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1   \appendix
2 < \chapter{\label{chapt:oopse}Object-Oriented Parallel Simulation Engine (OOPSE)}
2 > \chapter{\label{chapt:oopse}Object-Oriented Parallel Simulation Engine}
3  
4 < Designing object-oriented software is hard, and designing reusable
5 < object-oriented scientific software is even harder. Absence of
6 < applying modern software development practices is the bottleneck of
7 < Scientific Computing community\cite{Wilson2006}. For instance, in
8 < the last 20 years , there are quite a few MD packages that were
4 > The absence of modern software development practices has been a
5 > bottleneck limiting progress in the Scientific Computing
6 > community. In the last 20 years, a large number of
7 > few MD packages\cite{Brooks1983, Vincent1995, Kale1999} were
8   developed to solve common MD problems and perform robust simulations
9 < . However, many of the codes are legacy programs that are either
10 < poorly organized or extremely complex. Usually, these packages were
11 < contributed by scientists without official computer science
12 < training. The development of most MD applications are lack of strong
13 < coordination to enforce design and programming guidelines. Moreover,
14 < most MD programs also suffer from missing design and implement
15 < documents which is crucial to the maintenance and extensibility.
9 > . Most of these are commercial programs that are either poorly
10 > written or extremely complicated to use correctly. This situation
11 > prevents researchers from reusing or extending those packages to do
12 > cutting-edge research effectively. In the process of studying
13 > structural and dynamic processes in condensed phase systems like
14 > biological membranes and nanoparticles, we developed an open source
15 > Object-Oriented Parallel Simulation Engine ({\sc OOPSE}). This new
16 > molecular dynamics package has some unique features
17 > \begin{enumerate}
18 >  \item {\sc OOPSE} performs Molecular Dynamics (MD) simulations on non-standard
19 > atom types (transition metals, point dipoles, sticky potentials,
20 > Gay-Berne ellipsoids, or other "lumpy" atoms with orientational
21 > degrees of freedom), as well as rigid bodies.
22 >  \item {\sc OOPSE} uses a force-based decomposition algorithm using MPI on cheap
23 > Beowulf clusters to obtain very efficient parallelism.
24 >  \item {\sc OOPSE} integrates the equations of motion using advanced methods for
25 > orientational dynamics in NVE, NVT, NPT, NPAT, and NP$\gamma$T
26 > ensembles.
27 >  \item {\sc OOPSE} can carry out simulations on metallic systems using the
28 > Embedded Atom Method (EAM) as well as the Sutton-Chen potential.
29 >  \item {\sc OOPSE} can perform simulations on Gay-Berne liquid crystals.
30 >  \item  {\sc OOPSE} can simulate systems containing the extremely efficient
31 > extended-Soft Sticky Dipole (SSD/E) model for water.
32 > \end{enumerate}
33  
34   \section{\label{appendixSection:architecture }Architecture}
35  
36 + Mainly written by C++ and Fortran90, {\sc OOPSE} uses C++ Standard
37 + Template Library (STL) and fortran modules as a foundation. As an
38 + extensive set of the STL and Fortran90 modules, the {\sc Base
39 + Classes} provide generic implementations of mathematical objects
40 + (e.g., matrices, vectors, polynomials, random number generators) and
41 + advanced data structures and algorithms(e.g., tuple, bitset, generic
42 + data and string manipulation). The molecular data structures for the
43 + representation of atoms, bonds, bends, torsions, rigid bodies and
44 + molecules \textit{etc} are contained in the {\sc Kernel} which is
45 + implemented with {\sc Base Classes} and are carefully designed to
46 + provide maximum extensibility and flexibility. The functionality
47 + required for applications is provided by the third layer which
48 + contains Input/Output, Molecular Mechanics and Structure modules.
49 + The Input/Output module not only implements general methods for file
50 + handling, but also defines a generic force field interface. Another
51 + important component of Input/Output module is the parser for
52 + meta-data files, which has been implemented using the ANother Tool
53 + for Language Recognition(ANTLR)\cite{Parr1995, Schaps1999} syntax.
