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Comparing trunk/OOPSE_old/src/mdtools/libmdCode/vector_class.F90 (file contents):
Revision 314 by gezelter, Tue Mar 11 19:01:19 2003 UTC vs.
Revision 317 by gezelter, Tue Mar 11 23:13:06 2003 UTC

# Line 1 | Line 1
1 + ! vector_class.F90
2 + !! Module Vector_class
3 + !! Fortran 95 Vector class module. Similar to java.util vector class.
4 + !!
5 + !! The Vector class implements a growable array of objects. Like an array,
6 + !! it contains components that can be accessed using an integer index.
7 + !! However, the size of a Vector can grow as needed to accommodate
8 + !! adding and removing items after the Vector has been created.
9 + !! Each vector tries to optimize storage management by maintaining a
10 + !! capacity and a capacityIncrement. The capacity is always at least as
11 + !! large as the vector size;
12 + !! it is usually larger because as components are added to the vector,
13 + !! the vector's storage increases in chunks the size of capacityIncrement.
14 + !! An application can increase the capacity of a vector before inserting a
15 + !! large number of components; this reduces the amount of incremental
16 + !! reallocation.
17 + !!
18 + !!
19 + !! @author J. Daniel Gezelter
20 + !! @author Charles F. Vardeman II
21 + !! @author Matthew Meineke
22 + !! @version $Id: vector_class.F90,v 1.6 2003-03-11 23:13:06 gezelter Exp $, $Date: 2003-03-11 23:13:06 $, $Name: not supported by cvs2svn $, $Revision: 1.6 $
23 +
24   module Vector_class
25    
26    implicit NONE
# Line 18 | Line 41 | module Vector_class
41    integer, parameter :: integer_data_type = 2
42    integer, parameter :: real_data_type = 3
43  
44 + !!
45    type, public :: Vector
46       PRIVATE
47       integer :: initialCapacity = 10
# Line 28 | Line 52 | module Vector_class
52       integer :: PropertyIncrement = 0
53       integer :: propertyCount = 0
54      
55 <     integer, pointer :: ElementData(:)
56 <     character(len=100), pointer :: PropertyDescriptions(:)
57 <     integer, pointer :: PropertyDataType(:)
58 <     real(kind = 8), pointer :: realElementProperties(:,:)
59 <     integer, pointer :: integerElementProperties(:,:)
60 <     logical, pointer :: logicalElementProperties(:,:)
55 >     integer, pointer :: ElementData(:) => null()
56 >     character(len=100), pointer :: PropertyDescriptions(:) => null()
57 >     integer, pointer :: PropertyDataType(:) => null()
58 >     real(kind = 8), pointer :: realElementProperties(:,:) => null()
59 >     integer, pointer :: integerElementProperties(:,:) => null()
60 >     logical, pointer :: logicalElementProperties(:,:) => null()
61    end type Vector
62  
63 + !! Initialize vector
64    interface initialize
65       module procedure initialize_0i
66       module procedure initialize_1i
# Line 59 | Line 84 | module Vector_class
84    interface getMatchingElementList
85       module procedure getMatchingElementList1i
86       module procedure getMatchingElementList2i
87 +     module procedure getMatchingElementList1l
88 +     module procedure getMatchingElementList2l
89    end interface
90  
91    interface getFirstMatchingElement
92       module procedure getFirstMatchingElement1i
93       module procedure getFirstMatchingElement2i
94 +     module procedure getFirstMatchingElement1l
95 +     module procedure getFirstMatchingElement2l
96    end interface
97   contains
98  
# Line 154 | Line 183 | contains
183      return
184    end function getFirstMatchingElement2i
185  
186 +  function getFirstMatchingElement1l(this, MatchName, MatchValue) result (id)
187 +    type(Vector), pointer :: this
188 +    character(len=*), intent(in) :: MatchName
189 +    logical, intent(in) :: MatchValue
190 +    integer :: id
191 +    integer :: i, j
192 +    
193 +    id = 0
194  
195 +    do i = 1, this%propertyCount
196 +       if (this%PropertyDescriptions(i) == MatchName) then
197 +          do j = 1, this%elementCount
198 +             if (this%logicalElementProperties(j, i) .eqv. MatchValue) then
199 +                id = j
200 +                return
201 +             endif
202 +          enddo
203 +       endif
204 +    enddo
205 +    return
206 +  end function getFirstMatchingElement1l
207 +
208 +  function getFirstMatchingElement2l(this, MatchName1, MatchValue1, &
209 +       MatchName2, MatchValue2) result (id)
210 +    type(Vector), pointer :: this
211 +    character(len=*), intent(in) :: MatchName1, MatchName2
212 +    logical, intent(in) :: MatchValue1, MatchValue2
213 +    integer :: id
214 +    integer :: i, j, MatchID1, MatchID2
215 +    logical :: found1 = .false.
