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#include <math.h> |
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#include "RigidBody.hpp" |
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#include "VDWAtom.hpp" |
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#include "MatVec3.h" |
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|
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RigidBody::RigidBody() { |
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is_linear = false; |
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linear_axis = -1; |
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momIntTol = 1e-6; |
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} |
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|
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RigidBody::~RigidBody() { |
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} |
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|
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void RigidBody::addAtom(VDWAtom* at) { |
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|
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vec3 coords; |
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vec3 euler; |
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mat3x3 Atmp; |
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|
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myAtoms.push_back(at); |
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|
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at->getPos(coords.vec); |
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refCoords.push_back(coords); |
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} |
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|
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void RigidBody::getPos(double theP[3]){ |
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for (int i = 0; i < 3 ; i++) |
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theP[i] = pos[i]; |
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} |
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|
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void RigidBody::setPos(double theP[3]){ |
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for (int i = 0; i < 3 ; i++) |
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pos[i] = theP[i]; |
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} |
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|
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|
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void RigidBody::setEuler( double phi, double theta, double psi ){ |
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|
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A[0][0] = (cos(phi) * cos(psi)) - (sin(phi) * cos(theta) * sin(psi)); |
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A[0][1] = (sin(phi) * cos(psi)) + (cos(phi) * cos(theta) * sin(psi)); |
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A[0][2] = sin(theta) * sin(psi); |
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|
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A[1][0] = -(cos(phi) * sin(psi)) - (sin(phi) * cos(theta) * cos(psi)); |
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A[1][1] = -(sin(phi) * sin(psi)) + (cos(phi) * cos(theta) * cos(psi)); |
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A[1][2] = sin(theta) * cos(psi); |
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|
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A[2][0] = sin(phi) * sin(theta); |
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A[2][1] = -cos(phi) * sin(theta); |
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A[2][2] = cos(theta); |
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|
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} |
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|
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void RigidBody::getQ( double q[4] ){ |
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|
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double t, s; |
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double ad1, ad2, ad3; |
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|
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t = A[0][0] + A[1][1] + A[2][2] + 1.0; |
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if( t > 0.0 ){ |
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|
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s = 0.5 / sqrt( t ); |
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q[0] = 0.25 / s; |
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q[1] = (A[1][2] - A[2][1]) * s; |
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q[2] = (A[2][0] - A[0][2]) * s; |
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q[3] = (A[0][1] - A[1][0]) * s; |
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} |
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else{ |
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|
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ad1 = fabs( A[0][0] ); |
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ad2 = fabs( A[1][1] ); |
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ad3 = fabs( A[2][2] ); |
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|
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if( ad1 >= ad2 && ad1 >= ad3 ){ |
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|
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s = 2.0 * sqrt( 1.0 + A[0][0] - A[1][1] - A[2][2] ); |
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q[0] = (A[1][2] + A[2][1]) / s; |
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q[1] = 0.5 / s; |
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q[2] = (A[0][1] + A[1][0]) / s; |
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q[3] = (A[0][2] + A[2][0]) / s; |
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} |
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else if( ad2 >= ad1 && ad2 >= ad3 ){ |
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|
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s = sqrt( 1.0 + A[1][1] - A[0][0] - A[2][2] ) * 2.0; |
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q[0] = (A[0][2] + A[2][0]) / s; |
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q[1] = (A[0][1] + A[1][0]) / s; |
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q[2] = 0.5 / s; |
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q[3] = (A[1][2] + A[2][1]) / s; |
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} |
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else{ |
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|
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s = sqrt( 1.0 + A[2][2] - A[0][0] - A[1][1] ) * 2.0; |
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q[0] = (A[0][1] + A[1][0]) / s; |
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q[1] = (A[0][2] + A[2][0]) / s; |
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q[2] = (A[1][2] + A[2][1]) / s; |