54 + The Molecular Mechanics module consists of energy minimization and a
55 + wide variety of integration methods(see
56 + Chap.~\ref{chapt:methodology}). The structure module contains a
57 + flexible and powerful selection library which syntax is elaborated
58 + in Sec.~\ref{appendixSection:syntax}. The top layer is made of the
59 + main program of the package, \texttt{oopse} and it corresponding
60 + parallel version \texttt{oopse\_MPI}, as well as other useful
61 + utilities, such as \texttt{StaticProps} (see
62 + Sec.~\ref{appendixSection:StaticProps}), \texttt{DynamicProps} (see
63 + Sec.~\ref{appendixSection:DynamicProps}), \texttt{Dump2XYZ} (see
64 + Sec.~\ref{appendixSection:Dump2XYZ}), \texttt{Hydro} (see
65 + Sec.~\ref{appendixSection:hydrodynamics}) \textit{etc}.
66 +
67   \begin{figure}
68   \centering
69   \includegraphics[width=\linewidth]{architecture.eps}
70 < \caption[The architecture of {\sc oopse}-3.0] {The architecture of
71 < {\sc oopse}-3.0.} \label{appendixFig:architecture}
70 > \caption[The architecture of {\sc OOPSE}] {Overview of the structure
71 > of {\sc OOPSE}} \label{appendixFig:architecture}
72   \end{figure}
73  
74 < \section{\label{appendixSection:desginPattern}Design Pattern}
74 > \section{\label{appendixSection:desginPattern}Design Patterns}
75  
76   Design patterns are optimal solutions to commonly-occurring problems
77 < in software design. Although originated as an architectural concept
78 < for buildings and towns by Christopher Alexander
79 < \cite{Alexander1987}, software patterns first became popular with
80 < the wide acceptance of the book, Design Patterns: Elements of
81 < Reusable Object-Oriented Software \cite{Gamma1994}. Patterns reflect
82 < the experience, knowledge and insights of developers who have
83 < successfully used these patterns in their own work. Patterns are
84 < reusable. They provide a ready-made solution that can be adapted to
85 < different problems as necessary. Pattern are expressive. they
86 < provide a common vocabulary of solutions that can express large
87 < solutions succinctly.
77 > in software design. Although they originated as an architectural
78 > concept for buildings and towns by Christopher Alexander
79 > \cite{Alexander1987}, design patterns first became popular in
80 > software engineering with the wide acceptance of the book, Design
81 > Patterns: Elements of Reusable Object-Oriented Software
82 > \cite{Gamma1994}. Patterns reflect the experience, knowledge and
83 > insights of developers who have successfully used these patterns in
84 > their own work. Patterns are reusable. They provide a ready-made
85 > solution that can be adapted to different problems as necessary. As
86 > one of the latest advanced techniques to emerge from object-oriented
87 > community, design patterns were applied in some of the modern
88 > scientific software applications, such as JMol, {\sc
89 > OOPSE}\cite{Meineke2005} and PROTOMOL\cite{Matthey2004}
90 > \textit{etc}. The following sections enumerates some of the patterns
91 > used in {\sc OOPSE}.
92  
93 < Patterns are usually described using a format that includes the
43 < following information:
44 < \begin{enumerate}
45 <  \item The \emph{name} that is commonly used for the pattern. Good pattern names form a vocabulary for
46 <  discussing conceptual abstractions. a pattern may have more than one commonly used or recognizable name
47 <  in the literature. In this case it is common practice to document these nicknames or synonyms under
48 <  the heading of \emph{Aliases} or \emph{Also Known As}.
49 <  \item The \emph{motivation} or \emph{context} that this pattern applies
50 <  to. Sometimes, it will include some prerequisites that should be satisfied before deciding to use a pattern
51 <  \item The \emph{solution} to the problem that the pattern
52 <  addresses. It describes how to construct the necessary work products. The description may include
53 <  pictures, diagrams and prose which identify the pattern's structure, its participants, and their
54 <  collaborations, to show how the problem is solved.
55 <  \item The \emph{consequences} of using the given solution to solve a
56 <  problem, both positive and negative.
57 < \end{enumerate}
93 > \subsection{\label{appendixSection:singleton}Singletons}
94  
95 < As one of the latest advanced techniques emerged from
96 < object-oriented community, design patterns were applied in some of
97 < the modern scientific software applications, such as JMol, OOPSE
98 < \cite{Meineke05} and PROTOMOL \cite{Matthey05} \textit{etc}.