216 +    logical :: found2 = .false.
217 +
218 +    id = 0
219 +    ! first figure out which properties we are using to do the match:
220 +
221 +    do i = 1, this%propertyCount
222 +       if (this%PropertyDescriptions(i) == MatchName1) then
223 +          MatchID1 = i
224 +          found1 = .true.
225 +       endif
226 +       if (this%PropertyDescriptions(i) == MatchName2) then
227 +          MatchID2 = i
228 +          found2 = .true.
229 +       endif
230 +
231 +       if (found1.and.found2) then
232 +          do j = 1, this%elementCount
233 +             if ((this%logicalElementProperties(j, MatchID1).eqv.MatchValue1) &
234 +                  .and. &
235 +                  (this%logicalElementProperties(j, MatchID2).eqv.MatchValue2)) &
236 +                  then
237 +                id = j
238 +                return
239 +             endif
240 +          enddo
241 +       endif
242 +    end do
243 +    
244 +    return
245 +  end function getFirstMatchingElement2l
246 +
247    subroutine getMatchingElementList1i(this, MatchName, MatchValue, &
248         nMatches, MatchList)
249      type(Vector), pointer :: this
250      character(len=*), intent(in) :: MatchName
251      integer, intent(in) :: MatchValue
252      integer, intent(out) :: nMatches
253 <    integer, pointer :: MatchList
253 >    integer, pointer :: MatchList(:)
254      integer :: i
255  
256      ! first figure out which property we are using to do the match:
257  
258      do i = 1, this%propertyCount
259         if (this%PropertyDescriptions(i) == MatchName) then
260 <          call getMatches1(this, i, MatchValue, MatchList)
260 >          call getAllMatches1i(this, i, MatchValue, nMatches, MatchList)
261            return
262         endif
263      enddo
# Line 206 | Line 295 | contains
295      enddo
296      return
297    end subroutine getMatchingElementList2i
298 +
299 +  subroutine getMatchingElementList1l(this, MatchName, MatchValue, &
300 +       nMatches, MatchList)
301 +    type(Vector), pointer :: this
302 +    character(len=*), intent(in) :: MatchName
303 +    logical, intent(in) :: MatchValue
304 +    integer, intent(out) :: nMatches
305 +    integer, pointer :: MatchList(:)
306 +    integer :: i
307 +
308 +    ! first figure out which property we are using to do the match:
309 +
310 +    do i = 1, this%propertyCount
311 +       if (this%PropertyDescriptions(i) == MatchName) then
312 +          call getAllMatches1l(this, i, MatchValue, nMatches, MatchList)
313 +          return
314 +       endif
315 +    enddo
316 +    return
317 +  end subroutine getMatchingElementList1l
318 +
319 +  subroutine getMatchingElementList2l(this, MatchName1, MatchValue1, &
320 +       MatchName2, MatchValue2, nMatches, MatchList)
321 +    type(Vector), pointer :: this
322 +    character(len=*), intent(in) :: MatchName1, MatchName2
323 +    logical, intent(in)  :: MatchValue1, MatchValue2
324 +    integer, intent(out)  :: nMatches
325 +    integer, pointer :: MatchList(:)
326 +    integer :: i, MatchID1, MatchID2
327 +    logical :: found1 = .false.
328 +    logical :: found2 = .false.
329      
330 +    ! first figure out which properties we are using to do the match:
331 +    
332 +    do i = 1, this%propertyCount
333 +       if (this%PropertyDescriptions(i) == MatchName1) then
334 +          MatchID1 = i
335 +          found1 = .true.
336 +       endif
337 +       if (this%PropertyDescriptions(i) == MatchName2) then
338 +          MatchID2 = i
339 +          found2 = .true.
340 +       endif
341 +      
342 +       if (found1.and.found2) then
343 +          call getAllMatches2l(this, MatchID1, MatchValue1, &
344 +               MatchID2, MatchValue2, nMatches, MatchList)
345 +          return
346 +       endif
347 +    enddo
348 +    return
349 +  end subroutine getMatchingElementList2l
350 +    
351    subroutine getAllMatches1i(this, MatchID, MatchValue, nMatches, MatchList)
352      type(Vector), pointer :: this
353      integer, intent(in) :: MatchID
# Line 250 | Line 391 | contains
391         endif
392      enddo
393    end subroutine getAllMatches2i
394 +
395 +  subroutine getAllMatches1l(this, MatchID, MatchValue, nMatches, MatchList)
396 +    type(Vector), pointer :: this
397 +    integer, intent(in) :: MatchID
398 +    logical, intent(in) :: MatchValue
399 +    integer, pointer :: MatchList(:)
400 +    integer, intent(out) :: nMatches
401 +    integer :: error, i
402      
403 +    allocate(MatchList(this%elementCount), stat=error)
404 +    if(error .ne. 0) write(*,*) 'Could not allocate MatchList!'
