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Revision 444 by gezelter, Thu Apr 3 13:43:02 2003 UTC

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1   OOPSE
2  
3   OOPSE is an open-source Object-Oriented Parallel Simulation Engine.
4 < It is a mongrel code which uses no less than 4 programming languages
4 > It is a mongrel code which uses no less than 5 programming languages
5   (although it is primarily written in C++ and Fortran95).  Input files
6   are handled using the (included) Bizarre Atom Simulation Syntax (BASS)
7   library.  The BASS library can handle atoms that don't fit the
# Line 10 | Line 10 | dipoles quite easily.
10   freedom).  We can also handle some transition metal simulations using
11   the Embedded Atom Method (EAM) and other similar force fields.  OOPSE
12   doesn't yet do force fields with charges, although it does handles
13 < dipoles quite easily.
13 > dipoles quite handily.
14  
15   What you need to compile and use OOPSE:
16  
17   0) A strong stomach.  Mixed-language code can get ugly.
18  
19 < 1) Good C++ and Fortran95 compilers.  We've built and tested OOPSE using
20 <    the Intel compilers (ifc and icc) on Linux machines.  Outside of our
21 <    setup, you're pretty much on your own...
19 > 1) *Good* C++ and Fortran95 compilers.  We've built and tested OOPSE
20 >    using the Intel compilers (ifc and icc) on Linux machines.  Outside
21 >    of our setup, you're pretty much on your own...
22  
23   2) MPI.  We like MPICH.  Other implementations might work, but we
24      haven't tried.  You can get MPICH here:
# Line 30 | Line 30 | What you need to compile and use OOPSE:
30      http://duvel.lowtem.hokudai.ac.jp/~jim/software/f90_mpi_lib.html
31  
32   4) The Scalable Parallel Random Number Generators Library (SPRNG). You
33 <    can obtain SPRNG here:  http://sprng.cs.fsu.edu/
33 >    can obtain SPRNG here:  
34 >    http://archive.ncsa.uiuc.edu/Apps/CMP/RNG/RNG-home.html
35  
36   INSTRUCTIONS
37  

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