95 > The Singleton pattern not only provides a mechanism to restrict
96 > instantiation of a class to one object, but also provides a global
97 > point of access to the object. Although the singleton pattern can be
98 > implemented in various ways  to account for different aspects of the
99 > software design, such as lifespan control \textit{etc}, we only use
100 > the static data approach in {\sc OOPSE}. The declaration and
101 > implementation of IntegratorFactory class are given by declared in
102 > List.~\ref{appendixScheme:singletonDeclaration} and
103 > Scheme.~\ref{appendixScheme:singletonImplementation} respectively.
104 > Since the constructor is declared as protected, a client can not
105 > instantiate IntegratorFactory directly. Moreover, since the member
106 > function getInstance serves as the only entry of access to
107 > IntegratorFactory, this approach fulfills the basic requirement, a
108 > single instance. Another consequence of this approach is the
109 > automatic destruction since static data are destroyed upon program
110 > termination.
111  
112 < \subsection{\label{appendixSection:singleton}Singleton}
65 < The Singleton pattern ensures that only one instance of a class is
66 < created. All objects that use an instance of that class use the same
67 < instance.
112 > \subsection{\label{appendixSection:factoryMethod}Factory Methods}
113  
114 < \subsection{\label{appendixSection:factoryMethod}Factory Method}
70 < The Factory Method pattern is a creational pattern which deals with
114 > The Factory Method pattern is a creational pattern and deals with
115   the problem of creating objects without specifying the exact class
116 < of object that will be created. Factory Method solves this problem
117 < by defining a separate method for creating the objects, which
118 < subclasses can then override to specify the derived type of product
119 < that will be created.
116 > of object that will be created. Factory method is typically
117 > implemented by delegating the creation operation to the subclasses.
118 > One of the most popular Factory pattern is Parameterized Factory
119 > pattern which creates products based on their identifiers (see
120 > Scheme.~\ref{appendixScheme:factoryDeclaration}). If the identifier
121 > has been already registered, the factory method will invoke the
122 > corresponding creator (see
123 > Scheme.~\ref{appendixScheme:integratorCreator}) which utilizes the
124 > modern C++ template technique to avoid excess subclassing.
125  
77
126   \subsection{\label{appendixSection:visitorPattern}Visitor}
79 The purpose of the Visitor Pattern is to encapsulate an operation
80 that you want to perform on the elements of a data structure. In
81 this way, you can change the operation being performed on a
82 structure without the need of changing the classes of the elements
83 that you are operating on.
127  
128 + The visitor pattern is designed to decouple the data structure and
129 + algorithms used upon them by collecting related operations from
130 + element classes into other visitor classes, which is equivalent to
131 + adding virtual functions into a set of classes without modifying
132 + their interfaces. Fig.~\ref{appendixFig:visitorUML} demonstrates the
133 + structure of a Visitor pattern which is used extensively in {\tt
134 + Dump2XYZ}. In order to convert an OOPSE dump file, a series of
135 + distinct operations are performed on different StuntDoubles (See the
136 + class hierarchy in Scheme.~\ref{oopseFig:hierarchy} and the
137 + declaration in Scheme.~\ref{appendixScheme:element}). Since the
138 + hierarchies remain stable, it is easy to define a visit operation
139 + (see Scheme.~\ref{appendixScheme:visitor}) for each class of
140 + StuntDouble. Note that by using the Composite
141 + pattern\cite{Gamma1994}, CompositeVisitor manages a priority visitor
142 + list and handles the execution of every visitor in the priority list
143 + on different StuntDoubles.