405 +    
406 +    nMatches = 0
407 +    
408 +    do i = 1, this%elementCount
409 +       if (this%logicalElementProperties(i, MatchID).eqv.MatchValue) then
410 +          nMatches = nMatches + 1
411 +          MatchList(nMatches) = i
412 +       endif
413 +    enddo
414 +  end subroutine getAllMatches1l
415 +
416 +  subroutine getAllMatches2l(this, MatchID1, MatchValue1, &
417 +       MatchID2, MatchValue2, nMatches, MatchList)
418 +    type(Vector), pointer :: this
419 +    integer, intent(in) :: MatchID1, MatchID2
420 +    logical, intent(in) :: MatchValue1, MatchValue2
421 +    integer, pointer :: MatchList(:)
422 +    integer, intent(out) :: nMatches
423 +    integer :: error, i
424 +    
425 +    allocate(MatchList(this%elementCount), stat=error)
426 +    if(error .ne. 0) write(*,*) 'Could not allocate MatchList!'
427 +    
428 +    nMatches = 0
429 +    
430 +    do i = 1, this%elementCount
431 +       if ((this%logicalElementProperties(i, MatchID1).eqv.MatchValue1) .and. &
432 +            (this%logicalElementProperties(i, MatchID2).eqv.MatchValue2)) then
433 +          nMatches = nMatches + 1
434 +          MatchList(nMatches) = i
435 +       endif
436 +    enddo
437 +  end subroutine getAllMatches2l
438 +  
439      
440    subroutine getElementPropertyReal(this, id, PropName, pv)
441      type(Vector), pointer :: this
442      integer :: id, whichprop
443      character(len=*) :: PropName
444 <    real(kind=8) :: pv
444 >    real( kind = 8 ) :: pv
445      
446      whichprop = getPropertyIndex(this, PropName)
447      if (whichprop .eq. 0 ) then
# Line 415 | Line 600 | contains
600      type(Vector), pointer :: this
601      integer :: id, i
602      character(len=*), intent(in) :: PropName
603 <    real( kind=8 ), intent(in) :: PropValue
603 >    real( kind = 8 ), intent(in) :: PropValue
604      logical :: foundit = .false.
605      ! first make sure that the PropName isn't in the list of known properties:
606      do i = 1, this%propertyCount
# Line 513 | Line 698 | contains
698      integer :: error
699      type(Vector), pointer :: this
700      nullify(this)
701 <    if (cap .lt. 0) then
701 >    if (cap < 0) then
702         write(*,*) 'Bogus Capacity:', cap
703 <       stop
703 >       return
704      endif
705 <    if (nprop .lt. 0) then
705 >    if (nprop < 0) then
706         write(*,*) 'Bogus Number of Properties:', nprop
707 <       stop
707 >       return
708      endif
709  
710      allocate(this, stat=error)
# Line 531 | Line 716 | contains
716      this%propertyIncrement = propinc
717  
718      allocate(this%elementData(this%initialCapacity), stat=error)
719 <    if(error .ne. 0) write(*,*) 'Could not allocate elementData!'
719 >    if(error /= 0) write(*,*) 'Could not allocate elementData!'
720      
721      allocate(this%PropertyDescriptions(this%initialProperties), &
722           stat=error)
723 <    if(error .ne. 0) write(*,*) 'Could not allocate PropertyDescriptions!'
723 >    if(error /=  0) write(*,*) 'Could not allocate PropertyDescriptions!'
724  
725      allocate(this%integerElementProperties(this%initialCapacity, &
726           this%initialProperties), stat=error)
727 <    if(error .ne. 0) write(*,*) 'Could not allocate integerElementProperties!'
727 >    if(error /= 0) write(*,*) 'Could not allocate integerElementProperties!'
728  
729      allocate(this%realElementProperties(this%initialCapacity, &
730           this%initialProperties), stat=error)
731 <    if(error .ne. 0) write(*,*) 'Could not allocate realElementProperties!'  
731 >    if(error /= 0) write(*,*) 'Could not allocate realElementProperties!'  
732  
733      allocate(this%logicalElementProperties(this%initialCapacity, &
734           this%initialProperties), stat=error)

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