = rf; |
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} |
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void setStrengthFuncs(vector<RealSphericalHarmonic*> sf) { |
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strengthFuncs = sf; |
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} |
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|
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/** |
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* Gets the value of the contact function at a particular orientation |
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* @param costheta |
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* @param phi |
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*/ |
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double getContactValueAt(double costheta, double phi); |
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|
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/** |
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* Gets the value of the range function at a particular orientation |
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* @param costheta |
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* @param phi |
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*/ |
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double getRangeValueAt(double costheta, double phi); |
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|
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/** |
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* Gets the value of the strength function at a particular orientation |
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* @param costheta |
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* @param phi |
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*/ |
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double getStrengthValueAt(double costheta, double phi); |
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private: |
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|
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char *shapeName; // The name of the shape |
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double mass; // The mass |
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Matrix3x3d I; // The moment of inertia tensor |
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vector<RealSphericalHarmonic*> contactFuncs; // The contact functions |
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vector<RealSphericalHarmonic*> rangeFuncs; // The range functions |
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vector<RealSphericalHarmonic*> strengthFuncs; // The strength functions |
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using namespace std; |
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|
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}; |
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class ShapeType { |
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|
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public: |
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|
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ShapeType(void); |
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~ShapeType(void); |
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|
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char *getName(void) {return shapeName;} |
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void setName(char * name) {shapeName = strdup(name);} |
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|
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double getMass(void) {return mass;} |
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void setMass(double m) {mass = m;} |
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|
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Matrix3x3d* getI(void) {return I;} |
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void setI(Matrix3x3d* theI) {I = theI;} |
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|
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vector<RealSphericalHarmonic*> getContactFuncs(void) {return contactFuncs;} |
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vector<RealSphericalHarmonic*> getRangeFuncs(void) {return rangeFuncs;} |
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vector<RealSphericalHarmonic*> getStrengthFuncs(void) {return strengthFuncs;} |
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|
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void setContactFuncs(vector<RealSphericalHarmonic*> cf) { |
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contactFuncs = cf; |
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} |
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void setRangeFuncs(vector<RealSphericalHarmonic*> rf) { |
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rangeFuncs = rf; |
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} |
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void setStrengthFuncs(vector<RealSphericalHarmonic*> sf) { |
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strengthFuncs = sf; |
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} |
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|
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/** |
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* Gets the value of the contact function at a particular orientation |
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* @param costheta |
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* @param phi |
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*/ |
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double getContactValueAt(double costheta, double phi); |
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|
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/** |
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* Gets the value of the range function at a particular orientation |
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* @param costheta |
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* @param phi |
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*/ |
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double getRangeValueAt(double costheta, double phi); |
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|
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/** |
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* Gets the value of the strength function at a particular orientation |
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* @param costheta |
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* @param phi |
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*/ |
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double getStrengthValueAt(double costheta, double phi); |
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|
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private: |
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|
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char *shapeName; // The name of the shape |
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double mass; // The mass |
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Matrix3x3d* I; // The moment of inertia tensor |
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vector<RealSphericalHarmonic*> contactFuncs; // The contact functions |
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vector<RealSphericalHarmonic*> rangeFuncs; // The range functions |
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vector<RealSphericalHarmonic*> strengthFuncs; // The strength functions |
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|
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}; |
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} |
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#endif |
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