144  
145 < \subsection{\label{appendixSection:templateMethod}Template Method}
145 > \begin{figure}
146 > \centering
147 > \includegraphics[width=\linewidth]{visitor.eps}
148 > \caption[The UML class diagram of Visitor patten] {The UML class
149 > diagram of Visitor patten.} \label{appendixFig:visitorUML}
150 > \end{figure}
151 >
152 > \begin{figure}
153 > \centering
154 > \includegraphics[width=\linewidth]{hierarchy.eps}
155 > \caption[Class hierarchy for ojects in {\sc OOPSE}]{ A diagram of
156 > the class hierarchy. Objects below others on the diagram inherit
157 > data structures and functions from their parent classes above them.}
158 > \label{oopseFig:hierarchy}
159 > \end{figure}
160 >
161 > \begin{lstlisting}[float,basicstyle=\ttfamily,caption={[A classic Singleton design pattern implementation(I)] The declaration of of simple Singleton pattern.},label={appendixScheme:singletonDeclaration}]
162 >
163 > class IntegratorFactory {
164 >  public:
165 >  static IntegratorFactory* getInstance();
166 >  protected:
167 >  IntegratorFactory();
168 >  private:
169 >  static IntegratorFactory* instance_; };
170 >
171 > \end{lstlisting}
172 >
173 > \begin{lstlisting}[float,caption={[A classic implementation of Singleton design pattern (II)] The implementation of simple Singleton pattern.},label={appendixScheme:singletonImplementation}]
174 >
175 > IntegratorFactory::instance_ = NULL;
176 >
177 > IntegratorFactory* getInstance() {
178 >  if (instance_ == NULL){
179 >    instance_ = new IntegratorFactory;
180 >  }
181 >  return instance_;
182 > }
183 >
184 > \end{lstlisting}
185 >
186 > \begin{lstlisting}[float,caption={[The implementation of Parameterized Factory pattern (I)]Source code of IntegratorFactory class.},label={appendixScheme:factoryDeclaration}]
187 >
188 > class IntegratorFactory {
189 >  public:
190 >  typedef std::map<string, IntegratorCreator*> CreatorMapType;
191 >
192 >  bool registerIntegrator(IntegratorCreator* creator){
193 >    return creatorMap_.insert(creator->getIdent(),creator).second;
194 >  }
195 >
196 >  Integrator* createIntegrator(const string& id, SimInfo* info) {
197 >    Integrator* result = NULL;
198 >    CreatorMapType::iterator i = creatorMap_.find(id);
199 >    if (i != creatorMap_.end()) {
200 >      result = (i->second)->create(info);
201 >    }
202 >    return result;
203 >  }
204 >
205 > private:
206 >  CreatorMapType creatorMap_;
207 > };
208 > \end{lstlisting}
209 >
210 > \begin{lstlisting}[float,caption={[The implementation of Parameterized Factory pattern (III)]Source code of creator classes.},label={appendixScheme:integratorCreator}]
211 >
212 > class IntegratorCreator {
213 >  public:
214 >  IntegratorCreator(const string& ident) : ident_(ident) {}
215 >
216 >  const string& getIdent() const { return ident_; }
217 >
218 >  virtual Integrator* create(SimInfo* info) const = 0;
219 >
220 >  private:
221 >  string ident_;
222 > };
223 >
224 > template<class ConcreteIntegrator> class IntegratorBuilder :
225 > public IntegratorCreator {
226 >  public:
227 >  IntegratorBuilder(const string& ident)
228 >                     : IntegratorCreator(ident) {}
229 >  virtual  Integrator* create(SimInfo* info) const {
230 >    return new ConcreteIntegrator(info);
231 >  }
232 > };
233 > \end{lstlisting}
234  
235 + \begin{lstlisting}[float,caption={[The implementation of Visitor pattern (II)]Source code of the element classes.},label={appendixScheme:element}]
236 +
237 + class StuntDouble {
238 +  public:
239 +  virtual void accept(BaseVisitor* v) = 0;
240 + };
241 +
242 + class Atom: public StuntDouble {
243 +  public:
244 +  virtual void accept{BaseVisitor* v*} {
245 +    v->visit(this);
246 +  }
247 + };
248 +
249 + class DirectionalAtom: public Atom {
250 +  public:
251 +  virtual void accept{BaseVisitor* v*} {
252 +    v->visit(this);
253 +  }
254 + };
255 +
256 + class RigidBody: public StuntDouble {
257 +  public:
