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branches/mmeineke/OOPSE/README (file contents), Revision 377 by mmeineke, Fri Mar 21 17:42:12 2003 UTC vs.
trunk/OOPSE/README (file contents), Revision 1332 by gezelter, Fri Jul 16 16:44:45 2004 UTC

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1 < abandon all hope ye who compile here.
1 > OOPSE
2  
3 < I'm the main Trunk version.
3 > OOPSE is an open-source Object-Oriented Parallel Simulation Engine.
4 > It is primarily used to perform molecular dynamics simulations on
5 > "strange" atom types that are not normally handled by other simulation
6 > packages.  This includes atoms with orientational degrees of freedom
7 > (point dipoles, sticky atoms), as well as transition metals under the
8 > Embedded Atom Method (EAM).
9 >
10 > Input files are handled using the (included) Bizarre Atom Simulation
11 > Syntax (BASS) library.  
12 >
13 > What you need to compile and use OOPSE:
14 >
15 > 1) Good C, C++ and Fortran95 compilers.  We've built and tested OOPSE
16 >    using version 8 of the Intel compilers (ifort, icpc and icc) on Linux
17 >    machines.  We also routinely build and test under Mac OS X using the
18 >    IBM compilers (xlf95, vac++).  OOPSE should build with g++ and gcc,
19 >    but you'll still need a good fortran *95* compiler.  Fortran77 and
20 >    Fortran90 are *not* sufficient to compile OOPSE.
21 >
22 > 2) MPI.  We like MPICH.  Other implementations might work, but we
23 >    haven't tried.  You can get MPICH here:
24 >    http://www-unix.mcs.anl.gov/mpi/mpich/
25 >
26 > 3) The Scalable Parallel Random Number Generators Library (SPRNG). You
27 >    can obtain SPRNG here:  
28 >    http://archive.ncsa.uiuc.edu/Apps/CMP/RNG/RNG-home.html
29 >
30 > 4) Assorted unix utilities (lexx, yacc, make) or their GNU equivalents.
31 >
32 > INSTRUCTIONS
33 >
34 > 1) Get, build, and test the required pieces above.
35 > 2) ./configure
36 > 3) make
37 > 4) make install
38 >
39 > That's it.  Documentation will be forthcoming after the paper is
40 > published.
41 >

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