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root/group/trunk/OOPSE/libmdtools/RigidBody.hpp
Revision: 1234
Committed: Fri Jun 4 03:15:31 2004 UTC (20 years, 1 month ago) by tim
File size: 3158 byte(s)
Log Message:
new rattle algorithm is working

File Contents

# User Rev Content
1 gezelter 1100 #ifndef __RIGIDBODY_HPP__
2     #define __RIGIDBODY_HPP__
3    
4     #include <vector>
5     //#include "Atom.hpp"
6     //#include "AtomStamp.hpp"
7     #include "RigidBodyStamp.hpp"
8     #include "StuntDouble.hpp"
9     using namespace std;
10    
11     class Atom;
12     class AtomStamp;
13    
14     typedef struct {
15     double vec[3];
16     double& operator[](int index) {return vec[index];}
17     } vec3;
18    
19     typedef struct {
20     double mat[3][3];
21     double* operator[](int index) {return mat[index];}
22     } mat3x3;
23    
24     class RigidBody : public StuntDouble {
25    
26     public:
27    
28     RigidBody();
29 tim 1234 //RigidBody(const RigidBody& rb);
30    
31 gezelter 1100 virtual ~RigidBody();
32    
33     void addAtom(Atom* at, AtomStamp* ats);
34    
35     void getPos( double theP[3] );
36     void setPos( double theP[3] );
37    
38     void getVel( double theV[3] );
39     void setVel( double theV[3] );
40    
41     void getFrc( double theF[3] );
42     void addFrc( double theF[3] );
43     void zeroForces();
44 tim 1118
45     virtual bool isLinear() {return is_linear;}
46     virtual int linearAxis() {return linear_axis;}
47 gezelter 1100
48     double getMass( void ) { return mass; }
49    
50     void printAmatIndex( void );
51 tim 1113 void setEuler( double phi, double theta, double psi );
52 gezelter 1100 void getQ( double the_q[4] ); // get the quanternions
53     void setQ( double the_q[4] );
54    
55     void getA( double the_A[3][3] ); // get the full rotation matrix
56     void setA( double the_A[3][3] );
57    
58     void getJ( double theJ[3] );
59     void setJ( double theJ[3] );
60    
61 tim 1108 virtual void setType(char* type) {strcpy(rbName, type);}
62     virtual char* getType() { return rbName;}
63    
64 gezelter 1100 void getTrq( double theT[3] );
65     void addTrq( double theT[3] );
66    
67     void getI( double the_I[3][3] );
68     void lab2Body( double r[3] );
69     void body2Lab( double r[3] );
70    
71 chrisfen 1187 double getZangle( );
72     void setZangle( double zAng );
73     void addZangle( double zAng );
74    
75 gezelter 1100 void calcRefCoords( void );
76     void doEulerToRotMat(vec3 &euler, mat3x3 &myA );
77     void calcForcesAndTorques( void );
78     void updateAtoms( void );
79    
80     //void yourAtomsHaveMoved( void );
81    
82     // Four functions added for derivatives with respect to Euler Angles:
83     // (Needed for minimization routines):
84    
85     void getGrad(double gradient[6] );
86     void getEulerAngles( double myEuler[3] );
87    
88     double max(double x, double y);
89     double min(double x, double y);
90    
91    
92     // utility routines
93    
94     void findCOM( void );
95 tim 1118
96     virtual void accept(BaseVisitor* v);
97    
98     vector<Atom*> getAtoms() { return myAtoms;}
99 tim 1234 int getNumAtoms() {return myAtoms.size();}
100    
101     void getAtomPos(double theP[3], int index);
102 gezelter 1100 protected:
103    
104     double mass; // the total mass
105     double pos[3]; // the position array (center of mass)
106     double vel[3]; // the velocity array (center of mass)
107     double frc[3]; // the force array (center of mass)
108     double trq[3]; // the torque vector ( space fixed )
109     double ji[3]; // the angular momentum vector (body fixed)
110     double A[3][3]; // the rotation matrix
111     double I[3][3]; // the inertial tensor (body fixed)
112     double sU[3][3]; // the standard unit vectors (body fixed)
113 chrisfen 1187 double zAngle; // the rotation about the z-axis (body fixed)
114 gezelter 1100
115 tim 1118 bool is_linear;
116     int linear_axis;
117 gezelter 1174 double momIntTol;
118 tim 1118
119 gezelter 1100 vector<Atom*> myAtoms; // the vector of atoms
120     vector<vec3> refCoords;
121     vector<mat3x3> refOrients;
122    
123 tim 1108 char rbName[100]; //it will eventually be converted into string
124 gezelter 1100 };
125    
126     #endif