258 +  virtual void accept{BaseVisitor* v*} {
259 +    v->visit(this);
260 +  }
261 + };
262 +
263 + \end{lstlisting}
264 +
265 + \begin{lstlisting}[float,caption={[The implementation of Visitor pattern (I)]Source code of the visitor classes.},label={appendixScheme:visitor}]
266 + class BaseVisitor{
267 +  public:
268 +  virtual void visit(Atom* atom);
269 +  virtual void visit(DirectionalAtom* datom);
270 +  virtual void visit(RigidBody* rb);
271 + };
272 + class BaseAtomVisitor:public BaseVisitor{
273 +  public:
274 +  virtual void visit(Atom* atom);
275 +  virtual void visit(DirectionalAtom* datom);
276 +  virtual void visit(RigidBody* rb);
277 + };
278 + class CompositeVisitor: public BaseVisitor {
279 +  public:
280 +  typedef list<pair<BaseVisitor*, int> > VistorListType;
281 +  typedef VistorListType::iterator VisitorListIterator;
282 +  virtual void visit(Atom* atom) {
283 +    VisitorListIterator i;
284 +    BaseVisitor* curVisitor;
285 +    for(i = visitorScheme.begin();i != visitorScheme.end();++i)
286 +      atom->accept(*i);
287 +  }
288 +  virtual void visit(DirectionalAtom* datom) {
289 +    VisitorListIterator i;
290 +    BaseVisitor* curVisitor;
291 +    for(i = visitorList.begin();i != visitorList.end();++i)
292 +      atom->accept(*i);
293 +  }
294 +  virtual void visit(RigidBody* rb) {
295 +    VisitorListIterator i;
296 +    std::vector<Atom*> myAtoms;
297 +    std::vector<Atom*>::iterator ai;
298 +    myAtoms = rb->getAtoms();
299 +    for(i = visitorList.begin();i != visitorList.end();++i) {
300 +      rb->accept(*i);
301 +      for(ai = myAtoms.begin(); ai != myAtoms.end(); ++ai)
302 +        (*ai)->accept(*i);
303 +    }
304 +  void addVisitor(BaseVisitor* v, int priority);
305 +  protected:
306 +  VistorListType visitorList;
307 + };
308 + \end{lstlisting}
309 +
310   \section{\label{appendixSection:concepts}Concepts}
311  
312   OOPSE manipulates both traditional atoms as well as some objects
313   that {\it behave like atoms}.  These objects can be rigid
314   collections of atoms or atoms which have orientational degrees of
315 < freedom.  Here is a diagram of the class heirarchy:
316 <
317 < %\begin{figure}
318 < %\centering
319 < %\includegraphics[width=3in]{heirarchy.eps}
320 < %\caption[Class heirarchy for StuntDoubles in {\sc oopse}-3.0]{ \\
321 < %The class heirarchy of StuntDoubles in {\sc oopse}-3.0. The
322 < %selection syntax allows the user to select any of the objects that
323 < %are descended from a StuntDouble.} \label{oopseFig:heirarchy}
102 < %\end{figure}
103 <
315 > freedom.  A diagram of the class hierarchy is illustrated in
316 > Fig.~\ref{oopseFig:hierarchy}. Every Molecule, Atom and
317 > DirectionalAtom in {\sc OOPSE} have their own names which are
318 > specified in the meta data file. In contrast, RigidBodies are
319 > denoted by their membership and index inside a particular molecule:
320 > [MoleculeName]\_RB\_[index] (the contents inside the brackets depend
321 > on the specifics of the simulation). The names of rigid bodies are
322 > generated automatically. For example, the name of the first rigid
323 > body in a DMPC molecule is DMPC\_RB\_0.
324   \begin{itemize}
325   \item A {\bf StuntDouble} is {\it any} object that can be manipulated by the
326   integrators and minimizers.
# Line 110 | Line 330 | Every Molecule, Atom and DirectionalAtom in {\sc oopse
330   DirectionalAtom}s which behaves as a single unit.
331   \end{itemize}
332  
113 Every Molecule, Atom and DirectionalAtom in {\sc oopse} have their
114 own names which are specified in the {\tt .md} file. In contrast,
115 RigidBodies are denoted by their membership and index inside a
116 particular molecule: [MoleculeName]\_RB\_[index] (the contents
117 inside the brackets depend on the specifics of the simulation). The
118 names of rigid bodies are generated automatically. For example, the
119 name of the first rigid body in a DMPC molecule is DMPC\_RB\_0.
