# | Line 54 | Line 54 | class DCRollBFunctor : public DCRattleBFunctor{ | |
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54 | //virtual int operator()(ConstraintAtom* consAtom,ConstraintRigidBody* consRB); | |
55 | virtual int operator()(ConstraintRigidBody* consRB1, ConstraintRigidBody* consRB2); | |
56 | private: | |
57 | < | void getEffInvMassVec(ConstraintRigidBody* consRB, const Vector3d& bondDir, Vector3d& invMassVec); |
57 | > | void getZeta(ConstraintRigidBody* consRB, const Vector3d& bondDir, Vector3d& zeta); |
58 | void integrate(ConstraintRigidBody* consRB, const Vector3d& force); | |
59 | }; | |
60 |
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