| 39 |
|
void getFrc( double theF[3] ); |
| 40 |
|
void addFrc( double theF[3] ); |
| 41 |
|
void zeroForces(); |
| 42 |
+ |
|
| 43 |
+ |
virtual bool isLinear() {return is_linear;} |
| 44 |
+ |
virtual int linearAxis() {return linear_axis;} |
| 45 |
|
|
| 46 |
|
double getMass( void ) { return mass; } |
| 47 |
|
|
| 48 |
|
void printAmatIndex( void ); |
| 49 |
< |
void setEulerAngles( double phi, double theta, double psi ); |
| 49 |
> |
void setEuler( double phi, double theta, double psi ); |
| 50 |
|
void getQ( double the_q[4] ); // get the quanternions |
| 51 |
|
void setQ( double the_q[4] ); |
| 52 |
|
|
| 56 |
|
void getJ( double theJ[3] ); |
| 57 |
|
void setJ( double theJ[3] ); |
| 58 |
|
|
| 59 |
+ |
virtual void setType(char* type) {strcpy(rbName, type);} |
| 60 |
+ |
virtual char* getType() { return rbName;} |
| 61 |
+ |
|
| 62 |
|
void getTrq( double theT[3] ); |
| 63 |
|
void addTrq( double theT[3] ); |
| 64 |
|
|
| 66 |
|
void lab2Body( double r[3] ); |
| 67 |
|
void body2Lab( double r[3] ); |
| 68 |
|
|
| 69 |
+ |
double getZangle( ); |
| 70 |
+ |
void setZangle( double zAng ); |
| 71 |
+ |
void addZangle( double zAng ); |
| 72 |
+ |
|
| 73 |
|
void calcRefCoords( void ); |
| 74 |
|
void doEulerToRotMat(vec3 &euler, mat3x3 &myA ); |
| 75 |
|
void calcForcesAndTorques( void ); |
| 90 |
|
// utility routines |
| 91 |
|
|
| 92 |
|
void findCOM( void ); |
| 93 |
< |
void findOrient( void ); |
| 93 |
> |
|
| 94 |
> |
virtual void accept(BaseVisitor* v); |
| 95 |
> |
|
| 96 |
> |
vector<Atom*> getAtoms() { return myAtoms;} |
| 97 |
|
|
| 98 |
|
protected: |
| 99 |
|
|
| 106 |
|
double A[3][3]; // the rotation matrix |
| 107 |
|
double I[3][3]; // the inertial tensor (body fixed) |
| 108 |
|
double sU[3][3]; // the standard unit vectors (body fixed) |
| 109 |
+ |
double zAngle; // the rotation about the z-axis (body fixed) |
| 110 |
|
|
| 111 |
+ |
bool is_linear; |
| 112 |
+ |
int linear_axis; |
| 113 |
+ |
double momIntTol; |
| 114 |
+ |
|
| 115 |
|
vector<Atom*> myAtoms; // the vector of atoms |
| 116 |
|
vector<vec3> refCoords; |
| 117 |
|
vector<mat3x3> refOrients; |
| 118 |
|
|
| 119 |
< |
bool com_good; |
| 102 |
< |
bool forces_good; |
| 103 |
< |
bool precalc_done; |
| 104 |
< |
bool orient_good; |
| 119 |
> |
char rbName[100]; //it will eventually be converted into string |
| 120 |
|
}; |
| 121 |
|
|
| 122 |
|
#endif |