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Revision 1587 by tim, Mon Oct 18 05:23:21 2004 UTC vs.
Revision 1930 by gezelter, Wed Jan 12 22:41:40 2005 UTC

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1 < /*
2 < * Copyright (C) 2000-2004  Object Oriented Parallel Simulation Engine (OOPSE) project
3 < *
4 < * Contact: oopse@oopse.org
5 < *
6 < * This program is free software; you can redistribute it and/or
7 < * modify it under the terms of the GNU Lesser General Public License
8 < * as published by the Free Software Foundation; either version 2.1
9 < * of the License, or (at your option) any later version.
10 < * All we ask is that proper credit is given for our work, which includes
11 < * - but is not limited to - adding the above copyright notice to the beginning
12 < * of your source code files, and to any copyright notice that you may distribute
13 < * with programs based on this work.
14 < *
15 < * This program is distributed in the hope that it will be useful,
16 < * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 < * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18 < * GNU Lesser General Public License for more details.
19 < *
20 < * You should have received a copy of the GNU Lesser General Public License
21 < * along with this program; if not, write to the Free Software
22 < * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
1 > /*
2 > * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3   *
4 + * The University of Notre Dame grants you ("Licensee") a
5 + * non-exclusive, royalty free, license to use, modify and
6 + * redistribute this software in source and binary code form, provided
7 + * that the following conditions are met:
8 + *
9 + * 1. Acknowledgement of the program authors must be made in any
10 + *    publication of scientific results based in part on use of the
11 + *    program.  An acceptable form of acknowledgement is citation of
12 + *    the article in which the program was described (Matthew
13 + *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14 + *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15 + *    Parallel Simulation Engine for Molecular Dynamics,"
16 + *    J. Comput. Chem. 26, pp. 252-271 (2005))
17 + *
18 + * 2. Redistributions of source code must retain the above copyright
19 + *    notice, this list of conditions and the following disclaimer.
20 + *
21 + * 3. Redistributions in binary form must reproduce the above copyright
22 + *    notice, this list of conditions and the following disclaimer in the
23 + *    documentation and/or other materials provided with the
24 + *    distribution.
25 + *
26 + * This software is provided "AS IS," without a warranty of any
27 + * kind. All express or implied conditions, representations and
28 + * warranties, including any implied warranty of merchantability,
29 + * fitness for a particular purpose or non-infringement, are hereby
30 + * excluded.  The University of Notre Dame and its licensors shall not
31 + * be liable for any damages suffered by licensee as a result of
32 + * using, modifying or distributing the software or its
33 + * derivatives. In no event will the University of Notre Dame or its
34 + * licensors be liable for any lost revenue, profit or data, or for
35 + * direct, indirect, special, consequential, incidental or punitive
36 + * damages, however caused and regardless of the theory of liability,
37 + * arising out of the use of or inability to use software, even if the
38 + * University of Notre Dame has been advised of the possibility of
39 + * such damages.
40   */
41 <
41 >
42   /**
43 < * @file Vector3.hpp
43 > * @file GenericFactory.hpp
44   * @author Teng Lin
45 < * @date 09/14/2004
45 > * @date 10/24/2004
46   * @version 1.0
47   */
48   #ifndef UTIL_GENERICFACTORY_HPP
49   #define UTIL_GENERICFACTORY_HPP
50 + #include <cassert>
51   #include <map>
52   #include <string>
53 + #include <vector>
54  
55 < template<class Product, typename Creator, typename ProductIdentType = std::string>
56 < class GenericFactory{
55 > namespace oopse {
56 >
57 > /**
58 > * @class GenericFactory GenericFactory.hpp "utils/GenericFactory.hpp"
59 > * @brief GenericFactory is a template based Object Factory
60 > * Factory pattern is used to define an interface for creating an object.
61 > *
62 > * @param Object the base class of the hierarchy for which you provide the object factory.
63 > * @param IdentType the object that identifies the type of the concrete object. Default type is  std::string * @param Creator  the callable entity that creates objects. This type must support operator(),
64 > * taking no parameters and returning a pointer to Object. Default type is function pointer.
65 > *
66 > * Usage:
67 > * @code
68 > * //Shape class
69 > * class Shape {
70 > * ...
71 > * };
72 > *
73 > * //instantiating a new object factory
74 > * typedef GenericFactory<Shape> ShapeFactory;
75 > *
76 > * //Line class
77 > * class Line : public Shape{
78 > * ...
79 > * };
80 > *
81 > * //declare function to create Line
82 > * Shape* createLine() {
83 > *   return new Line;
84 > * }
85 > *
86 > * //register createLine
87 > * //note: must put ShapeFactory::getInstance()->registerCreator("Line", createLine) on the right
88 > * //hand side, otherwise the compiler will consider it as a function declaration
89 > * const bool registeredLine = ShapeFactory::getInstance()->registerCreator("Line", createLine);
90 > *
91 > * //Circle class
92 > * class Circle : public Shape{
93 > * ...
94 > * };
95 > *
96 > * //declare function to create Circle
97 > * Shape* createCircle() {
98 > *   return new Circle;
99 > * }
100 > *
101 > * //register createCircle
102 > * const bool registeredCircle = ShapeFactory::getInstance()->registerCreator("Circle", createCircle);
103 > *
104 > * //create object by ident
105 > * Line* line = ShapeFactory::getInstance()->createObject("Line");
106 > * Circle* circle = ShapeFactory::getInstance()->createObject("Circle");
107 > * @endcode
108 > *
109 > * Or the user can use predefined macro DECLARE_CREATOR and REGISTER_CREATOR
110 > * @code
111 > * //Shape class
112 > * class Shape {
113 > * ...