120
333   \section{\label{appendixSection:syntax}Syntax of the Select Command}
334  
335 < The most general form of the select command is: {\tt select {\it
336 < expression}}
335 > {\sc OOPSE} provides a powerful selection utility to select
336 > StuntDoubles. The most general form of the select command is:
337  
338 + {\tt select {\it expression}}.
339 +
340   This expression represents an arbitrary set of StuntDoubles (Atoms
341 < or RigidBodies) in {\sc oopse}. Expressions are composed of either
341 > or RigidBodies) in {\sc OOPSE}. Expressions are composed of either
342   name expressions, index expressions, predefined sets, user-defined
343   expressions, comparison operators, within expressions, or logical
344   combinations of the above expression types. Expressions can be
# Line 211 | Line 425 | expression}}
425   Users can define arbitrary terms to represent groups of
426   StuntDoubles, and then use the define terms in select commands. The
427   general form for the define command is: {\bf define {\it term
428 < expression}}
428 > expression}}. Once defined, the user can specify such terms in
429 > boolean expressions
430  
216 Once defined, the user can specify such terms in boolean expressions
217
431   {\tt define SSDWATER SSD or SSD1 or SSDRF}
432  
433   {\tt select SSDWATER}
# Line 259 | Line 472 | and other atoms of type $B$, $g_{AB}(r)$.  StaticProps
472   some or all of the configurations that are contained within a dump
473   file. The most common example of a static property that can be
474   computed is the pair distribution function between atoms of type $A$
475 < and other atoms of type $B$, $g_{AB}(r)$.  StaticProps can also be
476 < used to compute the density distributions of other molecules in a
477 < reference frame {\it fixed to the body-fixed reference frame} of a
478 < selected atom or rigid body.
475 > and other atoms of type $B$, $g_{AB}(r)$.  {\tt StaticProps} can
476 > also be used to compute the density distributions of other molecules
477 > in a reference frame {\it fixed to the body-fixed reference frame}
478 > of a selected atom or rigid body. Due to the fact that the selected
479 > StuntDoubles from two selections may be overlapped, {\tt
480 > StaticProps} performs the calculation in three stages which are
481 > illustrated in Fig.~\ref{oopseFig:staticPropsProcess}.
482  
483 + \begin{figure}
484 + \centering
485 + \includegraphics[width=\linewidth]{staticPropsProcess.eps}
486 + \caption[A representation of the three-stage correlations in
487 + \texttt{StaticProps}]{This diagram illustrates three-stage
488 + processing used by \texttt{StaticProps}. $S_1$ and $S_2$ are the
489 + numbers of selected StuntDobules from {\tt -{}-sele1} and {\tt
490 + -{}-sele2} respectively, while $C$ is the number of StuntDobules
491 + appearing at both sets. The first stage($S_1-C$ and $S_2$) and
492 + second stages ($S_1$ and $S_2-C$) are completely non-overlapping. On
493 + the contrary, the third stage($C$ and $C$) are completely
494 + overlapping} \label{oopseFig:staticPropsProcess}
495 + \end{figure}
496 +
497 + \begin{figure}
498 + \centering
499 + \includegraphics[width=3in]{definition.eps}
500 + \caption[Definitions of the angles between directional objects]{Any
501 + two directional objects (DirectionalAtoms and RigidBodies) have a
502 + set of two angles ($\theta$, and $\omega$) between the z-axes of
503 + their body-fixed frames.} \label{oopseFig:gofr}
504 + \end{figure}
505 +
506   There are five seperate radial distribution functions availiable in
507   OOPSE. Since every radial distrbution function invlove the
508   calculation between pairs of bodies, {\tt -{}-sele1} and {\tt
# Line 307 | Line 546 | distribution functions are most easily seen in the fig
546   \end{description}
547  
548   The vectors (and angles) associated with these angular pair
549 < distribution functions are most easily seen in the figure below:
549 > distribution functions are most easily seen in
550 > Fig.~\ref{oopseFig:gofr}. The options available for {\tt
551 > StaticProps} are showed in Table.~\ref{appendix:staticPropsOptions}.