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q[3] = 0.5 / s; |
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} |
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} |
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} |
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|
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void RigidBody::setQ( double the_q[4] ){ |
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|
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double q0Sqr, q1Sqr, q2Sqr, q3Sqr; |
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|
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q0Sqr = the_q[0] * the_q[0]; |
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q1Sqr = the_q[1] * the_q[1]; |
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q2Sqr = the_q[2] * the_q[2]; |
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q3Sqr = the_q[3] * the_q[3]; |
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|
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A[0][0] = q0Sqr + q1Sqr - q2Sqr - q3Sqr; |
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A[0][1] = 2.0 * ( the_q[1] * the_q[2] + the_q[0] * the_q[3] ); |
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A[0][2] = 2.0 * ( the_q[1] * the_q[3] - the_q[0] * the_q[2] ); |
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|
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A[1][0] = 2.0 * ( the_q[1] * the_q[2] - the_q[0] * the_q[3] ); |
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A[1][1] = q0Sqr - q1Sqr + q2Sqr - q3Sqr; |
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A[1][2] = 2.0 * ( the_q[2] * the_q[3] + the_q[0] * the_q[1] ); |
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|
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A[2][0] = 2.0 * ( the_q[1] * the_q[3] + the_q[0] * the_q[2] ); |
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A[2][1] = 2.0 * ( the_q[2] * the_q[3] - the_q[0] * the_q[1] ); |
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A[2][2] = q0Sqr - q1Sqr -q2Sqr +q3Sqr; |
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|
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} |
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|
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void RigidBody::getA( double the_A[3][3] ){ |
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|
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for (int i = 0; i < 3; i++) |
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for (int j = 0; j < 3; j++) |
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the_A[i][j] = A[i][j]; |
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|
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} |
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|
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void RigidBody::setA( double the_A[3][3] ){ |
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|
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for (int i = 0; i < 3; i++) |
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for (int j = 0; j < 3; j++) |
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A[i][j] = the_A[i][j]; |
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|
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} |
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|
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void RigidBody::getI( double the_I[3][3] ){ |
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|
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for (int i = 0; i < 3; i++) |
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for (int j = 0; j < 3; j++) |
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the_I[i][j] = I[i][j]; |
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|
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} |
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|
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void RigidBody::lab2Body( double r[3] ){ |
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|
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double rl[3]; // the lab frame vector |
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|
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rl[0] = r[0]; |
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rl[1] = r[1]; |
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rl[2] = r[2]; |
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|
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r[0] = (A[0][0] * rl[0]) + (A[0][1] * rl[1]) + (A[0][2] * rl[2]); |
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r[1] = (A[1][0] * rl[0]) + (A[1][1] * rl[1]) + (A[1][2] * rl[2]); |
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r[2] = (A[2][0] * rl[0]) + (A[2][1] * rl[1]) + (A[2][2] * rl[2]); |
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|
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} |
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|
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void RigidBody::body2Lab( double r[3] ){ |
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|
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double rb[3]; // the body frame vector |
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|
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rb[0] = r[0]; |
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rb[1] = r[1]; |
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rb[2] = r[2]; |
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|
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r[0] = (A[0][0] * rb[0]) + (A[1][0] * rb[1]) + (A[2][0] * rb[2]); |
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r[1] = (A[0][1] * rb[0]) + (A[1][1] * rb[1]) + (A[2][1] * rb[2]); |
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r[2] = (A[0][2] * rb[0]) + (A[1][2] * rb[1]) + (A[2][2] * rb[2]); |
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|
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} |
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|
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void RigidBody::calcRefCoords( ) { |
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|
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int i,j,k, it, n_linear_coords; |
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double mtmp; |
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vec3 apos; |
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double refCOM[3]; |
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vec3 ptmp; |
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double Itmp[3][3]; |
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double evals[3]; |
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double evects[3][3]; |
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double r, r2, len; |
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|
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// First, find the center of mass: |
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|
