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%TCIDATA{Version=5.00.0.2552} |
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%TCIDATA{CSTFile=40 LaTeX article.cst} |
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%TCIDATA{Created=Friday, September 19, 2003 08:29:53} |
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%TCIDATA{LastRevised=Tuesday, January 13, 2004 10:22:03} |
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%TCIDATA{LastRevised=Tuesday, January 20, 2004 11:37:59} |
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%TCIDATA{<META NAME="GraphicsSave" CONTENT="32">} |
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%TCIDATA{<META NAME="SaveForMode" CONTENT="1">} |
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%TCIDATA{<META NAME="DocumentShell" CONTENT="Standard LaTeX\Standard LaTeX Article">} |
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other boxes move in exactly the same direction with exactly the same |
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orientation.Thus, as a particle leaves the primary cell, one of its images |
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will enter through the opposite face.If the simulation box is large enough to |
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avoid "feeling" the symmetries of the periodic lattice, surface effects can be |
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ignored. Cubic, orthorhombic and parallelepiped are the available periodic |
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cells In OOPSE. We use a matrix to describe the property of the simulation |
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box. Therefore, both the size and shape of the simulation box can be changed |
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during the simulation. The transformation from box space vector $\mathbf{s}$ |
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to its corresponding real space vector $\mathbf{r}$ is defined by |
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avoid \textquotedblleft feeling\textquotedblright\ the symmetries of the |
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periodic lattice, surface effects can be ignored. Cubic, orthorhombic and |
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parallelepiped are the available periodic cells In OOPSE. We use a matrix to |
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describe the property of the simulation box. Therefore, both the size and |
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shape of the simulation box can be changed during the simulation. The |
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transformation from box space vector $\mathbf{s}$ to its corresponding real |
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space vector $\mathbf{r}$ is defined by |
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\begin{equation} |
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\mathbf{r}=\underline{\underline{H}}\cdot\mathbf{s}% |
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\mathbf{r}=\underline{\mathbf{H}}\cdot\mathbf{s}% |
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\end{equation} |
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box axis vectors. $h_{x},h_{y}$ and $h_{z}$ represent the three sides of the |
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simulation box respectively. |
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To find the minimum image, we convert the real vector to its corresponding |
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vector in box space first, \bigskip% |
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To find the minimum image of a vector $\mathbf{r}$, we convert the real vector |
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to its corresponding vector in box space first, \bigskip% |
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\begin{equation} |
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\mathbf{s}=\underline{\underline{H}}^{-1}\cdot\mathbf{r}% |
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\mathbf{s}=\underline{\mathbf{H}}^{-1}\cdot\mathbf{r}% |
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\end{equation} |
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And then, each element of $\mathbf{s}$ is wrapped to lie between -0.5 to 0.5, |
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\begin{equation} |
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For example, $round(3.6)=4$,$round(3.1)=3$, $round(-3.6)=-4$, $round(-3.1)=-3$. |
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Finally, we obtain the minimum image coordinates by transforming back to real space,% |
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Finally, we obtain the minimum image coordinates $\mathbf{r}^{\prime}$ by |
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transforming back to real space,% |
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\begin{equation} |
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\mathbf{r}^{\prime}=\underline{\underline{H}}^{-1}\cdot\mathbf{s}^{\prime}% |
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\mathbf{r}^{\prime}=\underline{\mathbf{H}}^{-1}\cdot\mathbf{s}^{\prime}% |
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\end{equation} |
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– |
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– |
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\end{document} |