552  
553 + \subsection{\label{appendixSection:DynamicProps}DynamicProps}
554 +
555 + {\tt DynamicProps} computes time correlation functions from the
556 + configurations stored in a dump file.  Typical examples of time
557 + correlation functions are the mean square displacement and the
558 + velocity autocorrelation functions.   Once again, the selection
559 + syntax can be used to specify the StuntDoubles that will be used for
560 + the calculation.  A general time correlation function can be thought
561 + of as:
562 + \begin{equation}
563 + C_{AB}(t) = \langle \vec{u}_A(t) \cdot \vec{v}_B(0) \rangle
564 + \end{equation}
565 + where $\vec{u}_A(t)$ is a vector property associated with an atom of
566 + type $A$ at time $t$, and $\vec{v}_B(t^{\prime})$ is a different
567 + vector property associated with an atom of type $B$ at a different
568 + time $t^{\prime}$.  In most autocorrelation functions, the vector
569 + properties ($\vec{v}$ and $\vec{u}$) and the types of atoms ($A$ and
570 + $B$) are identical, and the three calculations built in to {\tt
571 + DynamicProps} make these assumptions.  It is possible, however, to
572 + make simple modifications to the {\tt DynamicProps} code to allow
573 + the use of {\it cross} time correlation functions (i.e. with
574 + different vectors).  The ability to use two selection scripts to
575 + select different types of atoms is already present in the code.
576 +
577 + For large simulations, the trajectory files can sometimes reach
578 + sizes in excess of several gigabytes. In order to prevent a
579 + situation where the program runs out of memory due to large
580 + trajectories, \texttt{dynamicProps} will first estimate the size of
581 + free memory, and determine the number of frames in each block, which
582 + will allow the operating system to load two blocks of data
583 + simultaneously without swapping. Upon reading two blocks of the
584 + trajectory, \texttt{dynamicProps} will calculate the time
585 + correlation within the first block and the cross correlations
586 + between the two blocks. This second block is then freed and then
587 + incremented and the process repeated until the end of the
588 + trajectory. Once the end is reached, the first block is freed then
589 + incremented, until all frame pairs have been correlated in time.
590 + This process is illustrated in
591 + Fig.~\ref{oopseFig:dynamicPropsProcess} and the options available
592 + for DynamicProps are showed in
593 + Table.~\ref{appendix:dynamicPropsOptions}
594 +
595   \begin{figure}
596   \centering
597 < \includegraphics[width=3in]{definition.eps}
598 < \caption[Definitions of the angles between directional objects]{ \\
599 < Any two directional objects (DirectionalAtoms and RigidBodies) have
600 < a set of two angles ($\theta$, and $\omega$) between the z-axes of
601 < their body-fixed frames.} \label{oopseFig:gofr}
597 > \includegraphics[width=\linewidth]{dynamicPropsProcess.eps}
598 > \caption[A representation of the block correlations in
599 > \texttt{dynamicProps}]{This diagram illustrates block correlations
600 > processing in \texttt{dynamicProps}. The shaded region represents
601 > the self correlation of the block, and the open blocks are read one
602 > at a time and the cross correlations between blocks are calculated.}
603 > \label{oopseFig:dynamicPropsProcess}
604   \end{figure}
605  
321 The options available for {\tt StaticProps} are as follows:
606   \begin{longtable}[c]{|EFG|}
607 < \caption{StaticProps Command-line Options}
607 > \caption{STATICPROPS COMMAND-LINE OPTIONS}
608 > \label{appendix:staticPropsOptions}
609   \\ \hline
610   {\bf option} & {\bf verbose option} & {\bf behavior} \\ \hline
611   \endhead
# Line 355 | Line 640 | The options available for {\tt StaticProps} are as fol
640      &  {\tt -{}-slab\_density}           &  slab density ({\tt -{}-sele1} must be specified)
641   \end{longtable}
642  
358 \subsection{\label{appendixSection:DynamicProps}DynamicProps}
359
360 {\tt DynamicProps} computes time correlation functions from the
361 configurations stored in a dump file.  Typical examples of time
362 correlation functions are the mean square displacement and the
363 velocity autocorrelation functions.   Once again, the selection
364 syntax can be used to specify the StuntDoubles that will be used for
365 the calculation.  A general time correlation function can be thought
366 of as:
367 \begin{equation}
368 C_{AB}(t) = \langle \vec{u}_A(t) \cdot \vec{v}_B(0) \rangle
369 \end{equation}
370 where $\vec{u}_A(t)$ is a vector property associated with an atom of
371 type $A$ at time $t$, and $\vec{v}_B(t^{\prime})$ is a different
372 vector property associated with an atom of type $B$ at a different
373 time $t^{\prime}$.  In most autocorrelation functions, the vector
374 properties ($\vec{v}$ and $\vec{u}$) and the types of atoms ($A$ and
375 $B$) are identical, and the three calculations built in to {\tt
376 DynamicProps} make these assumptions.  It is possible, however, to
377 make simple modifications to the {\tt DynamicProps} code to allow
378 the use of {\it cross} time correlation functions (i.e. with
379 different vectors).  The ability to use two selection scripts to
380 select different types of atoms is already present in the code.