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mass = 0.0; |
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for (j=0; j<3; j++) |
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refCOM[j] = 0.0; |
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|
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for (i = 0; i < myAtoms.size(); i++) { |
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mtmp = myAtoms[i]->getMass(); |
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mass += mtmp; |
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|
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apos = refCoords[i]; |
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|
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for(j = 0; j < 3; j++) { |
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refCOM[j] += apos[j]*mtmp; |
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} |
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} |
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|
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for(j = 0; j < 3; j++) |
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refCOM[j] /= mass; |
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|
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// Next, move the origin of the reference coordinate system to the COM: |
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|
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for (i = 0; i < myAtoms.size(); i++) { |
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apos = refCoords[i]; |
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for (j=0; j < 3; j++) { |
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apos[j] = apos[j] - refCOM[j]; |
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} |
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refCoords[i] = apos; |
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} |
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|
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// Moment of Inertia calculation |
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|
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for (i = 0; i < 3; i++) |
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for (j = 0; j < 3; j++) |
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Itmp[i][j] = 0.0; |
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|
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for (it = 0; it < myAtoms.size(); it++) { |
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|
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mtmp = myAtoms[it]->getMass(); |
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ptmp = refCoords[it]; |
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r= norm3(ptmp.vec); |
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r2 = r*r; |
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|
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for (i = 0; i < 3; i++) { |
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for (j = 0; j < 3; j++) { |
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|
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if (i==j) Itmp[i][j] += mtmp * r2; |
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|
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Itmp[i][j] -= mtmp * ptmp.vec[i]*ptmp.vec[j]; |
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} |
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} |
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} |
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|
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diagonalize3x3(Itmp, evals, sU); |
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|
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// zero out I and then fill the diagonals with the moments of inertia: |
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|
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n_linear_coords = 0; |
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|
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for (i = 0; i < 3; i++) { |
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for (j = 0; j < 3; j++) { |
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I[i][j] = 0.0; |
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} |
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I[i][i] = evals[i]; |
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|
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if (fabs(evals[i]) < momIntTol) { |
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is_linear = true; |
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n_linear_coords++; |
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linear_axis = i; |
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} |
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} |
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|
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if (n_linear_coords > 1) { |
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printf( |
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"RigidBody error.\n" |
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"\tOOPSE found more than one axis in this rigid body with a vanishing \n" |
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"\tmoment of inertia. This can happen in one of three ways:\n" |
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"\t 1) Only one atom was specified, or \n" |
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"\t 2) All atoms were specified at the same location, or\n" |
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"\t 3) The programmers did something stupid.\n" |
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"\tIt is silly to use a rigid body to describe this situation. Be smarter.\n" |
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); |
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exit(-1); |
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} |
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|
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// renormalize column vectors: |
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|
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for (i=0; i < 3; i++) { |
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len = 0.0; |
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for (j = 0; j < 3; j++) { |
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len += sU[i][j]*sU[i][j]; |
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} |
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len = sqrt(len); |
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for (j = 0; j < 3; j++) { |
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sU[i][j] /= len; |
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} |
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} |
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} |
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|
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void RigidBody::doEulerToRotMat(vec3 &euler, mat3x3 &myA ){ |
