| 12 |
|
has_dipole = 0; |
| 13 |
|
is_VDW = 0; |
| 14 |
|
is_LJ = 0; |
| 15 |
– |
pos = NULL; |
| 15 |
|
|
| 16 |
|
index = theIndex; |
| 17 |
|
offset = 3 * index; |
| 34 |
|
virtual ~Atom() {} |
| 35 |
|
|
| 36 |
|
static void createArrays (int nElements) { |
| 37 |
+ |
int i; |
| 38 |
|
|
| 39 |
– |
if( pos != NULL ) destroyArrays(); |
| 40 |
– |
|
| 39 |
|
pos = new double[nElements*3]; |
| 40 |
|
vel = new double[nElements*3]; |
| 41 |
|
frc = new double[nElements*3]; |
| 42 |
|
trq = new double[nElements*3]; |
| 43 |
|
Amat = new double[nElements*9]; |
| 44 |
|
mu = new double[nElements]; |
| 45 |
< |
ul = new double[nElements]; |
| 45 |
> |
ul = new double[nElements*3]; |
| 46 |
|
|
| 47 |
|
// init directional values to zero |
| 48 |
|
|
| 49 |
< |
trq[offsetX] = 0.0; |
| 50 |
< |
trq[offsetY] = 0.0; |
| 51 |
< |
trq[offsetZ] = 0.0; |
| 52 |
< |
|
| 53 |
< |
Amat[Axx] = 1.0; |
| 54 |
< |
Amat[Axy] = 0.0; |
| 55 |
< |
Amat[Axz] = 0.0; |
| 56 |
< |
|
| 57 |
< |
Amat[Ayx] = 0.0; |
| 58 |
< |
Amat[Ayy] = 1.0; |
| 59 |
< |
Amat[Ayz] = 0.0; |
| 60 |
< |
|
| 61 |
< |
Amat[Azx] = 0.0; |
| 62 |
< |
Amat[Azy] = 0.0; |
| 63 |
< |
Amat[Azz] = 1.0; |
| 64 |
< |
|
| 65 |
< |
mu[index] = 0.0; |
| 66 |
< |
|
| 67 |
< |
ul[offsetX] = 0.0; |
| 68 |
< |
ul[offsetY] = 0.0; |
| 69 |
< |
ul[offsetZ] = 0.0; |
| 49 |
> |
for( i=0; i<nElements; i++){ |
| 50 |
> |
trq[i] = 0.0; |
| 51 |
> |
trq[i+1] = 0.0; |
| 52 |
> |
trq[i+2] = 0.0; |
| 53 |
> |
|
| 54 |
> |
Amat[i] = 1.0; |
| 55 |
> |
Amat[i+1] = 0.0; |
| 56 |
> |
Amat[i+2] = 0.0; |
| 57 |
> |
|
| 58 |
> |
Amat[i+3] = 0.0; |
| 59 |
> |
Amat[i+4] = 1.0; |
| 60 |
> |
Amat[i+5] = 0.0; |
| 61 |
> |
|
| 62 |
> |
Amat[i+6] = 0.0; |
| 63 |
> |
Amat[i+7] = 0.0; |
| 64 |
> |
Amat[i+8] = 1.0; |
| 65 |
> |
|
| 66 |
> |
mu[i] = 0.0; |
| 67 |
> |
|
| 68 |
> |
ul[i] = 0.0; |
| 69 |
> |
ul[i+1] = 0.0; |
| 70 |
> |
ul[i+2] = 0.0; |
| 71 |
> |
} |
| 72 |
|
} |
| 73 |
|
static void destroyArrays(void) { |
| 74 |
|
delete[] pos; |
| 97 |
|
double get_vx() const {return vel[offsetX];} |
| 98 |
|
double get_vy() const {return vel[offsetY];} |
| 99 |
|
double get_vz() const {return vel[offsetZ];} |
| 100 |
< |
void set_vx(double vx) {vel[offsetX] = vx;} |
| 100 |
> |
void set_vx(double vx) {vel[offsetX] = vx;} |
| 101 |
|
void set_vy(double vy) {vel[offsetY] = vy;} |
| 102 |
|
void set_vz(double vz) {vel[offsetZ] = vz;} |
| 103 |
|
|
| 104 |
|
double getFx() const {return frc[offsetX];} |
| 105 |
|
double getFy() const {return frc[offsetY];} |
| 106 |
|
double getFz() const {return frc[offsetZ];} |
| 107 |
< |
void addFx(double add) {frc[offsetX] += add;} |
| 107 |
> |
void addFx(double add) {frc[offsetX] += add;} |
| 108 |
|
void addFy(double add) {frc[offsetY] += add;} |
| 109 |
|
void addFz(double add) {frc[offsetZ] += add;} |
| 110 |
|
virtual void zeroForces() = 0; |