381
382 The options available for DynamicProps are as follows:
643   \begin{longtable}[c]{|EFG|}
644 < \caption{DynamicProps Command-line Options}
644 > \caption{DYNAMICPROPS COMMAND-LINE OPTIONS}
645 > \label{appendix:dynamicPropsOptions}
646   \\ \hline
647   {\bf option} & {\bf verbose option} & {\bf behavior} \\ \hline
648   \endhead
# Line 405 | Line 666 | Dump2XYZ can transform an OOPSE dump file into a xyz f
666  
667   \subsection{\label{appendixSection:Dump2XYZ}Dump2XYZ}
668  
669 < Dump2XYZ can transform an OOPSE dump file into a xyz file which can
670 < be opened by other molecular dynamics viewers such as Jmol and VMD.
671 < The options available for Dump2XYZ are as follows:
669 > {\tt Dump2XYZ} can transform an OOPSE dump file into a xyz file
670 > which can be opened by other molecular dynamics viewers such as Jmol
671 > and VMD\cite{Humphrey1996}. The options available for Dump2XYZ are
672 > as follows:
673  
412
674   \begin{longtable}[c]{|EFG|}
675 < \caption{Dump2XYZ Command-line Options}
675 > \caption{DUMP2XYZ COMMAND-LINE OPTIONS}
676   \\ \hline
677   {\bf option} & {\bf verbose option} & {\bf behavior} \\ \hline
678   \endhead
# Line 437 | Line 698 | converted. \\
698       & {\tt -{}-refsele} &  In order to rotate the system, {\tt -{}-originsele} and {\tt -{}-refsele} must be given to define the new coordinate set. A StuntDouble which contains a dipole (the direction of the dipole is always (0, 0, 1) in body frame) is specified by {\tt -{}-originsele}. The new x-z plane is defined by the direction of the dipole and the StuntDouble is specified by {\tt -{}-refsele}.
699   \end{longtable}
700  
701 < \subsection{\label{appendixSection:hydrodynamics}Hydrodynamics}
701 > \subsection{\label{appendixSection:hydrodynamics}Hydro}
702  
703 + {\tt Hydro} can calculate resistance and diffusion tensors at the
704 + center of resistance. Both tensors at the center of diffusion can
705 + also be reported from the program, as well as the coordinates for
706 + the beads which are used to approximate the arbitrary shapes. The
707 + options available for Hydro are as follows:
708   \begin{longtable}[c]{|EFG|}
709 < \caption{Hydrodynamics Command-line Options}
709 > \caption{HYDRODYNAMICS COMMAND-LINE OPTIONS}
710   \\ \hline
711   {\bf option} & {\bf verbose option} & {\bf behavior} \\ \hline
712   \endhead
# Line 451 | Line 717 | converted. \\
717    -i & {\tt -{}-input}  &             input dump file \\
718    -o & {\tt -{}-output} &             output file prefix  (default=`hydro') \\
719    -b & {\tt -{}-beads}  &                   generate the beads only, hydrodynamics calculation will not be performed (default=off)\\
720 <     & {\tt -{}-model}  &                 hydrodynamics model (support ``AnalyticalModel'', ``RoughShell'' and ``BeadModel'') \\
720 >     & {\tt -{}-model}  &                 hydrodynamics model (supports ``AnalyticalModel'', ``RoughShell'' and ``BeadModel'') \\
721   \end{longtable}

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