7 |
|
|
8 |
|
double SHFunc::getValueAt(double costheta, double phi) { |
9 |
|
|
10 |
< |
double f, p, phase; |
10 |
> |
double p, phase; |
11 |
|
|
12 |
– |
// incredibly inefficient way to get the normalization |
13 |
– |
|
14 |
– |
// normalization factor: |
15 |
– |
f = sqrt( (2*L+1)/(4.0*M_PI) * Fact(L-M) / Fact(L+M) ); |
12 |
|
// associated Legendre polynomial |
13 |
|
p = LegendreP(L,M,costheta); |
14 |
|
|
18 |
|
phase = cos((double)M * phi); |
19 |
|
} |
20 |
|
|
21 |
< |
return coefficient*f*p*phase; |
21 |
> |
return coefficient*p*phase; |
22 |
|
|
23 |
|
} |
24 |
|
//-----------------------------------------------------------------------------// |
40 |
|
double SHFunc::LegendreP (int l, int m, double x) { |
41 |
|
// check parameters |
42 |
|
if (m < 0 || m > l || fabs(x) > 1.0) { |
43 |
< |
printf("LegendreP got a bad argument\n"); |
43 |
> |
printf("LegendreP got a bad argument: l = %d\tm = %d\tx = %lf\n", l, m, x); |
44 |
|
return NAN; |
45 |
|
} |
46 |
|
|
71 |
|
} |
72 |
|
} |
73 |
|
|
78 |
– |
double SHFunc::Fact(double n) { |
79 |
– |
|
80 |
– |
if (n < 0.0) return NAN; |
81 |
– |
else { |
82 |
– |
if (n < 2.0) return 1.0; |
83 |
– |
else |
84 |
– |
return n*Fact(n-1.0); |
85 |
– |
} |
86 |
– |
|
87 |
– |
} |