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|
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double phi, theta, psi; |
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|
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phi = euler[0]; |
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theta = euler[1]; |
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psi = euler[2]; |
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|
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myA[0][0] = (cos(phi) * cos(psi)) - (sin(phi) * cos(theta) * sin(psi)); |
296 |
myA[0][1] = (sin(phi) * cos(psi)) + (cos(phi) * cos(theta) * sin(psi)); |
297 |
myA[0][2] = sin(theta) * sin(psi); |
298 |
|
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myA[1][0] = -(cos(phi) * sin(psi)) - (sin(phi) * cos(theta) * cos(psi)); |
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myA[1][1] = -(sin(phi) * sin(psi)) + (cos(phi) * cos(theta) * cos(psi)); |
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myA[1][2] = sin(theta) * cos(psi); |
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|
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myA[2][0] = sin(phi) * sin(theta); |
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myA[2][1] = -cos(phi) * sin(theta); |
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myA[2][2] = cos(theta); |
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|
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} |
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|
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void RigidBody::updateAtoms() { |
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int i, j; |
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vec3 ref; |
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double apos[3]; |
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|
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for (i = 0; i < myAtoms.size(); i++) { |
315 |
|
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ref = refCoords[i]; |
317 |
|
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body2Lab(ref.vec); |
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|
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for (j = 0; j<3; j++) |
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apos[j] = pos[j] + ref.vec[j]; |
322 |
|
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myAtoms[i]->setPos(apos); |
324 |
|
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} |
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} |
327 |
|
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/** |
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* getEulerAngles computes a set of Euler angle values consistent |
330 |
* with an input rotation matrix. They are returned in the following |
331 |
* order: |
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* myEuler[0] = phi; |
333 |
* myEuler[1] = theta; |
334 |
* myEuler[2] = psi; |
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*/ |
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void RigidBody::getEulerAngles(double myEuler[3]) { |
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|
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// We use so-called "x-convention", which is the most common |
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// definition. In this convention, the rotation given by Euler |
340 |
// angles (phi, theta, psi), where the first rotation is by an angle |
341 |
// phi about the z-axis, the second is by an angle theta (0 <= theta |
342 |
// <= 180) about the x-axis, and the third is by an angle psi about |
343 |
// the z-axis (again). |
344 |
|
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|
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double phi,theta,psi,eps; |
347 |
double pi; |
348 |
double cphi,ctheta,cpsi; |
349 |
double sphi,stheta,spsi; |
350 |
double b[3]; |
351 |
int flip[3]; |
352 |
|
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// set the tolerance for Euler angles and rotation elements |
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|
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eps = 1.0e-8; |
356 |
|
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theta = acos(min(1.0,max(-1.0,A[2][2]))); |
358 |
ctheta = A[2][2]; |
359 |
stheta = sqrt(1.0 - ctheta * ctheta); |
360 |
|
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// when sin(theta) is close to 0, we need to consider the |
362 |
// possibility of a singularity. In this case, we can assign an |
363 |
// arbitary value to phi (or psi), and then determine the psi (or |
364 |
// phi) or vice-versa. We'll assume that phi always gets the |
365 |
// rotation, and psi is 0 in cases of singularity. we use atan2 |
366 |
// instead of atan, since atan2 will give us -Pi to Pi. Since 0 <= |
367 |
// theta <= 180, sin(theta) will be always non-negative. Therefore, |
368 |
// it never changes the sign of both of the parameters passed to |
369 |
// atan2. |
370 |
|
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if (fabs(stheta) <= eps){ |
372 |
psi = 0.0; |
373 |
phi = atan2(-A[1][0], A[0][0]); |
374 |
} |
375 |
// we only have one unique solution |
376 |
else{ |
377 |
phi = atan2(A[2][0], -A[2][1]); |
378 |
psi = atan2(A[0][2], A[1][2]); |
379 |
} |
380 |
|
381 |
//wrap phi and psi, make sure they are in the range from 0 to 2*Pi |
382 |
//if (phi < 0) |
383 |
// phi += M_PI; |
384 |
|
385 |
//if (psi < 0) |
386 |
// psi += M_PI; |
387 |
|
388 |
myEuler[0] = phi; |
389 |
myEuler[1] = theta; |
390 |
myEuler[2] = psi; |
391 |
|
392 |
return; |
393 |
} |
394 |
|
395 |
double RigidBody::max(double x, double y) { |
396 |
return (x > y) ? x : y; |
397 |
} |
398 |
|
399 |
double RigidBody::min(double x, double y) { |
400 |
return (x > y) ? y : x; |
401 |
} |
402 |
|
403 |
void RigidBody::findCOM() { |
404 |
|
405 |
size_t i; |
406 |
int j; |
407 |
double mtmp; |
408 |
double ptmp[3]; |
409 |
double vtmp[3]; |
410 |
|
411 |
for(j = 0; j < 3; j++) { |
412 |
pos[j] = 0.0; |
413 |
} |
414 |
mass = 0.0; |
415 |
|
416 |
for (i = 0; i < myAtoms.size(); i++) { |
417 |
|
418 |
mtmp = myAtoms[i]->getMass(); |
419 |
myAtoms[i]->getPos(ptmp); |
420 |
|
421 |
mass += mtmp; |
422 |
|
423 |
for(j = 0; j < 3; j++) { |
424 |
pos[j] += ptmp[j]*mtmp; |
425 |
} |
426 |
|
427 |
} |
428 |
|
429 |
for(j = 0; j < 3; j++) { |
430 |
pos[j] /= mass; |
431 |
} |
432 |
|
433 |
} |
434 |
|
435 |
void RigidBody::getAtomPos(double theP[3], int index){ |
436 |
vec3 ref; |
437 |
|
438 |
if (index >= myAtoms.size()) |
439 |
printf( "%d is an invalid index, current rigid body contains " |
440 |
"%d atoms\n", index, myAtoms.size()); |
441 |
|
442 |
ref = refCoords[index]; |
443 |
body2Lab(ref.vec); |
444 |
|
445 |
theP[0] = pos[0] + ref[0]; |
446 |
theP[1] = pos[1] + ref[1]; |
447 |
theP[2] = pos[2] + ref[2]; |
448 |
} |
449 |
|
450 |
|
451 |
void RigidBody::getAtomRefCoor(double pos[3], int index){ |
452 |
vec3 ref; |
453 |
|
454 |
ref = refCoords[index]; |
455 |
pos[0] = ref[0]; |
456 |
pos[1] = ref[1]; |
457 |
pos[2] = ref[2]; |
458 |
|
459 |
} |