114 > * };
115 > *
116 > * //instantiating a new object factory
117 > * typedef GenericFactory<Shape> ShapeFactory;
118 > *
119 > * //Line class
120 > * class Line : public Shape{
121 > * ...
122 > * };
123 > *
124 > * //declare function using macro
125 > * DECLARE_CREATOR(Shape, Line)
126 > *
127 > * //register using macro
128 > * REGISTER_CREATOR(ShapeFactory, "Line", Line);
129 >
130 > * //Circle class
131 > * class Circle : public Shape{
132 > * ...
133 > * };
134 > *
135 > * //declare function using macro
136 > * DECLARE_CREATOR(Shape, Circle)
137 > *
138 > * //register using macro
139 > * REGISTER_CREATOR(ShapeFactory, "Circle", Circle);
140 > * @endcode
141 > */
142 > template<class Object, typename IdentType = std::string, typename Creator = Object* (*)()>
143 > class GenericFactory {
144      public:
145 +        typedef GenericFactory<Object, IdentType, Creator> FactoryType;
146 +        typedef std::map<IdentType, Creator> CreatorMapType;
147          
148 <        typedef map<ProductIdentType,  Creator*> CreatorMapType;
149 <        ~GenericFactory();
148 >        /**
149 >         * Returns an instance of object factory
150 >         * @return an instance of object factory
151 >         */        
152 >        static FactoryType* getInstance(){
153 >            if (instance_ == NULL)
154 >                instance_ = new FactoryType;
155 >            return instance_;
156 >        }
157  
158 <        static GenericFactory* getInstance();
158 >        /**
159 >         * Registers a creator with a type identifier
160 >         * @return true if registration is succeed, otherwise return false
161 >         * @id the identification of the concrete object
162 >         * @creator the object responsible to create the concrete object
163 >         */
164 >        bool registerCreator(const IdentType& id, Creator creator) {
165 >            return creatorMap_.insert(
166 >                CreatorMapType::value_type(id, creator)).second;
167 >        }
168  
169 <        bool register(CreatorType*  creator);
169 >        /**
170 >         * Unregisters the creator for the given type identifier. If the type identifier
171 >         * was previously registered, the function returns true.
172 >         * @return truethe type identifier was previously registered and the creator is removed,
173 >         * otherwise return false
174 >         * @id the identification of the concrete object
175 >         */
176 >        bool unregisterCreator(const IdentType& id) {
177 >            return creatorMap_.erase(id) == 1;
178 >        }
179  
180 <        bool unregister();
181 <        
182 <        bool hasCreator( const ProductIdentType& id );
180 >        /**
181 >         * Looks up the type identifier in the internal map. If it is found, it invokes the
182 >         * corresponding creator for the type identifier and returns its result.
183 >         * @return a pointer of the concrete object, return NULL if no creator is registed for
184 >         * creating this concrete object
185 >         * @param id the identification of the concrete object
186 >         */
187 >        Object* createObject(const IdentType& id) {
188 >            typename CreatorMapType::iterator i = creatorMap_.find(id);
189 >            if (i != creatorMap_.end()) {
190 >                //invoke functor to create object
191 >                return (i->second)();
192 >            } else {
193 >                return NULL;
194 >            }
195 >        }
196  
197 <        const std::string toString();
197 >        /**
198 >         *  Returns all of the registed  type identifiers
199 >         * @return all of the registed  type identifiers
200 >         */
201 >        std::vector<IdentType> getIdents() {
202 >            std::vector<IdentType> idents;
203 >            typename CreatorMapType::iterator i;
204  
205 <        Product* createProduct( const ProductIdentType& id );
206 <        
207 <    private:
208 <        GenericFactory(){}
209 <        static GenericFactory* instance_;
210 <        map<string,  Creator*> creatorMap_;
205 >            for (i = creatorMap_.begin(); i != creatorMap_.end(); ++i) {
206 >                idents.push_back(i->first);
207 >            }
208 >            
209 >            return idents;
210 >        }
211 >
212 >    public:
213 >        static FactoryType* instance_;
214 >        CreatorMapType creatorMap_;
215   };
216  
217 < typedef GenericFactory<ForceFieldParser, > ForceFiledParserFactory;
218 < #endif
217 > /** write out all of the type identifiers to an output stream */
218 > template<typename O, typename I, typename C>
219 > std::ostream& operator <<(std::ostream& o, GenericFactory<O, I, C>& factory) {
220 >    std::vector<I> idents;
221 >    std::vector<I>::iterator i;
222  
223 +    idents = factory.getIdents();
224 +
225 +    o << "Avaliable type identifiers in this factory: " << std::endl;
226 +    for (i = idents.begin(); i != idents.end(); ++i) {
227 +        o << *i << std::endl;
228 +    }
229 +
230 +    return o;
231 + }
232 +
233 + //static template class member
234 + template<class Object, typename IdentType,typename Creator>
235 + GenericFactory<Object,IdentType,Creator>* GenericFactory<Object,IdentType,Creator>::instance_ ;
236 +
237 +
238 + #define DECLARE_CREATOR(abstractObject, concreteObject) \
239 +    inline abstractObject* create##concreteObject(){\
240 +        return new concreteObject;\
241 +    }
242 +
243 + #define REGISTER_CREATOR(factory, ident, concreteObject) \
244 +        const bool registered##concreteObject = factory::getInstance()->registerCreator(ident, create##concreteObject);
245 +
246 +
247 + }//namespace oopse
248 + #endif //UTIL_GENERICFACTORY_HPP
249 +

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